diff options
Diffstat (limited to 'src/cgame/cg_players.c')
-rw-r--r-- | src/cgame/cg_players.c | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index 97324fa8..6fa577f6 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -2369,38 +2369,3 @@ void CG_PlayerDisconnect( vec3_t org ) } } -/* -================= -CG_Bleed - -This is the spurt of blood when a character gets hit -================= -*/ -void CG_Bleed( vec3_t origin, vec3_t normal, int entityNum ) -{ - team_t team = cgs.clientinfo[ entityNum ].team; - qhandle_t bleedPS; - particleSystem_t *ps; - - if( !cg_blood.integer ) - return; - - if( team == TEAM_ALIENS ) - bleedPS = cgs.media.alienBleedPS; - else if( team == TEAM_HUMANS ) - bleedPS = cgs.media.humanBleedPS; - else - return; - - ps = CG_SpawnNewParticleSystem( bleedPS ); - - if( CG_IsParticleSystemValid( &ps ) ) - { - CG_SetAttachmentPoint( &ps->attachment, origin ); - CG_SetAttachmentCent( &ps->attachment, &cg_entities[ entityNum ] ); - CG_AttachToPoint( &ps->attachment ); - - CG_SetParticleSystemNormal( ps, normal ); - } -} - |