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-rw-r--r--src/cgame/cg_main.c1801
1 files changed, 0 insertions, 1801 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
deleted file mode 100644
index 81470e0e..00000000
--- a/src/cgame/cg_main.c
+++ /dev/null
@@ -1,1801 +0,0 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-// cg_main.c -- initialization and primary entry point for cgame
-
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#include "cg_local.h"
-
-#include "../ui/ui_shared.h"
-// display context for new ui stuff
-displayContextDef_t cgDC;
-
-int forceModelModificationCount = -1;
-
-void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum );
-void CG_Shutdown( void );
-
-/*
-================
-vmMain
-
-This is the only way control passes into the module.
-This must be the very first function compiled into the .q3vm file
-================
-*/
-long vmMain( long command, long arg0, long arg1, long arg2, long arg3,
- long arg4, long arg5, long arg6, long arg7,
- long arg8, long arg9, long arg10, long arg11 )
-{
- switch( command )
- {
- case CG_INIT:
- CG_Init( arg0, arg1, arg2 );
- return 0;
-
- case CG_SHUTDOWN:
- CG_Shutdown( );
- return 0;
-
- case CG_CONSOLE_COMMAND:
- return CG_ConsoleCommand( );
-
- case CG_DRAW_ACTIVE_FRAME:
- CG_DrawActiveFrame( arg0, arg1, arg2 );
- return 0;
-
- case CG_CROSSHAIR_PLAYER:
- return CG_CrosshairPlayer( );
-
- case CG_LAST_ATTACKER:
- return CG_LastAttacker( );
-
- case CG_KEY_EVENT:
- CG_KeyEvent( arg0, arg1 );
- return 0;
-
- case CG_MOUSE_EVENT:
- cgDC.cursorx = cgs.cursorX;
- cgDC.cursory = cgs.cursorY;
- CG_MouseEvent( arg0, arg1 );
- return 0;
-
- case CG_EVENT_HANDLING:
- CG_EventHandling( arg0 );
- return 0;
-
- default:
- CG_Error( "vmMain: unknown command %i", command );
- break;
- }
-
- return -1;
-}
-
-
-cg_t cg;
-cgs_t cgs;
-centity_t cg_entities[ MAX_GENTITIES ];
-
-//TA: weapons limit expanded:
-//weaponInfo_t cg_weapons[MAX_WEAPONS];
-weaponInfo_t cg_weapons[ 32 ];
-upgradeInfo_t cg_upgrades[ 32 ];
-
-buildableInfo_t cg_buildables[ BA_NUM_BUILDABLES ];
-
-vmCvar_t cg_teslaTrailTime;
-vmCvar_t cg_railTrailTime;
-vmCvar_t cg_centertime;
-vmCvar_t cg_runpitch;
-vmCvar_t cg_runroll;
-vmCvar_t cg_bobup;
-vmCvar_t cg_bobpitch;
-vmCvar_t cg_bobroll;
-vmCvar_t cg_swingSpeed;
-vmCvar_t cg_shadows;
-vmCvar_t cg_gibs;
-vmCvar_t cg_drawTimer;
-vmCvar_t cg_drawFPS;
-vmCvar_t cg_drawSnapshot;
-vmCvar_t cg_draw3dIcons;
-vmCvar_t cg_drawIcons;
-vmCvar_t cg_drawAmmoWarning;
-vmCvar_t cg_drawCrosshair;
-vmCvar_t cg_drawCrosshairNames;
-vmCvar_t cg_drawRewards;
-vmCvar_t cg_crosshairX;
-vmCvar_t cg_crosshairY;
-vmCvar_t cg_draw2D;
-vmCvar_t cg_drawStatus;
-vmCvar_t cg_animSpeed;
-vmCvar_t cg_debugAnim;
-vmCvar_t cg_debugPosition;
-vmCvar_t cg_debugEvents;
-vmCvar_t cg_errorDecay;
-vmCvar_t cg_nopredict;
-vmCvar_t cg_debugMove;
-vmCvar_t cg_noPlayerAnims;
-vmCvar_t cg_showmiss;
-vmCvar_t cg_footsteps;
-vmCvar_t cg_addMarks;
-vmCvar_t cg_brassTime;
-vmCvar_t cg_viewsize;
-vmCvar_t cg_drawGun;
-vmCvar_t cg_gun_frame;
-vmCvar_t cg_gun_x;
-vmCvar_t cg_gun_y;
-vmCvar_t cg_gun_z;
-vmCvar_t cg_tracerChance;
-vmCvar_t cg_tracerWidth;
-vmCvar_t cg_tracerLength;
-vmCvar_t cg_autoswitch;
-vmCvar_t cg_ignore;
-vmCvar_t cg_simpleItems;
-vmCvar_t cg_fov;
-vmCvar_t cg_zoomFov;
-vmCvar_t cg_thirdPerson;
-vmCvar_t cg_thirdPersonRange;
-vmCvar_t cg_thirdPersonAngle;
-vmCvar_t cg_stereoSeparation;
-vmCvar_t cg_lagometer;
-vmCvar_t cg_drawAttacker;
-vmCvar_t cg_synchronousClients;
-vmCvar_t cg_teamChatTime;
-vmCvar_t cg_teamChatHeight;
-vmCvar_t cg_stats;
-vmCvar_t cg_buildScript;
-vmCvar_t cg_forceModel;
-vmCvar_t cg_paused;
-vmCvar_t cg_blood;
-vmCvar_t cg_predictItems;
-vmCvar_t cg_deferPlayers;
-vmCvar_t cg_drawTeamOverlay;
-vmCvar_t cg_teamOverlayUserinfo;
-vmCvar_t cg_drawFriend;
-vmCvar_t cg_teamChatsOnly;
-vmCvar_t cg_noVoiceChats;
-vmCvar_t cg_noVoiceText;
-vmCvar_t cg_hudFiles;
-vmCvar_t cg_scorePlum;
-vmCvar_t cg_smoothClients;
-vmCvar_t pmove_fixed;
-//vmCvar_t cg_pmove_fixed;
-vmCvar_t pmove_msec;
-vmCvar_t cg_pmove_msec;
-vmCvar_t cg_cameraMode;
-vmCvar_t cg_cameraOrbit;
-vmCvar_t cg_cameraOrbitDelay;
-vmCvar_t cg_timescaleFadeEnd;
-vmCvar_t cg_timescaleFadeSpeed;
-vmCvar_t cg_timescale;
-vmCvar_t cg_smallFont;
-vmCvar_t cg_bigFont;
-vmCvar_t cg_noTaunt;
-vmCvar_t cg_noProjectileTrail;
-vmCvar_t cg_oldRail;
-vmCvar_t cg_oldRocket;
-vmCvar_t cg_oldPlasma;
-vmCvar_t cg_trueLightning;
-vmCvar_t cg_creepRes;
-vmCvar_t cg_drawSurfNormal;
-vmCvar_t cg_drawBBOX;
-vmCvar_t cg_debugAlloc;
-vmCvar_t cg_wwSmoothTime;
-vmCvar_t cg_wwFollow;
-vmCvar_t cg_wwToggle;
-vmCvar_t cg_depthSortParticles;
-vmCvar_t cg_consoleLatency;
-vmCvar_t cg_lightFlare;
-vmCvar_t cg_debugParticles;
-vmCvar_t cg_debugTrails;
-vmCvar_t cg_debugPVS;
-vmCvar_t cg_disableWarningDialogs;
-vmCvar_t cg_disableScannerPlane;
-
-vmCvar_t cg_painBlendUpRate;
-vmCvar_t cg_painBlendDownRate;
-vmCvar_t cg_painBlendMax;
-vmCvar_t cg_painBlendScale;
-vmCvar_t cg_painBlendZoom;
-
-//TA: hack to get class and carriage through to UI module
-vmCvar_t ui_currentClass;
-vmCvar_t ui_carriage;
-vmCvar_t ui_stages;
-vmCvar_t ui_dialog;
-vmCvar_t ui_loading;
-vmCvar_t ui_voteActive;
-vmCvar_t ui_alienTeamVoteActive;
-vmCvar_t ui_humanTeamVoteActive;
-
-vmCvar_t cg_debugRandom;
-
-
-typedef struct
-{
- vmCvar_t *vmCvar;
- char *cvarName;
- char *defaultString;
- int cvarFlags;
-} cvarTable_t;
-
-static cvarTable_t cvarTable[ ] =
-{
- { &cg_ignore, "cg_ignore", "0", 0 }, // used for debugging
- { &cg_autoswitch, "cg_autoswitch", "1", CVAR_ARCHIVE },
- { &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE },
- { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
- { &cg_fov, "cg_fov", "90", CVAR_ARCHIVE },
- { &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE },
- { &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE },
- { &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE },
- { &cg_gibs, "cg_gibs", "1", CVAR_ARCHIVE },
