diff options
Diffstat (limited to 'src/cgame/cg_servercmds.c')
-rw-r--r-- | src/cgame/cg_servercmds.c | 423 |
1 files changed, 166 insertions, 257 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index ed677779..b30cae4d 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -571,366 +571,275 @@ CG_Menu */ void CG_Menu( int menu ) { + const char *cmd = NULL; // command to send + const char *longMsg = NULL; // command parameter + const char *shortMsg = NULL; // non-modal version of message CG_SetUIVars( ); + // string literals have static storage duration, this is safe, + // cleaner and much more readable. switch( menu ) { - case MN_TEAM: trap_SendConsoleCommand( "menu tremulous_teamselect\n" ); break; - case MN_A_CLASS: trap_SendConsoleCommand( "menu tremulous_alienclass\n" ); break; - case MN_H_SPAWN: trap_SendConsoleCommand( "menu tremulous_humanitem\n" ); break; - case MN_A_BUILD: trap_SendConsoleCommand( "menu tremulous_alienbuild\n" ); break; - case MN_H_BUILD: trap_SendConsoleCommand( "menu tremulous_humanbuild\n" ); break; - case MN_H_ARMOURY: trap_SendConsoleCommand( "menu tremulous_humanarmoury\n" ); break; + case MN_TEAM: + cmd = "menu tremulous_teamselect\n"; + break; + + case MN_A_CLASS: + cmd = "menu tremulous_alienclass\n"; + break; + + case MN_H_SPAWN: + cmd = "menu tremulous_humanitem\n"; + break; + + case MN_A_BUILD: + cmd = "menu tremulous_alienbuild\n"; + break; + + case MN_H_BUILD: + cmd = "menu tremulous_humanbuild\n"; + break; + + case MN_H_ARMOURY: + cmd = "menu tremulous_humanarmoury\n"; + break; case MN_A_TEAMFULL: - trap_Cvar_Set( "ui_dialog", "The alien team has too many players. Please wait until " - "slots become available or join the human team." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); + longMsg = "The alien team has too many players. Please wait until slots " + "become available or join the human team."; + shortMsg = "The alien team has too many players\n"; + cmd = "menu tremulous_alien_dialog\n"; break; case MN_H_TEAMFULL: - trap_Cvar_Set( "ui_dialog", "The human team has too many players. Please wait until " - "slots become available or join the alien team." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); + longMsg = "The human team has too many players. Please wait until slots " + "become available or join the alien team."; + shortMsg = "The human team has too many players\n"; + cmd = "menu tremulous_human_dialog\n"; break; - case MN_H_NOROOM: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no room to build here. Move until the buildable turns " - "translucent green indicating a valid build location." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "There is no room to build here\n" ); + //=============================== + + case MN_H_NOROOM: + longMsg = "There is no room to build here. Move until the buildable turns " + "translucent green indicating a valid build location."; + shortMsg = "There is no room to build here\n"; + cmd = "menu tremulous_human_dialog\n"; break; case MN_H_NOPOWER: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no power remaining. Free up power by destroying existing " - "buildable objects." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "There is no power remaining\n" ); - + longMsg = "There is no power remaining. Free up power by destroying " + "existing buildable objects."; + shortMsg = "There is no power remaining\n"; + cmd = "menu tremulous_human_dialog\n"; break; case MN_H_NOTPOWERED: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "This buildable is not powered. Build a Reactor and/or Repeater in " - "order to power it." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "This buildable is not powered\n" ); - + longMsg = "This buildable is not powered. Build a Reactor and/or Repeater " + "in order to power it."; + shortMsg = "This buildable is not powered\n"; + cmd = "menu tremulous_human_dialog\n"; break; case MN_H_NORMAL: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "Cannot build on this surface. The surface is too steep or unsuitable " - "to build on. Please choose another site for this structure." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "Cannot build on this surface\n" ); - + longMsg = "Cannot build on this surface. The surface is too steep or " + "unsuitable to build on. Please choose another site for this " + "structure."; + shortMsg = "Cannot build on this surface\n"; + cmd = "menu tremulous_human_dialog\n"; break; case MN_H_REACTOR: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There can only be one Reactor. Destroy the existing one if you " - "wish to move it." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "There can only be one Reactor\n" ); - + longMsg = "There can only be one Reactor. Destroy the existing one if you " + "wish to move it."; + shortMsg = "There can only be one Reactor\n"; + cmd = "menu tremulous_human_dialog\n"; break; case MN_H_REPEATER: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no power here. If available, a Repeater may be used to " - "transmit power to this location." