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-rw-r--r--src/cgame/cg_servercmds.c265
1 files changed, 156 insertions, 109 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index 636f7341..6d6c9e7e 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -456,9 +456,22 @@ CG_Menu
*/
void CG_Menu( int menu )
{
- const char *cmd = NULL; // command to send
- const char *longMsg = NULL; // command parameter
- const char *shortMsg = NULL; // non-modal version of message
+ const char *cmd = NULL; // command to send
+ const char *longMsg = NULL; // command parameter
+ const char *shortMsg = NULL; // non-modal version of message
+
+ const char *dialog;
+ switch( cg.snap->ps.stats[ STAT_PTEAM ] )
+ {
+ case PTE_ALIENS:
+ dialog = "menu tremulous_alien_dialog\n";
+ break;
+ case PTE_HUMANS:
+ dialog = "menu tremulous_human_dialog\n";
+ break;
+ default:
+ dialog = "menu tremulous_default_dialog\n";
+ }
switch( menu )
{
@@ -489,266 +502,299 @@ void CG_Menu( int menu )
case MN_A_TEAMFULL:
longMsg = "The alien team has too many players. Please wait until slots "
"become available or join the human team.";
- shortMsg = "The alien team has too many players\n";
- cmd = "menu tremulous_alien_dialog\n";
+ shortMsg = "The alien team has too many players";
+ cmd = dialog;
break;
case MN_H_TEAMFULL:
longMsg = "The human team has too many players. Please wait until slots "
"become available or join the alien team.";
- shortMsg = "The human team has too many players\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "The human team has too many players";
+ cmd = dialog;
break;
case MN_A_TEAMCHANGEBUILDTIMER:
longMsg = "You cannot leave the Alien team until your build timer "
"has expired.";
- shortMsg = "You cannot change teams until your build timer expires.\n";
- cmd = "menu tremulous_alien_dialog\n";
+ shortMsg = "You cannot change teams until your build timer expires.";
+ cmd = dialog;
break;
case MN_H_TEAMCHANGEBUILDTIMER:
longMsg = "You cannot leave the Human team until your build timer "
"has expired.";
- shortMsg = "You cannot change teams until your build timer expires.\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "You cannot change teams until your build timer expires.";
+ cmd = dialog;
break;
//===============================
- case MN_H_NOROOM:
- longMsg = "There is no room to build here. Move until the buildable turns "
+ // Since cheating commands have no default binds, they will often be done
+ // via console. In light of this, perhaps opening a menu is
+ // counterintuitive
+ case MN_CMD_CHEAT:
+ longMsg = "This action is considered cheating. It can only be used "
+ "in cheat mode, which is not enabled on this server.";
+ shortMsg = "Cheats are not enabled on this server";
+ cmd = dialog;
+ break;
+
+ case MN_CMD_TEAM:
+ longMsg = "You must be on a team to perform this action. Join the alien"
+ "or human team and try again.";
+ shortMsg = "Join a team first";
+ cmd = dialog;
+ break;
+
+ case MN_CMD_SPEC:
+ longMsg = "You may not perform this action while on a team. Become a "
+ "spectator before trying again.";
+ shortMsg = "You can only use this command when spectating";
+ cmd = dialog;
+ break;
+
+ case MN_CMD_ALIEN:
+ longMsg = "You must be on the alien team to perform this action.";
+ shortMsg = "Must be alien to use this command";
+ cmd = dialog;
+ break;
+
+ case MN_CMD_HUMAN:
+ longMsg = "You must be on the human team to perform this action.";
+ shortMsg = "Must be human to use this command";
+ cmd = dialog;
+ break;
+
+ case MN_CMD_LIVING:
+ longMsg = "You must be living to perform this action.";
+ shortMsg = "Must be living to use this command";
+ cmd = dialog;
+ break;
+
+
+ //===============================
+
+ case MN_B_NOROOM:
+ longMsg = "There is no room to build here. Move until the structure turns "
"translucent green indicating a valid build location.";
- shortMsg = "There is no room to build here\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "There is no room to build here";
+ cmd = dialog;
break;
+ case MN_B_NORMAL:
+ longMsg = "Cannot build on this surface. The surface is too steep or "
+ "unsuitable to build on. Please choose another site for this "
+ "structure.";
+ shortMsg = "Cannot build on this surface";
+ cmd = dialog;
+ break;
+
+
+ //===============================
+
case MN_H_NOBP:
longMsg = "There is no power remaining. Free up power by destroying "
"existing buildable objects.";
- shortMsg = "There is no power remaining\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "There is no power remaining";
+ cmd = dialog;
break;
case MN_H_NOTPOWERED:
longMsg = "This buildable is not powered. Build a Reactor and/or Repeater "
"in order to power it.";
- shortMsg = "This buildable is not powered\n";
- cmd = "menu tremulous_human_dialog\n";
- break;
-
- case MN_H_NORMAL:
