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-rw-r--r--src/cgame/cg_predict.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c
index 6ded046c..602efa0b 100644
--- a/src/cgame/cg_predict.c
+++ b/src/cgame/cg_predict.c
@@ -399,7 +399,7 @@ to ease the jerk.
=================
*/
void CG_PredictPlayerState( void ) {
- int cmdNum, current;
+ int cmdNum, current, i;
playerState_t oldPlayerState;
qboolean moved;
usercmd_t oldestCmd;
@@ -564,7 +564,8 @@ void CG_PredictPlayerState( void ) {
// don't predict gauntlet firing, which is only supposed to happen
// when it actually inflicts damage
- cg_pmove.gauntletHit = qfalse;
+ for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
+ cg_pmove.autoWeaponHit[ i ] = qfalse;
if ( cg_pmove.pmove_fixed ) {
cg_pmove.cmd.serverTime = ((cg_pmove.cmd.serverTime + pmove_msec.integer-1) / pmove_msec.integer) * pmove_msec.integer;