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-rw-r--r--src/cgame/cg_players.c48
1 files changed, 16 insertions, 32 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 277a8ea9..3f285ac1 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -2012,20 +2012,12 @@ void CG_Player( centity_t *cent )
//
if( !ci->nonsegmented )
{
- if( held & ( 1 << UP_BATTLESUIT ) )
- {
- legs.hModel = cgs.amedia.bsuitLegsModel;
- legs.customSkin = cgs.amedia.bsuitLegsSkin;
- }
- else
- {
- legs.hModel = ci->legsModel;
+ legs.hModel = ci->legsModel;
- if( held & ( 1 << UP_LIMBARMOUR ) )
- legs.customSkin = cgs.amedia.larmourLegsSkin;
- else
- legs.customSkin = ci->legsSkin;
- }
+ if( held & ( 1 << UP_LIMBARMOUR ) )
+ legs.customSkin = cgs.media.larmourLegsSkin;
+ else
+ legs.customSkin = ci->legsSkin;
}
else
{
@@ -2085,24 +2077,16 @@ void CG_Player( centity_t *cent )
//
// add the torso
//
- if( held & ( 1 << UP_BATTLESUIT ) )
- {
- torso.hModel = cgs.amedia.bsuitTorsoModel;
- torso.customSkin = cgs.amedia.bsuitTorsoSkin;
- }
+ torso.hModel = ci->torsoModel;
+
+ if( ( held & ( 1 << UP_LIMBARMOUR ) ) && ( held & ( 1 << UP_CHESTARMOUR ) ) )
+ torso.customSkin = cgs.media.clarmourTorsoSkin;
+ else if( held & ( 1 << UP_CHESTARMOUR ) )
+ torso.customSkin = cgs.media.carmourTorsoSkin;
+ else if( held & ( 1 << UP_LIMBARMOUR ) )
+ torso.customSkin = cgs.media.larmourTorsoSkin;
else
- {
- torso.hModel = ci->torsoModel;
-
- if( ( held & ( 1 << UP_LIMBARMOUR ) ) && ( held & ( 1 << UP_CHESTARMOUR ) ) )
- torso.customSkin = cgs.amedia.clarmourTorsoSkin;
- if( held & ( 1 << UP_CHESTARMOUR ) )
- torso.customSkin = cgs.amedia.carmourTorsoSkin;
- if( held & ( 1 << UP_LIMBARMOUR ) )
- torso.customSkin = cgs.amedia.larmourLegsSkin;
- else
- torso.customSkin = ci->torsoSkin;
- }
+ torso.customSkin = ci->torsoSkin;
if( !torso.hModel )
return;
@@ -2121,8 +2105,8 @@ void CG_Player( centity_t *cent )
//
if( held & ( 1 << UP_HELMET ) )
{
- head.hModel = cgs.amedia.helmetModel;
- head.customSkin = cgs.amedia.helmetSkin;
+ head.hModel = cgs.media.helmetModel;
+ head.customSkin = cgs.media.helmetSkin;
}
else
{