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Diffstat (limited to 'src/cgame/cg_scanner.c')
-rw-r--r--src/cgame/cg_scanner.c117
1 files changed, 0 insertions, 117 deletions
diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c
deleted file mode 100644
index 336b9864..00000000
--- a/src/cgame/cg_scanner.c
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-/* To assertain which portions are licensed under the GPL and which are
- * licensed by Id Software, Inc. please run a diff between the equivalent
- * versions of the "Tremulous" modification and the unmodified "Quake3"
- * game source code.
- */
-
-#include "cg_local.h"
-
-void CG_Scanner( )
-{
- int i;
- vec3_t origin;
- vec3_t relOrigin;
- vec3_t drawOrigin;
- vec3_t up = { 0, 0, 1 };
- vec4_t hIabove = { 0, 1, 0, 1 };
- vec4_t hIbelow = { 0, 0.5, 0, 1 };
- vec4_t aIabove = { 1, 0, 0, 1 };
- vec4_t aIbelow = { 0.5, 0, 0, 1 };
-
- VectorCopy( cg.refdef.vieworg, origin );
-
- for( i = 0; i < cgIP.numHumanItems; i++ )
- {
- VectorClear( relOrigin );
- VectorSubtract( cgIP.humanItemPositions[ i ], origin, relOrigin );
-
- if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] < 0 ) )
- {
- RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 );
- drawOrigin[ 0 ] /= ( 1000 / 180 );
- drawOrigin[ 1 ] /= ( 1000 / 40 );
- drawOrigin[ 2 ] /= ( 1000 / 180 );
-
- trap_R_SetColor( hIbelow );
- CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader );
- CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader );
- trap_R_SetColor( NULL );
- }
- }
-
- for( i = 0; i < cgIP.numDroidItems; i++ )
- {
- VectorClear( relOrigin );
- VectorSubtract( cgIP.droidItemPositions[ i ], origin, relOrigin );
-
- if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] < 0 ) )
- {
- RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 );
- drawOrigin[ 0 ] /= ( 1000 / 180 );
- drawOrigin[ 1 ] /= ( 1000 / 40 );
- drawOrigin[ 2 ] /= ( 1000 / 180 );
-
- trap_R_SetColor( aIbelow );
- CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader );
- CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader );
- trap_R_SetColor( NULL );
- }
- }
-
- CG_DrawPic( 140, 320, 360, 80, cgs.media.scannerShader );
-
- for( i = 0; i < cgIP.numHumanItems; i++ )
- {
- VectorClear( relOrigin );
- VectorSubtract( cgIP.humanItemPositions[ i ], origin, relOrigin );
-
- if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] > 0 ) )
- {
- RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 );
- drawOrigin[ 0 ] /= ( 1000 / 180 );
- drawOrigin[ 1 ] /= ( 1000 / 40 );
- drawOrigin[ 2 ] /= ( 1000 / 180 );
-
- trap_R_SetColor( hIabove );
- CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader );
- CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader );
- trap_R_SetColor( NULL );
- }
- }
- for( i = 0; i < cgIP.numDroidItems; i++ )
- {
- VectorClear( relOrigin );
- VectorSubtract( cgIP.droidItemPositions[ i ], origin, relOrigin );
-
- if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] > 0 ) )
- {
- RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 );
- drawOrigin[ 0 ] /= ( 1000 / 180 );
- drawOrigin[ 1 ] /= ( 1000 / 40 );
- drawOrigin[ 2 ] /= ( 1000 / 180 );
-
- trap_R_SetColor( aIabove );
- CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader );
- CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader );
- trap_R_SetColor( NULL );
- }
- }
-}