diff options
Diffstat (limited to 'src/cgame/cg_scanner.c')
-rw-r--r-- | src/cgame/cg_scanner.c | 117 |
1 files changed, 0 insertions, 117 deletions
diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c deleted file mode 100644 index 336b9864..00000000 --- a/src/cgame/cg_scanner.c +++ /dev/null @@ -1,117 +0,0 @@ -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2, or (at your option) - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the GPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - -#include "cg_local.h" - -void CG_Scanner( ) -{ - int i; - vec3_t origin; - vec3_t relOrigin; - vec3_t drawOrigin; - vec3_t up = { 0, 0, 1 }; - vec4_t hIabove = { 0, 1, 0, 1 }; - vec4_t hIbelow = { 0, 0.5, 0, 1 }; - vec4_t aIabove = { 1, 0, 0, 1 }; - vec4_t aIbelow = { 0.5, 0, 0, 1 }; - - VectorCopy( cg.refdef.vieworg, origin ); - - for( i = 0; i < cgIP.numHumanItems; i++ ) - { - VectorClear( relOrigin ); - VectorSubtract( cgIP.humanItemPositions[ i ], origin, relOrigin ); - - if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] < 0 ) ) - { - RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 ); - drawOrigin[ 0 ] /= ( 1000 / 180 ); - drawOrigin[ 1 ] /= ( 1000 / 40 ); - drawOrigin[ 2 ] /= ( 1000 / 180 ); - - trap_R_SetColor( hIbelow ); - CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); - CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader ); - trap_R_SetColor( NULL ); - } - } - - for( i = 0; i < cgIP.numDroidItems; i++ ) - { - VectorClear( relOrigin ); - VectorSubtract( cgIP.droidItemPositions[ i ], origin, relOrigin ); - - if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] < 0 ) ) - { - RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 ); - drawOrigin[ 0 ] /= ( 1000 / 180 ); - drawOrigin[ 1 ] /= ( 1000 / 40 ); - drawOrigin[ 2 ] /= ( 1000 / 180 ); - - trap_R_SetColor( aIbelow ); - CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); - CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader ); - trap_R_SetColor( NULL ); - } - } - - CG_DrawPic( 140, 320, 360, 80, cgs.media.scannerShader ); - - for( i = 0; i < cgIP.numHumanItems; i++ ) - { - VectorClear( relOrigin ); - VectorSubtract( cgIP.humanItemPositions[ i ], origin, relOrigin ); - - if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] > 0 ) ) - { - RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 ); - drawOrigin[ 0 ] /= ( 1000 / 180 ); - drawOrigin[ 1 ] /= ( 1000 / 40 ); - drawOrigin[ 2 ] /= ( 1000 / 180 ); - - trap_R_SetColor( hIabove ); - CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); - CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader ); - trap_R_SetColor( NULL ); - } - } - for( i = 0; i < cgIP.numDroidItems; i++ ) - { - VectorClear( relOrigin ); - VectorSubtract( cgIP.droidItemPositions[ i ], origin, relOrigin ); - - if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] > 0 ) ) - { - RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 ); - drawOrigin[ 0 ] /= ( 1000 / 180 ); - drawOrigin[ 1 ] /= ( 1000 / 40 ); - drawOrigin[ 2 ] /= ( 1000 / 180 ); - - trap_R_SetColor( aIabove ); - CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); - CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader ); - trap_R_SetColor( NULL ); - } - } -} |