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-rw-r--r--src/cgame/cg_mem.c62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/cgame/cg_mem.c b/src/cgame/cg_mem.c
deleted file mode 100644
index 1b0b2093..00000000
--- a/src/cgame/cg_mem.c
+++ /dev/null
@@ -1,62 +0,0 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-//
-// g_mem.c
-//
-//TA: hack to provide dynanmic allocation clientside
-
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-/* To assertain which portions are licensed under the GPL and which are
- * licensed by Id Software, Inc. please run a diff between the equivalent
- * versions of the "Tremulous" modification and the unmodified "Quake3"
- * game source code.
- */
-
-#include "cg_local.h"
-
-
-#define POOLSIZE (256 * 1024)
-
-static char memoryPool[POOLSIZE];
-static int allocPoint;
-
-void *CG_Alloc( int size ) {
- char *p;
-
- /*if ( g_debugAlloc.integer ) {
- G_Printf( "CG_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
- }*/
-
- if ( allocPoint + size > POOLSIZE ) {
- CG_Error( "CG_Alloc: failed on allocation of %u bytes\n", size );
- return NULL;
- }
-
- p = &memoryPool[allocPoint];
-
- allocPoint += ( size + 31 ) & ~31;
-
- return p;
-}
-
-void CG_InitMemory( void ) {
- allocPoint = 0;
-}
-