- longMsg = "Cannot build on this surface. The surface is too steep or "
- "unsuitable to build on. Please choose another site for this "
- "structure.";
- shortMsg = "Cannot build on this surface\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "This buildable is not powered";
+ cmd = dialog;
break;
case MN_H_ONEREACTOR:
longMsg = "There can only be one Reactor. Destroy the existing one if you "
"wish to move it.";
- shortMsg = "There can only be one Reactor\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "There can only be one Reactor";
+ cmd = dialog;
break;
case MN_H_NOPOWERHERE:
longMsg = "There is no power here. If available, a Repeater may be used to "
"transmit power to this location.";
- shortMsg = "There is no power here\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "There is no power here";
+ cmd = dialog;
break;
case MN_H_NODCC:
longMsg = "There is no Defense Computer. A Defense Computer is needed to "
"build this.";
- shortMsg = "There is no Defense Computer\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "There is no Defense Computer";
+ cmd = dialog;
break;
case MN_H_TNODEWARN:
longMsg = "WARNING: This Telenode will not be powered. Build near a power "
"structure to prevent seeing this message again.";
- shortMsg = "This Telenode will not be powered\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "This Telenode will not be powered";
+ cmd = dialog;
break;
case MN_H_RPTNOREAC:
longMsg = "WARNING: This Repeater will not be powered as there is no parent "
"Reactor providing power. Build a Reactor.";
- shortMsg = "This Repeater will not be powered\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "This Repeater will not be powered";
+ cmd = dialog;
break;
case MN_H_RPTPOWERHERE:
longMsg = "This area already has power. A Repeater is not required here.";
- shortMsg = "This area already has power\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "This area already has power";
+ cmd = dialog;
break;
case MN_H_NOSLOTS:
longMsg = "You have no room to carry this. Please sell any conflicting "
"upgrades before purchasing this item.";
- shortMsg = "You have no room to carry this\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "You have no room to carry this";
+ cmd = dialog;
break;
case MN_H_NOFUNDS:
longMsg = "Insufficient funds. You do not have enough credits to perform "
"this action.";
- shortMsg = "Insufficient funds\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "Insufficient funds";
+ cmd = dialog;
break;
case MN_H_ITEMHELD:
longMsg = "You already hold this item. It is not possible to carry multiple "
"items of the same type.";
- shortMsg = "You already hold this item\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "You already hold this item";
+ cmd = dialog;
break;
case MN_H_NOARMOURYHERE:
longMsg = "You must be near a powered Armoury in order to purchase "
"weapons, upgrades or non-energy ammunition.";
- shortMsg = "You must be near a powered Armoury\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "You must be near a powered Armoury";
+ cmd = dialog;
break;
case MN_H_NOENERGYAMMOHERE:
longMsg = "You must be near an Armoury, Reactor or Repeater in order "
"to purchase energy ammunition.";
- shortMsg = "You must be near an Armoury, Reactor or Repeater\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "You must be near an Armoury, Reactor or Repeater";
+ cmd = dialog;
break;
case MN_H_NOROOMBSUITON:
longMsg = "There is not enough room here to put on a Battle Suit. "
"Make sure you have enough head room to climb in.";
- shortMsg = "Not enough room here to put on a Battle Suit\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "Not enough room here to put on a Battle Suit";
+ cmd = dialog;
break;
case MN_H_NOROOMBSUITOFF:
longMsg = "There is not enough room here to take off your Battle Suit. "
"Make sure you have enough head room to climb out.";
- shortMsg = "Not enough room here to take off your Battle Suit\n";
- cmd = "menu tremulous_human_dialog\n";
+ shortMsg = "Not enough room here to take off your Battle Suit";
+ cmd = dialog;
break;
case MN_H_ARMOURYBUILDTIMER:
longMsg = "You are not allowed to buy or sell weapons until your "
"build timer has expired.";
shortMsg = "You can not buy or sell weapos until your build timer "
- "expires\n";
- cmd = "menu tremulous_human_dialog\n";
+ "expires";
+ cmd = dialog;
break;
//===============================
- case MN_A_NOROOM:
- longMsg = "There is no room to build here. Move until the structure turns "
- "translucent green indicating a valid build location.";
- shortMsg = "There is no room to build here\n";
- cmd = "menu tremulous_alien_dialog\n";
- break;
-
case MN_A_NOCREEP:
longMsg = "There is no creep here. You must build near existing Eggs or "
"the Overmind. Alien structures will not support themselves.";
- shortMsg = "There is no creep here\n";