- { &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE },
- { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
- { &cg_drawTimer, "cg_drawTimer", "1", CVAR_ARCHIVE },
- { &cg_drawFPS, "cg_drawFPS", "1", CVAR_ARCHIVE },
- { &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE },
- { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
- { &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE },
- { &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE },
- { &cg_drawAttacker, "cg_drawAttacker", "1", CVAR_ARCHIVE },
- { &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
- { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
- { &cg_drawRewards, "cg_drawRewards", "1", CVAR_ARCHIVE },
- { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },
- { &cg_crosshairY, "cg_crosshairY", "0", CVAR_ARCHIVE },
- { &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
- { &cg_simpleItems, "cg_simpleItems", "0", CVAR_ARCHIVE },
- { &cg_addMarks, "cg_marks", "1", CVAR_ARCHIVE },
- { &cg_lagometer, "cg_lagometer", "0", CVAR_ARCHIVE },
- { &cg_teslaTrailTime, "cg_teslaTrailTime", "250", CVAR_ARCHIVE },
- { &cg_railTrailTime, "cg_railTrailTime", "400", CVAR_ARCHIVE },
- { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
- { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
- { &cg_gun_z, "cg_gunZ", "0", CVAR_CHEAT },
- { &cg_centertime, "cg_centertime", "3", CVAR_CHEAT },
- { &cg_runpitch, "cg_runpitch", "0.002", CVAR_ARCHIVE},
- { &cg_runroll, "cg_runroll", "0.005", CVAR_ARCHIVE },
- { &cg_bobup , "cg_bobup", "0.005", CVAR_CHEAT },
- { &cg_bobpitch, "cg_bobpitch", "0.002", CVAR_ARCHIVE },
- { &cg_bobroll, "cg_bobroll", "0.002", CVAR_ARCHIVE },
- { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
- { &cg_animSpeed, "cg_animspeed", "1", CVAR_CHEAT },
- { &cg_debugAnim, "cg_debuganim", "0", CVAR_CHEAT },
- { &cg_debugPosition, "cg_debugposition", "0", CVAR_CHEAT },
- { &cg_debugEvents, "cg_debugevents", "0", CVAR_CHEAT },
- { &cg_errorDecay, "cg_errordecay", "100", 0 },
- { &cg_nopredict, "cg_nopredict", "0", 0 },
- { &cg_debugMove, "cg_debugMove", "0", 0 },
- { &cg_noPlayerAnims, "cg_noplayeranims", "0", CVAR_CHEAT },
- { &cg_showmiss, "cg_showmiss", "0", 0 },
- { &cg_footsteps, "cg_footsteps", "1", CVAR_CHEAT },
- { &cg_tracerChance, "cg_tracerchance", "0.4", CVAR_CHEAT },
- { &cg_tracerWidth, "cg_tracerwidth", "1", CVAR_CHEAT },
- { &cg_tracerLength, "cg_tracerlength", "100", CVAR_CHEAT },
- { &cg_thirdPersonRange, "cg_thirdPersonRange", "40", CVAR_CHEAT },
- { &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT },
- { &cg_thirdPerson, "cg_thirdPerson", "0", CVAR_CHEAT },
- { &cg_teamChatTime, "cg_teamChatTime", "3000", CVAR_ARCHIVE },
- { &cg_teamChatHeight, "cg_teamChatHeight", "0", CVAR_ARCHIVE },
- { &cg_forceModel, "cg_forceModel", "0", CVAR_ARCHIVE },
- { &cg_predictItems, "cg_predictItems", "1", CVAR_ARCHIVE },
- { &cg_deferPlayers, "cg_deferPlayers", "1", CVAR_ARCHIVE },
- { &cg_drawTeamOverlay, "cg_drawTeamOverlay", "0", CVAR_ARCHIVE },
- { &cg_teamOverlayUserinfo, "teamoverlay", "0", CVAR_ROM | CVAR_USERINFO },
- { &cg_stats, "cg_stats", "0", 0 },
- { &cg_drawFriend, "cg_drawFriend", "1", CVAR_ARCHIVE },
- { &cg_teamChatsOnly, "cg_teamChatsOnly", "0", CVAR_ARCHIVE },
- { &cg_noVoiceChats, "cg_noVoiceChats", "0", CVAR_ARCHIVE },
- { &cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE },
- { &cg_creepRes, "cg_creepRes", "16", CVAR_ARCHIVE },
- { &cg_drawSurfNormal, "cg_drawSurfNormal", "0", CVAR_CHEAT },
- { &cg_drawBBOX, "cg_drawBBOX", "0", CVAR_CHEAT },
- { &cg_debugAlloc, "cg_debugAlloc", "0", 0 },
- { &cg_wwSmoothTime, "cg_wwSmoothTime", "300", CVAR_ARCHIVE },
- { &cg_wwFollow, "cg_wwFollow", "1", CVAR_ARCHIVE|CVAR_USERINFO },
- { &cg_wwToggle, "cg_wwToggle", "1", CVAR_ARCHIVE|CVAR_USERINFO },
- { &cg_depthSortParticles, "cg_depthSortParticles", "1", CVAR_ARCHIVE },
- { &cg_consoleLatency, "cg_consoleLatency", "3000", CVAR_ARCHIVE },
- { &cg_lightFlare, "cg_lightFlare", "3", CVAR_ARCHIVE },
- { &cg_debugParticles, "cg_debugParticles", "0", CVAR_CHEAT },
- { &cg_debugTrails, "cg_debugTrails", "0", CVAR_CHEAT },
- { &cg_debugPVS, "cg_debugPVS", "0", CVAR_CHEAT },
- { &cg_disableWarningDialogs, "cg_disableWarningDialogs", "0", CVAR_ARCHIVE },
- { &cg_disableScannerPlane, "cg_disableScannerPlane", "0", CVAR_ARCHIVE },
- { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
-
- { &cg_painBlendUpRate, "cg_painBlendUpRate", "10.0", 0 },
- { &cg_painBlendDownRate, "cg_painBlendDownRate", "0.5", 0 },
- { &cg_painBlendMax, "cg_painBlendMax", "0.7", 0 },
- { &cg_painBlendScale, "cg_painBlendScale", "7.0", 0 },
- { &cg_painBlendZoom, "cg_painBlendZoom", "0.18", 0 },
-
- { &ui_currentClass, "ui_currentClass", "0", 0 },
- { &ui_carriage, "ui_carriage", "", 0 },
- { &ui_stages, "ui_stages", "0 0", 0 },
- { &ui_dialog, "ui_dialog", "Text not set", 0 },
- { &ui_loading, "ui_loading", "0", 0 },
- { &ui_voteActive, "ui_voteActive", "0", 0 },
- { &ui_humanTeamVoteActive, "ui_humanTeamVoteActive", "0", 0 },
- { &ui_alienTeamVoteActive, "ui_alienTeamVoteActive", "0", 0 },
-
- { &cg_debugRandom, "cg_debugRandom", "0", 0 },
-
- // the following variables are created in other parts of the system,
- // but we also reference them here
-
- { &cg_buildScript, "com_buildScript", "0", 0 }, // force loading of all possible data amd error on failures
- { &cg_paused, "cl_paused", "0", CVAR_ROM },
- { &cg_blood, "com_blood", "1", CVAR_ARCHIVE },
- { &cg_synchronousClients, "g_synchronousClients", "0", 0 }, // communicated by systeminfo
- { &cg_cameraOrbit, "cg_cameraOrbit", "0", CVAR_CHEAT},
- { &cg_cameraOrbitDelay, "cg_cameraOrbitDelay", "50", CVAR_ARCHIVE},
- { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0},
- { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
- { &cg_timescale, "timescale", "1", 0},
- { &cg_scorePlum, "cg_scorePlums", "1", CVAR_USERINFO | CVAR_ARCHIVE},
- { &cg_smoothClients, "cg_smoothClients", "0", CVAR_USERINFO | CVAR_ARCHIVE},
