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-rw-r--r--src/cgame/cg_predict.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c
index 6f55f1ce..a8285306 100644
--- a/src/cgame/cg_predict.c
+++ b/src/cgame/cg_predict.c
@@ -414,7 +414,7 @@ void CG_PredictPlayerState( void )
if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
cg_pmove.tracemask &= ~CONTENTS_BODY; // spectators can fly through bodies
- cg_pmove.noFootsteps = ( cgs.dmflags & DF_NO_FOOTSTEPS ) > 0;
+ cg_pmove.noFootsteps = 0;
// save the state before the pmove so we can detect transitions
oldPlayerState = cg.predictedPlayerState;