- cmd = "menu tremulous_alien_dialog\n";
+ shortMsg = "There is no creep here";
+ cmd = dialog;
break;
case MN_A_NOOVMND:
longMsg = "There is no Overmind. An Overmind must be built to control "
"the structure you tried to place";
- shortMsg = "There is no Overmind\n";
- cmd = "menu tremulous_alien_dialog\n";
+ shortMsg = "There is no Overmind";
+ cmd = dialog;
break;
case MN_A_ONEOVERMIND:
longMsg = "There can only be one Overmind. Destroy the existing one if you "
"wish to move it.";
- shortMsg = "There can only be one Overmind\n";
- cmd = "menu tremulous_alien_dialog\n";
+ shortMsg = "There can only be one Overmind";
+ cmd = dialog;
break;
case MN_A_ONEHOVEL:
longMsg = "There can only be one Hovel. Destroy the existing one if you "
"wish to move it.";
- shortMsg = "There can only be one Hovel\n";
- cmd = "menu tremulous_alien_dialog\n";
+ shortMsg = "There can only be one Hovel";
+ cmd = dialog;
break;
case MN_A_NOBP:
longMsg = "The Overmind cannot control any more structures. Destroy existing "
"structures to build more.";
- shortMsg = "The Overmind cannot control any more structures\n";
- cmd = "menu tremulous_alien_dialog\n";
+ shortMsg = "The Overmind cannot control any more structures";
+ cmd = dialog;
break;
case MN_A_SPWNWARN:
longMsg = "WARNING: This spawn will not be controlled by an Overmind. "
"Build an Overmind to prevent seeing this message again.";
- shortMsg = "This spawn will not be controlled by an Overmind\n";
- cmd = "menu tremulous_alien_dialog\n";
- break;
-
- case MN_A_NORMAL:
- longMsg = "Cannot build on this surface. This surface is too steep or "
- "unsuitable to build on. Please choose another site for this "
- "structure.";
- shortMsg = "Cannot build on this surface\n";
- cmd = "menu tremulous_alien_dialog\n";
+ shortMsg = "This spawn will not be controlled by an Overmind";
+ cmd = dialog;
break;
case MN_A_NOEROOM:
longMsg = "There is no room to evolve here. Move away from walls or other "
"nearby objects and try again.";
- cmd = "menu tremulous_alien_dialog\n";
- shortMsg = "There is no room to evolve here\n";
+ cmd = dialog;
+ shortMsg = "There is no room to evolve here";
break;
case MN_A_TOOCLOSE:
longMsg = "This location is too close to the enemy to evolve. Move away "
"until you are no longer aware of the enemy's presence and try "
- "again.";
- shortMsg = "This location is too close to the enemy to evolve\n";
- cmd = "menu tremulous_alien_dialog\n";
+ "again.";
+ shortMsg = "This location is too close to the enemy to evolve";
+ cmd = dialog;
break;
case MN_A_NOOVMND_EVOLVE:
longMsg = "There is no Overmind. An Overmind must be built to allow "
"you to upgrade.";
- shortMsg = "There is no Overmind\n";
- cmd = "menu tremulous_alien_dialog\n";
+ shortMsg = "There is no Overmind";
+ cmd = dialog;
break;
case MN_A_EVOLVEBUILDTIMER:
longMsg = "You cannot Evolve until your build timer has expired.";
- shortMsg = "You cannot Evolve until your build timer expires\n";
- cmd = "menu tremulous_alien_dialog\n";
+ shortMsg = "You cannot Evolve until your build timer expires";
+ cmd = dialog;
break;
case MN_A_HOVEL_OCCUPIED:
longMsg = "This Hovel is already occupied by another builder.";
- shortMsg = "This Hovel is already occupied by another builder\n";
- cmd = "menu tremulous_alien_dialog\n";
+ shortMsg = "This Hovel is already occupied by another builder";
+ cmd = dialog;
break;
case MN_A_HOVEL_BLOCKED:
longMsg = "The exit to this Hovel is currently blocked. Please wait until it "
"becomes clear then try again.";
- shortMsg = "The exit to this Hovel is currently blocked\n";
- cmd = "menu tremulous_alien_dialog\n";
+ shortMsg = "The exit to this Hovel is currently blocked";
+ cmd = dialog;
break;
case MN_A_HOVEL_EXIT:
longMsg = "The exit to this Hovel would always be blocked. Please choose "
"a more suitable location.";
- shortMsg = "The exit to this Hovel would always be blocked\n";
- cmd = "menu tremulous_alien_dialog\n";
+ shortMsg = "The exit to this Hovel would always be blocked";
+ cmd = dialog;
break;
case MN_A_INFEST:
@@ -761,22 +807,23 @@ void CG_Menu( int menu )
Com_Printf( "cgame: debug: no such menu %d\n", menu );
}
- if( !cg_disableWarningDialogs.integer || !shortMsg )
+ if( cg_disableWarningDialogs.integer == 0 &&
+ !shortMsg )
{
- // Player either wants dialog window or there's no short message
- if( cmd )
+ // Player either wants dialog window or there's no short message
+ if( cmd )
{
- if( longMsg )
- trap_Cvar_Set( "ui_dialog", longMsg );
+ if( longMsg )
+ trap_Cvar_Set( "ui_dialog", longMsg );
- trap_SendConsoleCommand( cmd );
- }
- }
- else
+ trap_SendConsoleCommand( cmd );
+ }
+ }
+ else if( cg_disableWarningDialogs.integer == 1 )
{
- // There is short message and player wants it
- CG_Printf( shortMsg );
- }
+ // There is short message and player wants it
+ CG_Printf( "%s\n", shortMsg );
+ }
}
/*