- { &cg_cameraMode, "com_cameraMode", "0", CVAR_CHEAT},
-
- { &pmove_fixed, "pmove_fixed", "0", 0},
- { &pmove_msec, "pmove_msec", "8", 0},
- { &cg_noTaunt, "cg_noTaunt", "0", CVAR_ARCHIVE},
- { &cg_noProjectileTrail, "cg_noProjectileTrail", "0", CVAR_ARCHIVE},
- { &cg_smallFont, "ui_smallFont", "0.2", CVAR_ARCHIVE},
- { &cg_bigFont, "ui_bigFont", "0.5", CVAR_ARCHIVE},
- { &cg_oldRail, "cg_oldRail", "1", CVAR_ARCHIVE},
- { &cg_oldRocket, "cg_oldRocket", "1", CVAR_ARCHIVE},
- { &cg_oldPlasma, "cg_oldPlasma", "1", CVAR_ARCHIVE},
- { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}
-// { &cg_pmove_fixed, "cg_pmove_fixed", "0", CVAR_USERINFO | CVAR_ARCHIVE }
-};
-
-static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] );
-
-/*
-=================
-CG_RegisterCvars
-=================
-*/
-void CG_RegisterCvars( void )
-{
- int i;
- cvarTable_t *cv;
- char var[ MAX_TOKEN_CHARS ];
-
- for( i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++ )
- {
- trap_Cvar_Register( cv->vmCvar, cv->cvarName,
- cv->defaultString, cv->cvarFlags );
- }
-
- //repress standard Q3 console
- trap_Cvar_Set( "con_notifytime", "-2" );
-
- // see if we are also running the server on this machine
- trap_Cvar_VariableStringBuffer( "sv_running", var, sizeof( var ) );
- cgs.localServer = atoi( var );
- forceModelModificationCount = cg_forceModel.modificationCount;
-
- trap_Cvar_Register( NULL, "model", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
- trap_Cvar_Register( NULL, "headmodel", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
- trap_Cvar_Register( NULL, "team_model", DEFAULT_TEAM_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
- trap_Cvar_Register( NULL, "team_headmodel", DEFAULT_TEAM_HEAD, CVAR_USERINFO | CVAR_ARCHIVE );
-}
-
-
-/*
-===================
-CG_ForceModelChange
-===================
-*/
-static void CG_ForceModelChange( void )
-{
- int i;
-
- for( i = 0; i < MAX_CLIENTS; i++ )
- {
- const char *clientInfo;
-
- clientInfo = CG_ConfigString( CS_PLAYERS + i );
-
- if( !clientInfo[ 0 ] )
- continue;
-
- CG_NewClientInfo( i );
- }
-}
-
-
-/*
-=================
-CG_UpdateCvars
-=================
-*/
-void CG_UpdateCvars( void )
-{
- int i;
- cvarTable_t *cv;
-
- for( i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++ )
- trap_Cvar_Update( cv->vmCvar );
-
- // check for modications here
-
- // if force model changed
- if( forceModelModificationCount != cg_forceModel.modificationCount )
- {
- forceModelModificationCount = cg_forceModel.modificationCount;
- CG_ForceModelChange( );
- }
-}
-
-
-int CG_CrosshairPlayer( void )
-{
- if( cg.time > ( cg.crosshairClientTime + 1000 ) )
- return -1;
-
- return cg.crosshairClientNum;
-}
-
-
-int CG_LastAttacker( void )
-{
- if( !cg.attackerTime )
- return -1;
-
- return cg.snap->ps.persistant[ PERS_ATTACKER ];
-}
-
-void CG_RemoveConsoleLine( void )
-{
- int i, offset, totalLength;
-
- if( cg.numConsoleLines == 0 )
- return;
-
- offset = cg.consoleLines[ 0 ].length;
- totalLength = strlen( cg.consoleText ) - offset;
-
- //slide up consoleText
- for( i = 0; i <= totalLength; i++ )
- cg.consoleText[ i ] = cg.consoleText[ i + offset ];
-
- //pop up the first consoleLine
- for( i = 0; i < cg.numConsoleLines; i++ )
- cg.consoleLines[ i ] = cg.consoleLines[ i + 1 ];
-
- cg.numConsoleLines--;
-}
-
-//TA: team arena UI based console
-void CG_TAUIConsole( const char *text )
-{
- if( cg.numConsoleLines == MAX_CONSOLE_LINES )
- CG_RemoveConsoleLine( );
-
- if( cg.consoleValid )
- {
- strcat( cg.consoleText, text );
- cg.consoleLines[ cg.numConsoleLines ].time = cg.time;
- cg.consoleLines[ cg.numConsoleLines ].length = strlen( text );
- cg.numConsoleLines++;
- }
-
-}
-
-void QDECL CG_Printf( const char *msg, ... )
-{
- va_list argptr;
- char text[ 1024 ];
-
- va_start( argptr, msg );
- vsprintf( text, msg, argptr );
- va_end( argptr );
-
- CG_TAUIConsole( text );
-
- trap_Print( text );
-}
-
-void QDECL CG_Error( const char *msg, ... )
-{
- va_list argptr;
- char text[ 1024 ];
-
- va_start( argptr, msg );
- vsprintf( text, msg, argptr );
- va_end( argptr );
-
- trap_Error( text );
-}
-
-void QDECL Com_Error( int level, const char *error, ... )
-{
- va_list argptr;
- char text[1024];
-
- va_start( argptr, error );
- vsprintf( text, error, argptr );
- va_end( argptr );
-
- CG_Error( "%s", text );
-}
-
-void QDECL Com_Printf( const char *msg, ... ) {
- va_list argptr;
- char text[1024];
-
- va_start (argptr, msg);
- vsprintf (text, msg, argptr);
- va_end (argptr);
-
- //TA: team arena UI based console
- if( cg.numConsoleLines == MAX_CONSOLE_LINES )
- CG_RemoveConsoleLine( );
-
- if( cg.consoleValid )
- {
- strcat( cg.consoleText, text );
- cg.consoleLines[ cg.numConsoleLines ].time = cg.time;
- cg.consoleLines[ cg.numConsoleLines ].length = strlen( text );
- cg.numConsoleLines++;
- }
-
- CG_Printf ("%s", text);
-}
-
-
-
-/*
-================
-CG_Argv
-================
-*/
-const char *CG_Argv( int arg )
-{
- static char buffer[ MAX_STRING_CHARS ];
-
- trap_Argv( arg, buffer, sizeof( buffer ) );
-
- return buffer;
-}
-
-
-//========================================================================
-
-/*
-=================
-CG_FileExists
-
-Test if a specific file exists or not
-=================
-*/
-qboolean CG_FileExists( char *filename )
-{
- fileHandle_t f;
-
- if( trap_FS_FOpenFile( filename, &f, FS_READ ) > 0 )
- {
- //file exists so close it
- trap_FS_FCloseFile( f );
-
- return qtrue;
- }
- else
- return qfalse;
-}
-
-/*
-=================
-CG_RegisterSounds
-
-called during a precache command
-=================
-*/
-static void CG_RegisterSounds( void )
-{
- int i;
- char name[ MAX_QPATH ];
- const char *soundName;
-
- cgs.media.alienStageTransition = trap_S_RegisterSound( "sound/announcements/overmindevolved.wav", qtrue );
- cgs.media.humanStageTransition = trap_S_RegisterSound( "sound/announcements/reinforcement.wav", qtrue );
-
- cgs.media.alienOvermindAttack = trap_S_RegisterSound( "sound/announcements/overmindattack.wav", qtrue );
