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-rw-r--r--src/cgame/cg_predict.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c
index dfcaf752..6ded046c 100644
--- a/src/cgame/cg_predict.c
+++ b/src/cgame/cg_predict.c
@@ -432,6 +432,8 @@ void CG_PredictPlayerState( void ) {
cg_pmove.ps = &cg.predictedPlayerState;
cg_pmove.trace = CG_Trace;
cg_pmove.pointcontents = CG_PointContents;
+
+ //TA: FIXME BIG NEON SIGN..... COULD MAYBE BE A FIX FOR THAT HACK IN bg_pmove.c.. MAYBE \/
if ( cg_pmove.ps->pm_type == PM_DEAD ) {
cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
}