- cgs.media.alienOvermindDying = trap_S_RegisterSound( "sound/announcements/overminddying.wav", qtrue );
- cgs.media.alienOvermindSpawns = trap_S_RegisterSound( "sound/announcements/overmindspawns.wav", qtrue );
-
- cgs.media.alienL1Grab = trap_S_RegisterSound( "sound/player/level1/grab.wav", qtrue );
- cgs.media.alienL4ChargePrepare = trap_S_RegisterSound( "sound/player/level4/charge_prepare.wav", qtrue );
- cgs.media.alienL4ChargeStart = trap_S_RegisterSound( "sound/player/level4/charge_start.wav", qtrue );
-
- cgs.media.tracerSound = trap_S_RegisterSound( "sound/weapons/machinegun/buletby1.wav", qfalse ); //FIXME
- cgs.media.selectSound = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse );
-
- cgs.media.talkSound = trap_S_RegisterSound( "sound/player/talk.wav", qfalse ); //FIXME
- cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav", qfalse ); //FIXME
-
- cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse ); //FIXME
- cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse ); //FIXME
- cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse ); //FIXME
-
- cgs.media.disconnectSound = trap_S_RegisterSound( "sound/world/telein.wav", qfalse ); //FIXME
-
- //FIXME
- for( i = 0; i < 4; i++ )
- {
- Com_sprintf( name, sizeof( name ), "sound/player/footsteps/step%i.wav", i + 1 );
- cgs.media.footsteps[ FOOTSTEP_NORMAL ][ i ] = trap_S_RegisterSound( name, qfalse );
-
- Com_sprintf( name, sizeof( name ), "sound/player/footsteps/boot%i.wav", i + 1 );
- cgs.media.footsteps[ FOOTSTEP_BOOT ][ i ] = trap_S_RegisterSound( name, qfalse );
-
- Com_sprintf( name, sizeof( name ), "sound/player/footsteps/flesh%i.wav", i + 1 );
- cgs.media.footsteps[ FOOTSTEP_FLESH ][ i ] = trap_S_RegisterSound( name, qfalse );
-
- Com_sprintf( name, sizeof( name ), "sound/player/footsteps/mech%i.wav", i + 1 );
- cgs.media.footsteps[ FOOTSTEP_MECH ][ i ] = trap_S_RegisterSound( name, qfalse );
-
- Com_sprintf( name, sizeof( name ), "sound/player/footsteps/energy%i.wav", i + 1 );
- cgs.media.footsteps[ FOOTSTEP_ENERGY ][ i ] = trap_S_RegisterSound( name, qfalse );
-
- Com_sprintf( name, sizeof( name ), "sound/player/footsteps/splash%i.wav", i + 1 );
- cgs.media.footsteps[ FOOTSTEP_SPLASH ][ i ] = trap_S_RegisterSound( name, qfalse );
-
- Com_sprintf( name, sizeof( name ), "sound/player/footsteps/clank%i.wav", i + 1 );
- cgs.media.footsteps[ FOOTSTEP_METAL ][ i ] = trap_S_RegisterSound( name, qfalse );
- }
-
- for( i = 1 ; i < MAX_SOUNDS ; i++ )
- {
- soundName = CG_ConfigString( CS_SOUNDS + i );
-
- if( !soundName[ 0 ] )
- break;
-
- if( soundName[ 0 ] == '*' )
- continue; // custom sound
-
- cgs.gameSounds[ i ] = trap_S_RegisterSound( soundName, qfalse );
- }
-
- cgs.media.jetpackDescendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/low.wav", qfalse );
- cgs.media.jetpackIdleSound = trap_S_RegisterSound( "sound/upgrades/jetpack/idle.wav", qfalse );
- cgs.media.jetpackAscendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/hi.wav", qfalse );
-
- cgs.media.medkitUseSound = trap_S_RegisterSound( "sound/upgrades/medkit/medkit.wav", qfalse );
-
- cgs.media.alienEvolveSound = trap_S_RegisterSound( "sound/player/alienevolve.wav", qfalse );
-
- cgs.media.alienBuildableExplosion = trap_S_RegisterSound( "sound/buildables/alien/explosion.wav", qfalse );
- cgs.media.alienBuildableDamage = trap_S_RegisterSound( "sound/buildables/alien/damage.wav", qfalse );
- cgs.media.alienBuildablePrebuild = trap_S_RegisterSound( "sound/buildables/alien/prebuild.wav", qfalse );
-
- cgs.media.humanBuildableExplosion = trap_S_RegisterSound( "sound/buildables/human/explosion.wav", qfalse );
- cgs.media.humanBuildablePrebuild = trap_S_RegisterSound( "sound/buildables/human/prebuild.wav", qfalse );
-
- for( i = 0; i < 4; i++ )
- cgs.media.humanBuildableDamage[ i ] = trap_S_RegisterSound(
- va( "sound/buildables/human/damage%d.wav", i ), qfalse );
-
- cgs.media.hgrenb1aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb1a.wav", qfalse ); //FIXME
- cgs.media.hgrenb2aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb2a.wav", qfalse ); //FIXME
-
- cgs.media.repeaterUseSound = trap_S_RegisterSound( "sound/buildables/repeater/use.wav", qfalse );
-
- cgs.media.buildableRepairSound = trap_S_RegisterSound( "sound/buildables/human/repair.wav", qfalse );
- cgs.media.buildableRepairedSound = trap_S_RegisterSound( "sound/buildables/human/repaired.wav", qfalse );
-
- cgs.media.lCannonWarningSound = trap_S_RegisterSound( "models/weapons/lcannon/warning.wav", qfalse );
-}
-
-
-//===================================================================================
-
-
-/*
-=================
-CG_RegisterGraphics
-
-This function may execute for a couple of minutes with a slow disk.
-=================
-*/
-static void CG_RegisterGraphics( void )
-{
- int i;
- static char *sb_nums[ 11 ] =
- {
- "gfx/2d/numbers/zero_32b",
- "gfx/2d/numbers/one_32b",
- "gfx/2d/numbers/two_32b",
- "gfx/2d/numbers/three_32b",
- "gfx/2d/numbers/four_32b",
- "gfx/2d/numbers/five_32b",
- "gfx/2d/numbers/six_32b",
- "gfx/2d/numbers/seven_32b",
- "gfx/2d/numbers/eight_32b",
- "gfx/2d/numbers/nine_32b",
- "gfx/2d/numbers/minus_32b",
- };
- static char *buildWeaponTimerPieShaders[ 8 ] =
- {
- "ui/assets/neutral/1_5pie",
- "ui/assets/neutral/3_0pie",
- "ui/assets/neutral/4_5pie",
- "ui/assets/neutral/6_0pie",
- "ui/assets/neutral/7_5pie",
- "ui/assets/neutral/9_0pie",
- "ui/assets/neutral/10_5pie",
- "ui/assets/neutral/12_0pie",
- };
-
- // clear any references to old media
- memset( &cg.refdef, 0, sizeof( cg.refdef ) );
- trap_R_ClearScene( );
-
- trap_R_LoadWorldMap( cgs.mapname );
- CG_UpdateMediaFraction( 0.66f );
-
- for( i = 0; i < 11; i++ )
- cgs.media.numberShaders[ i ] = trap_R_RegisterShader( sb_nums[ i ] );
-
- cgs.media.viewBloodShader = trap_R_RegisterShader( "gfx/damage/fullscreen_painblend" ); //FIXME
-
- cgs.media.connectionShader = trap_R_RegisterShader( "disconnected" ); //FIXME?
-
- cgs.media.creepShader = trap_R_RegisterShader( "creep" );
-
- cgs.media.scannerBlipShader = trap_R_RegisterShader( "gfx/2d/blip" );
- cgs.media.scannerLineShader = trap_R_RegisterShader( "gfx/2d/stalk" );
-
- cgs.media.tracerShader = trap_R_RegisterShader( "gfx/misc/tracer" ); //FIXME
- cgs.media.selectShader = trap_R_RegisterShader( "gfx/2d/select" );
-
- cgs.media.backTileShader = trap_R_RegisterShader( "gfx/2d/backtile" ); //FIXME
-
-
- //TA: building shaders
- cgs.media.greenBuildShader = trap_R_RegisterShader("gfx/2d/greenbuild" );
- cgs.media.redBuildShader = trap_R_RegisterShader("gfx/2d/redbuild" );
- cgs.media.noPowerShader = trap_R_RegisterShader("gfx/2d/nopower" );
- cgs.media.humanSpawningShader = trap_R_RegisterShader("models/buildables/telenode/rep_cyl" );
-
- for( i = 0; i < 8; i++ )
- cgs.media.buildWeaponTimerPie[ i ] = trap_R_RegisterShader( buildWeaponTimerPieShaders[ i ] );
-
- cgs.media.upgradeClassIconShader = trap_R_RegisterShader( "icons/icona_upgrade.tga" );
-
- cgs.media.balloonShader = trap_R_RegisterShader( "sprites/balloon3" ); //FIXME?
-
- cgs.media.disconnectPS = CG_RegisterParticleSystem( "disconnectPS" );
-
- CG_UpdateMediaFraction( 0.7f );
-
- memset( cg_weapons, 0, sizeof( cg_weapons ) );
- memset( cg_upgrades, 0, sizeof( cg_upgrades ) );
-
- cgs.media.shadowMarkShader = trap_R_RegisterShader( "markShadow" ); //FIXME
- cgs.media.wakeMarkShader = trap_R_RegisterShader( "wake" ); //FIXME
-
- cgs.media.poisonCloudPS = CG_RegisterParticleSystem( "poisonCloudPS" );
- cgs.media.alienEvolvePS = CG_RegisterParticleSystem( "alienEvolvePS" );
- cgs.media.alienAcidTubePS = CG_RegisterParticleSystem( "alienAcidTubePS" );
-
- cgs.media.jetPackDescendPS = CG_RegisterParticleSystem( "jetPackDescendPS" );
- cgs.media.jetPackHoverPS = CG_RegisterParticleSystem( "jetPackHoverPS" );
- cgs.media.jetPackAscendPS = CG_RegisterParticleSystem( "jetPackAscendPS" );
-
- cgs.media.humanBuildableDamagedPS = CG_RegisterParticleSystem( "humanBuildableDamagedPS" );
- cgs.media.alienBuildableDamagedPS = CG_RegisterParticleSystem( "alienBuildableDamagedPS" );
- cgs.media.humanBuildableDestroyedPS = CG_RegisterParticleSystem( "humanBuildableDestroyedPS" );
- cgs.media.alienBuildableDestroyedPS = CG_RegisterParticleSystem( "alienBuildableDestroyedPS" );
-
- cgs.media.alienBleedPS = CG_RegisterParticleSystem( "alienBleedPS" );
- cgs.media.humanBleedPS = CG_RegisterParticleSystem( "humanBleedPS" );
-
- // register the inline models
- cgs.numInlineModels = trap_CM_NumInlineModels( );
-
- for( i = 1; i < cgs.numInlineModels; i++ )
- {
- char name[ 10 ];
- vec3_t mins, maxs;
- int j;
-
- Com_sprintf( name, sizeof( name ), "*%i", i );
-
- cgs.inlineDrawModel[ i ] = trap_R_RegisterModel( name );
- trap_R_ModelBounds( cgs.inlineDrawModel[ i ], mins, maxs );
-
- for( j = 0 ; j < 3 ; j++ )
- cgs.inlineModelMidpoints[ i ][ j ] = mins[ j ] + 0.5 * ( maxs[ j ] - mins[ j ] );
- }
-
- // register all the server specified models
- for( i = 1; i < MAX_MODELS; i++ )
- {
- const char *modelName;
-
- modelName = CG_ConfigString( CS_MODELS + i );
-
- if( !modelName[ 0 ] )
- break;
-
- cgs.gameModels[ i ] = trap_R_RegisterModel( modelName );
- }
-
- CG_UpdateMediaFraction( 0.8f );
-
- // register all the server specified shaders
- for( i = 1; i < MAX_SHADERS; i++ )
- {
- const char *shaderName;
-
- shaderName = CG_ConfigString( CS_SHADERS + i );
-
- if( !shaderName[ 0 ] )
- break;
-
- cgs.gameShaders[ i ] = trap_R_RegisterShader( shaderName );
- }
-
- CG_UpdateMediaFraction( 0.9f );
-
- // register all the server specified particle systems
- for( i = 1; i < MAX_GAME_PARTICLE_SYSTEMS; i++ )
- {
- const char *psName;
-
- psName = CG_ConfigString( CS_PARTICLE_SYSTEMS + i );
-
- if( !psName[ 0 ] )
- break;
-
- cgs.gameParticleSystems[ i ] = CG_RegisterParticleSystem( (char *)psName );
- }
-}
-
-
-/*
-=======================
-CG_BuildSpectatorString
-
-=======================
-*/
-void CG_BuildSpectatorString( void )
-{
- int i;
-
- cg.spectatorList[ 0 ] = 0;
-
- for( i = 0; i < MAX_CLIENTS; i++ )
- {
- if( cgs.clientinfo[ i ].infoValid && cgs.clientinfo[ i ].team == PTE_NONE )
- Q_strcat( cg.spectatorList, sizeof( cg.spectatorList ), va( "%s " S_COLOR_WHITE, cgs.clientinfo[ i ].name ) );
- }
-
- i = strlen( cg.spectatorList );
-
- if( i != cg.spectatorLen )
- {
- cg.spectatorLen = i;
- cg.spectatorWidth = -1;
- }
-}
-
-
-
-/*
-===================
-CG_RegisterClients
-
-===================
-*/
-static void CG_RegisterClients( void )
-{
- int i;
-
- cg.charModelFraction = 0.0f;
-
- //precache all the models/sounds/etc
- for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ )
- {
- CG_PrecacheClientInfo( i, BG_FindModelNameForClass( i ),
- BG_FindSkinNameForClass( i ) );
-
- cg.charModelFraction = (float)i / (float)PCL_NUM_CLASSES;
- trap_UpdateScreen( );
- }
-
- cgs.media.larmourHeadSkin = trap_R_RegisterSkin( "models/players/human_base/head_light.skin" );
- cgs.media.larmourLegsSkin = trap_R_RegisterSkin( "models/players/human_base/lower_light.skin" );
- cgs.media.larmourTorsoSkin = trap_R_RegisterSkin( "models/players/human_base/upper_light.skin" );
-
- cgs.media.jetpackModel = trap_R_RegisterModel( "models/players/human_base/jetpack.md3" );
- cgs.media.jetpackFlashModel = trap_R_RegisterModel( "models/players/human_base/jetpack_flash.md3" );
- cgs.media.battpackModel = trap_R_RegisterModel( "models/players/human_base/battpack.md3" );
-
- cg.charModelFraction = 1.0f;
- trap_UpdateScreen( );
-
- //load all the clientinfos of clients already connected to the server
- for( i = 0; i < MAX_CLIENTS; i++ )
- {
- const char *clientInfo;
-
- clientInfo = CG_ConfigString( CS_PLAYERS + i );
- if( !clientInfo[ 0 ] )
- continue;
-
- CG_NewClientInfo( i );
- }
-
- CG_BuildSpectatorString( );
-}
-
-//===========================================================================
-
-/*
-=================
-CG_ConfigString
-=================
-*/
-const char *CG_ConfigString( int index )
-{
- if( index < 0 || index >= MAX_CONFIGSTRINGS )
- CG_Error( "CG_ConfigString: bad index: %i", index );
-
- return cgs.gameState.stringData + cgs.gameState.stringOffsets[ index ];
-}
-
-//==================================================================
-
-/*
-======================
-CG_StartMusic
-
-======================
-*/
-void CG_StartMusic( void )
-{
- char *s;
- char parm1[ MAX_QPATH ], parm2[ MAX_QPATH ];
-
- // start the background music
- s = (char *)CG_ConfigString( CS_MUSIC );
- Q_strncpyz( parm1, COM_Parse( &s ), sizeof( parm1 ) );
- Q_strncpyz( parm2, COM_Parse( &s ), sizeof( parm2 ) );
-
- trap_S_StartBackgroundTrack( parm1, parm2 );
-}
-
-//
-// ==============================
-// new hud stuff ( mission pack )
-// ==============================
-//
-char *CG_GetMenuBuffer( const char *filename )
-{
- int len;
- fileHandle_t f;
- static char buf[ MAX_MENUFILE ];
-
- len = trap_FS_FOpenFile( filename, &f, FS_READ );
-
- if( !f )
- {
- trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) );
- return NULL;
- }
-
- if( len >= MAX_MENUFILE )
- {
- trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i",
- filename, len, MAX_MENUFILE ) );
- trap_FS_FCloseFile( f );
- return NULL;
- }
-
- trap_FS_Read( buf, len, f );
- buf[len] = 0;
- trap_FS_FCloseFile( f );
-
- return buf;
-}
-
-qboolean CG_Asset_Parse( int handle )
-{
- pc_token_t token;
- const char *tempStr;
-
- if( !trap_PC_ReadToken( handle, &token ) )
- return qfalse;
-
- if( Q_stricmp( token.string, "{" ) != 0 )
- return qfalse;
-
- while( 1 )
- {
- if( !trap_PC_ReadToken( handle, &token ) )
- return qfalse;
-
- if( Q_stricmp( token.string, "}" ) == 0 )
- return qtrue;
-
- // font
- if( Q_stricmp( token.string, "font" ) == 0 )
- {
- int pointSize;
-
- if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) )
- return qfalse;
-
- cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.textFont );
- continue;
- }
-
- // smallFont
- if( Q_stricmp( token.string, "smallFont" ) == 0 )
- {
- int pointSize;
-
- if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) )
- return qfalse;
-
- cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.smallFont );
- continue;
- }
-
- // font
- if( Q_stricmp( token.string, "bigfont" ) == 0 )
- {
- int pointSize;
-
- if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) )
- return qfalse;
-
- cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.bigFont );
- continue;
- }
-
- // gradientbar
- if( Q_stricmp( token.string, "gradientbar" ) == 0 )
- {
- if( !PC_String_Parse( handle, &tempStr ) )
- return qfalse;
-
- cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( tempStr );
- continue;
- }
-
- // enterMenuSound
- if( Q_stricmp( token.string, "menuEnterSound" ) == 0 )
- {
- if( !PC_String_Parse( handle, &tempStr ) )
- return qfalse;
-
- cgDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse );
- continue;
- }
-
- // exitMenuSound
- if( Q_stricmp( token.string, "menuExitSound" ) == 0 )
- {
- if( !PC_String_Parse( handle, &tempStr ) )
- return qfalse;
-
- cgDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse );
- continue;
- }
-
- // itemFocusSound
- if( Q_stricmp( token.string, "itemFocusSound" ) == 0 )
- {
- if( !PC_String_Parse( handle, &tempStr ) )
- return qfalse;
-
- cgDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse );
- continue;
- }
-
- // menuBuzzSound
- if( Q_stricmp( token.string, "menuBuzzSound" ) == 0 )
- {
- if( !PC_String_Parse( handle, &tempStr ) )
- return qfalse;
-
- cgDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse );
- continue;
- }
-
- if( Q_stricmp( token.string, "cursor" ) == 0 )
- {
- if( !PC_String_Parse( handle, &cgDC.Assets.cursorStr ) )
- return qfalse;
-
- cgDC.Assets.cursor = trap_R_RegisterShaderNoMip( cgDC.Assets.cursorStr );
- continue;
- }
-
- if( Q_stricmp( token.string, "fadeClamp" ) == 0 )
- {
- if( !PC_Float_Parse( handle, &cgDC.Assets.fadeClamp ) )
- return qfalse;
-
- continue;
- }
-
- if( Q_stricmp( token.string, "fadeCycle" ) == 0 )
- {
- if( !PC_Int_Parse( handle, &cgDC.Assets.fadeCycle ) )
- return qfalse;
-
- continue;
- }
-
- if( Q_stricmp( token.string, "fadeAmount" ) == 0 )
- {
- if( !PC_Float_Parse( handle, &cgDC.Assets.fadeAmount ) )
- return qfalse;
-
- continue;
- }
-
- if( Q_stricmp( token.string, "shadowX" ) == 0 )
- {
- if( !PC_Float_Parse( handle, &cgDC.Assets.shadowX ) )
- return qfalse;
-
- continue;
- }
-
- if( Q_stricmp( token.string, "shadowY" ) == 0 )
- {
- if( !PC_Float_Parse( handle, &cgDC.Assets.shadowY ) )
- return qfalse;
-
- continue;
- }
-
- if( Q_stricmp( token.string, "shadowColor" ) == 0 )
- {
- if( !PC_Color_Parse( handle, &cgDC.Assets.shadowColor ) )
- return qfalse;
-
- cgDC.Assets.shadowFadeClamp = cgDC.Assets.shadowColor[ 3 ];
- continue;
- }
- }
-
- return qfalse; // bk001204 - why not?
-}
-
-void CG_ParseMenu( const char *menuFile )
-{
- pc_token_t token;
- int handle;
-
- handle = trap_PC_LoadSource( menuFile );
-
- if( !handle )
- handle = trap_PC_LoadSource( "ui/testhud.menu" );
-
- if( !handle )
- return;
-
- while( 1 )
- {
- if( !trap_PC_ReadToken( handle, &token ) )
- break;
-
- //if ( Q_stricmp( token, "{" ) ) {
- // Com_Printf( "Missing { in menu file\n" );
- // break;
- //}
-
- //if ( menuCount == MAX_MENUS ) {
- // Com_Printf( "Too many menus!\n" );
- // break;
- //}
-
- if( token.string[ 0 ] == '}' )
- break;
-
- if( Q_stricmp( token.string, "assetGlobalDef" ) == 0 )
- {
- if( CG_Asset_Parse( handle ) )
- continue;
- else
- break;
- }
-
-
- if( Q_stricmp( token.string, "menudef" ) == 0 )
- {
- // start a new menu
- Menu_New( handle );
- }
- }
-
- trap_PC_FreeSource( handle );
-}
-
-qboolean CG_Load_Menu( char **p )
-{
- char *token;
-
- token = COM_ParseExt( p, qtrue );
-
- if( token[ 0 ] != '{' )
- return qfalse;
-
- while( 1 )
- {
- token = COM_ParseExt( p, qtrue );
-
- if( Q_stricmp( token, "}" ) == 0 )
- return qtrue;
-
- if( !token || token[ 0 ] == 0 )
- return qfalse;
-
- CG_ParseMenu( token );
- }
- return qfalse;
-}
-
-
-
-void CG_LoadMenus( const char *menuFile )
-{
- char *token;
- char *p;
- int len, start;
- fileHandle_t f;
- static char buf[ MAX_MENUDEFFILE ];
-
- start = trap_Milliseconds( );
-
- len = trap_FS_FOpenFile( menuFile, &f, FS_READ );
-
- if( !f )
- {
- trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) );
- len = trap_FS_FOpenFile( "ui/hud.txt", &f, FS_READ );
-
- if( !f )
- trap_Error( va( S_COLOR_RED "default menu file not found: ui/hud.txt, unable to continue!\n", menuFile ) );
- }
-
- if( len >= MAX_MENUDEFFILE )
- {
- trap_Error( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i",
- menuFile, len, MAX_MENUDEFFILE ) );
- trap_FS_FCloseFile( f );
- return;
- }
-
- trap_FS_Read( buf, len, f );
- buf[ len ] = 0;
- trap_FS_FCloseFile( f );
-
- COM_Compress( buf );
-
- Menu_Reset( );
-
- p = buf;
-
- while( 1 )
- {
- token = COM_ParseExt( &p, qtrue );
-
- if( !token || token[ 0 ] == 0 || token[ 0 ] == '}' )
- break;
-
- if( Q_stricmp( token, "}" ) == 0 )
- break;
-
- if( Q_stricmp( token, "loadmenu" ) == 0 )
- {
- if( CG_Load_Menu( &p ) )
- continue;
- else
- break;
- }
- }
-
- Com_Printf( "UI menu load time = %d milli seconds\n", trap_Milliseconds( ) - start );
-}
-
-
-
-static qboolean CG_OwnerDrawHandleKey( int ownerDraw, int flags, float *special, int key )
-{
- return qfalse;
-}
-
-
-static int CG_FeederCount( float feederID )
-{
- int i, count = 0;
-
- if( feederID == FEEDER_ALIENTEAM_LIST )
- {
- for( i = 0; i < cg.numScores; i++ )
- {
- if( cg.scores[ i ].team == PTE_ALIENS )
- count++;
- }
- }
- else if( feederID == FEEDER_HUMANTEAM_LIST )
- {
- for( i = 0; i < cg.numScores; i++ )
- {
- if( cg.scores[ i ].team == PTE_HUMANS )
- count++;
- }
- }
-
- return count;
-}
-
-
-void CG_SetScoreSelection( void *p )
-{
- menuDef_t *menu = (menuDef_t*)p;
- playerState_t *ps = &cg.snap->ps;
- int i, alien, human;
- int feeder;
-
- alien = human = 0;
-
- for( i = 0; i < cg.numScores; i++ )
- {
- if( cg.scores[ i ].team == PTE_ALIENS )
- alien++;
- else if( cg.scores[ i ].team == PTE_HUMANS )
- human++;
-
- if( ps->clientNum == cg.scores[ i ].client )
- cg.selectedScore = i;
- }
-
- if( menu == NULL )
- // just interested in setting the selected score
- return;
-
- feeder = FEEDER_ALIENTEAM_LIST;
- i = alien;
-
- if( cg.scores[ cg.selectedScore ].team == PTE_HUMANS )
- {
- feeder = FEEDER_HUMANTEAM_LIST;
- i = human;
- }
-
- Menu_SetFeederSelection(menu, feeder, i, NULL);
-}
-
-// FIXME: might need to cache this info
-static clientInfo_t * CG_InfoFromScoreIndex( int index, int team, int *scoreIndex )
-{
- int i, count;
- count = 0;
-
- for( i = 0; i < cg.numScores; i++ )
- {
- if( cg.scores[ i ].team == team )
- {
- if( count == index )
- {
- *scoreIndex = i;
- return &cgs.clientinfo[ cg.scores[ i ].client ];
- }
- count++;
- }
- }
-
- *scoreIndex = index;
- return &cgs.clientinfo[ cg.scores[ index ].client ];
-}
-
-static const char *CG_FeederItemText( float feederID, int index, int column, qhandle_t *handle )
-{
- int scoreIndex = 0;
- clientInfo_t *info = NULL;
- int team = -1;
- score_t *sp = NULL;
- qboolean showIcons = qfalse;
-
- *handle = -1;
-
- if( feederID == FEEDER_ALIENTEAM_LIST )
- team = PTE_ALIENS;
- else if( feederID == FEEDER_HUMANTEAM_LIST )
- team = PTE_HUMANS;
-
- info = CG_InfoFromScoreIndex( index, team, &scoreIndex );
- sp = &cg.scores[ scoreIndex ];
-
- if( ( atoi( CG_ConfigString( CS_CLIENTS_READY ) ) & ( 1 << sp->client ) ) &&
- cg.intermissionStarted )
- showIcons = qfalse;
- else if( cg.snap->ps.pm_type == PM_SPECTATOR || cg.snap->ps.pm_flags & PMF_FOLLOW ||
- team == cg.snap->ps.stats[ STAT_PTEAM ] || cg.intermissionStarted )
- showIcons = qtrue;
-
- if( info && info->infoValid )
- {
- switch( column )
- {
- case 0:
- if( showIcons )
- {
- if( sp->weapon != WP_NONE )
- *handle = cg_weapons[ sp->weapon ].weaponIcon;
- }
- break;
-
- case 1:
- if( showIcons )
- {
- if( sp->team == PTE_HUMANS && sp->upgrade != UP_NONE )
- *handle = cg_upgrades[ sp->upgrade ].upgradeIcon;
- else if( sp->team == PTE_ALIENS )
- {
- switch( sp->weapon )
- {
- case WP_ABUILD2:
- case WP_ALEVEL1_UPG:
- case WP_ALEVEL2_UPG:
- case WP_ALEVEL3_UPG:
- *handle = cgs.media.upgradeClassIconShader;
- break;
-
- default:
- break;
- }
- }
- }
- break;
-
- case 2:
- if( ( atoi( CG_ConfigString( CS_CLIENTS_READY ) ) & ( 1 << sp->client ) ) &&
- cg.intermissionStarted )
- return "Ready";
- break;
-
- case 3:
- return info->name;
- break;
-
- case 4:
- return va( "%d", info->score );
- break;
-
- case 5:
- return va( "%4d", sp->time );
- break;
-
- case 6:
- if( sp->ping == -1 )
- return "connecting";
-
- return va( "%4d", sp->ping );
- break;
- }
- }
-
- return "";
-}
-
-static qhandle_t CG_FeederItemImage( float feederID, int index )
-{
- return 0;
-}
-
-static void CG_FeederSelection( float feederID, int index )
-{
- int i, count;
- int team = ( feederID == FEEDER_ALIENTEAM_LIST ) ? PTE_ALIENS : PTE_HUMANS;
- count = 0;
-
- for( i = 0; i < cg.numScores; i++ )
- {
- if( cg.scores[ i ].team == team )
- {
- if( index == count )
- cg.selectedScore = i;
-
- count++;
- }
- }
-}
-
-static float CG_Cvar_Get( const char *cvar )
-{
- char buff[ 128 ];
-
- memset( buff, 0, sizeof( buff ) );
- trap_Cvar_VariableStringBuffer( cvar, buff, sizeof( buff ) );
- return atof( buff );
-}
-
-void CG_Text_PaintWithCursor( float x, float y, float scale, vec4_t color, const char *text,
- int cursorPos, char cursor, int limit, int style )
-{
- CG_Text_Paint( x, y, scale, color, text, 0, limit, style );
-}
-
-static int CG_OwnerDrawWidth( int ownerDraw, float scale )
-{
- switch( ownerDraw )
- {
- case CG_KILLER:
- return CG_Text_Width( CG_GetKillerText( ), scale, 0 );
- break;
- }
-
- return 0;
-}
-
-static int CG_PlayCinematic( const char *name, float x, float y, float w, float h )
-{
- return trap_CIN_PlayCinematic( name, x, y, w, h, CIN_loop );
-}
-
-static void CG_StopCinematic( int handle )
-{
- trap_CIN_StopCinematic( handle );
-}
-
-static void CG_DrawCinematic( int handle, float x, float y, float w, float h )
-{
- trap_CIN_SetExtents( handle, x, y, w, h );
- trap_CIN_DrawCinematic( handle );
-}
-
-static void CG_RunCinematicFrame( int handle )
-{
- trap_CIN_RunCinematic( handle );
-}
-
-//TA: hack to prevent warning
-static qboolean CG_OwnerDrawVisible( int parameter )
-{
- return qfalse;
-}
-
-/*
-=================
-CG_LoadHudMenu
-=================
-*/
-void CG_LoadHudMenu( void )
-{
- char buff[ 1024 ];
- const char *hudSet;
-
- cgDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip;
- cgDC.setColor = &trap_R_SetColor;
- cgDC.drawHandlePic = &CG_DrawPic;
- cgDC.drawStretchPic = &trap_R_DrawStretchPic;
- cgDC.drawText = &CG_Text_Paint;
- cgDC.textWidth = &CG_Text_Width;
- cgDC.textHeight = &CG_Text_Height;
- cgDC.registerModel = &trap_R_RegisterModel;
- cgDC.modelBounds = &trap_R_ModelBounds;
- cgDC.fillRect = &CG_FillRect;
- cgDC.drawRect = &CG_DrawRect;
- cgDC.drawSides = &CG_DrawSides;
- cgDC.drawTopBottom = &CG_DrawTopBottom;
- cgDC.clearScene = &trap_R_ClearScene;
- cgDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
- cgDC.renderScene = &trap_R_RenderScene;
- cgDC.registerFont = &trap_R_RegisterFont;
- cgDC.ownerDrawItem = &CG_OwnerDraw;
- cgDC.getValue = &CG_GetValue;
- cgDC.ownerDrawVisible = &CG_OwnerDrawVisible;
- cgDC.runScript = &CG_RunMenuScript;
- cgDC.getTeamColor = &CG_GetTeamColor;
- cgDC.setCVar = trap_Cvar_Set;
- cgDC.getCVarString = trap_Cvar_VariableStringBuffer;
- cgDC.getCVarValue = CG_Cvar_Get;
- cgDC.drawTextWithCursor = &CG_Text_PaintWithCursor;
- //cgDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
- //cgDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
- cgDC.startLocalSound = &trap_S_StartLocalSound;
- cgDC.ownerDrawHandleKey = &CG_OwnerDrawHandleKey;
- cgDC.feederCount = &CG_FeederCount;
- cgDC.feederItemImage = &CG_FeederItemImage;
- cgDC.feederItemText = &CG_FeederItemText;
- cgDC.feederSelection = &CG_FeederSelection;
- //cgDC.setBinding = &trap_Key_SetBinding;
- //cgDC.getBindingBuf = &trap_Key_GetBindingBuf;
- //cgDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf;
- //cgDC.executeText = &trap_Cmd_ExecuteText;
- cgDC.Error = &Com_Error;
- cgDC.Print = &Com_Printf;
- cgDC.ownerDrawWidth = &CG_OwnerDrawWidth;
- //cgDC.Pause = &CG_Pause;
- cgDC.registerSound = &trap_S_RegisterSound;
- cgDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
- cgDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack;
- cgDC.playCinematic = &CG_PlayCinematic;
- cgDC.stopCinematic = &CG_StopCinematic;
- cgDC.drawCinematic = &CG_DrawCinematic;
- cgDC.runCinematicFrame = &CG_RunCinematicFrame;
-
- Init_Display( &cgDC );
-
- Menu_Reset( );
-
- trap_Cvar_VariableStringBuffer( "cg_hudFiles", buff, sizeof( buff ) );
- hudSet = buff;
-
- if( hudSet[ 0 ] == '\0' )
- hudSet = "ui/hud.txt";
-
- CG_LoadMenus( hudSet );
-}
-
-void CG_AssetCache( void )
-{
- cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR );
- cgDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
- cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
- cgDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP );
- cgDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT );
- cgDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT );
- cgDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB );
- cgDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
- cgDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
-}
-
-/*
-=================
-CG_Init
-
-Called after every level change or subsystem restart
-Will perform callbacks to make the loading info screen update.
-=================
-*/
-void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
-{
- const char *s;
-
- // clear everything
- memset( &cgs, 0, sizeof( cgs ) );
- memset( &cg, 0, sizeof( cg ) );
- memset( cg_entities, 0, sizeof( cg_entities ) );
-
- cg.clientNum = clientNum;
-
- cgs.processedSnapshotNum = serverMessageNum;
- cgs.serverCommandSequence = serverCommandSequence;
-
- // load a few needed things before we do any screen updates
- cgs.media.whiteShader = trap_R_RegisterShader( "white" );
- cgs.media.charsetShader = trap_R_RegisterShader( "gfx/2d/bigchars" );
- cgs.media.outlineShader = trap_R_RegisterShader( "outline" );
-
- //inform UI to repress cursor whilst loading
- trap_Cvar_Set( "ui_loading", "1" );
-
- //TA: load overrides
- BG_InitClassOverrides( );
- BG_InitBuildableOverrides( );
-
- //TA: dyn memory
- CG_InitMemory( );
-
- CG_RegisterCvars( );
-
- CG_InitConsoleCommands( );
-
- //TA: moved up for LoadHudMenu
- String_Init( );
-
- //TA: TA UI
- CG_AssetCache( );
- CG_LoadHudMenu( ); // load new hud stuff
-
- cg.weaponSelect = WP_NONE;
-
- // old servers
-
- // get the rendering configuration from the client system
- trap_GetGlconfig( &cgs.glconfig );
- cgs.screenXScale = cgs.glconfig.vidWidth / 640.0;
- cgs.screenYScale = cgs.glconfig.vidHeight / 480.0;
-
- // get the gamestate from the client system
- trap_GetGameState( &cgs.gameState );
-
- // check version
- s = CG_ConfigString( CS_GAME_VERSION );
-
- if( strcmp( s, GAME_VERSION ) )
- CG_Error( "Client/Server game mismatch: %s/%s", GAME_VERSION, s );
-
- s = CG_ConfigString( CS_LEVEL_START_TIME );
- cgs.levelStartTime = atoi( s );
-
- CG_ParseServerinfo( );
-
- // load the new map
- trap_CM_LoadMap( cgs.mapname );
-
- cg.loading = qtrue; // force players to load instead of defer
-
- CG_LoadTrailSystems( );
- CG_UpdateMediaFraction( 0.05f );
-
- CG_LoadParticleSystems( );
- CG_UpdateMediaFraction( 0.05f );
-
- CG_RegisterSounds( );
- CG_UpdateMediaFraction( 0.60f );
-
- CG_RegisterGraphics( );
- CG_UpdateMediaFraction( 0.90f );
-
- CG_InitWeapons( );
- CG_UpdateMediaFraction( 0.95f );
-
- CG_InitUpgrades( );
- CG_UpdateMediaFraction( 1.0f );
-
- //TA:
- CG_InitBuildables( );
-
- CG_RegisterClients( ); // if low on memory, some clients will be deferred
-
- cg.loading = qfalse; // future players will be deferred
-
- CG_InitMarkPolys( );
-
- // remove the last loading update
- cg.infoScreenText[ 0 ] = 0;
-
- // Make sure we have update values (scores)
- CG_SetConfigValues( );
-
- CG_StartMusic( );
-
- CG_ShaderStateChanged( );
-
- trap_S_ClearLoopingSounds( qtrue );
-
- cg.consoleValid = qtrue;
-
- trap_Cvar_Set( "ui_loading", "0" );
-}
-
-/*
-=================
-CG_Shutdown
-
-Called before every level change or subsystem restart
-=================
-*/
-void CG_Shutdown( void )
-{
- // some mods may need to do cleanup work here,
- // like closing files or archiving session data
-}