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "There is no power here\n" ); - + longMsg = "There is no power here. If available, a Repeater may be used to " + "transmit power to this location."; + shortMsg = "There is no power here\n"; + cmd = "menu tremulous_human_dialog\n"; break; case MN_H_NODCC: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no Defense Computer. A Defense Computer is needed to build " - "this." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "There is no Defense Computer\n" ); - + longMsg = "There is no Defense Computer. A Defense Computer is needed to " + "build this."; + shortMsg = "There is no Defense Computer\n"; + cmd = "menu tremulous_human_dialog\n"; break; case MN_H_TNODEWARN: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "WARNING: This Telenode will not be powered. Build near a power " - "structure to prevent seeing this message again." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "This Telenode will not be powered\n" ); - + longMsg = "WARNING: This Telenode will not be powered. Build near a power " + "structure to prevent seeing this message again."; + shortMsg = "This Telenode will not be powered\n"; + cmd = "menu tremulous_human_dialog\n"; break; case MN_H_RPTWARN: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "WARNING: This Repeater will not be powered as there is no parent " - "Reactor providing power. Build a Reactor." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "This Repeater will not be powered\n" ); - + longMsg = "WARNING: This Repeater will not be powered as there is no parent " + "Reactor providing power. Build a Reactor."; + shortMsg = "This Repeater will not be powered\n"; + cmd = "menu tremulous_human_dialog\n"; break; case MN_H_RPTWARN2: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "This area already has power. A Repeater is not required here." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "This area already has power\n" ); - + longMsg = "This area already has power. A Repeater is not required here."; + shortMsg = "This area already has power\n"; + cmd = "menu tremulous_human_dialog\n"; break; case MN_H_NOSLOTS: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "You have no room to carry this. Please sell any conflicting " - "upgrades before purchasing this item." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "You have no room to carry this\n" ); - + longMsg = "You have no room to carry this. Please sell any conflicting " + "upgrades before purchasing this item."; + shortMsg = "You have no room to carry this\n"; + cmd = "menu tremulous_human_dialog\n"; break; case MN_H_NOFUNDS: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "Insufficient funds. You do not have enough credits to perform this " - "action." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "Insufficient funds\n" ); - + longMsg = "Insufficient funds. You do not have enough credits to perform " + "this action."; + shortMsg = "Insufficient funds\n"; + cmd = "menu tremulous_human_dialog\n"; break; case MN_H_ITEMHELD: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "You already hold this item. It is not possible to carry multiple items " - "of the same type." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - } - else - CG_Printf( "You already hold this item\n" ); - + longMsg = "You already hold this item. It is not possible to carry multiple " + "items of the same type."; + shortMsg = "You already hold this item\n"; + cmd = "menu tremulous_human_dialog\n"; break; //=============================== - case MN_A_NOROOM: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no room to build here. Move until the structure turns " - "translucent green indicating a valid build location." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "There is no room to build here\n" ); - + longMsg = "There is no room to build here. Move until the structure turns " + "translucent green indicating a valid build location."; + shortMsg = "There is no room to build here\n"; + cmd = "menu tremulous_alien_dialog\n"; break; case MN_A_NOCREEP: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no creep here. You must build near existing Eggs or " - "the Overmind. Alien structures will not support themselves." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "There is no creep here\n" ); - + longMsg = "There is no creep here. You must build near existing Eggs or " + "the Overmind. Alien structures will not support themselves."; + shortMsg = "There is no creep here\n"; + cmd = "menu tremulous_alien_dialog\n"; break; case MN_A_NOOVMND: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no Overmind. An Overmind must be built to control " - "the structure you tried to place" ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "There is no Overmind\n" ); - + longMsg = "There is no Overmind. An Overmind must be built to control " + "the structure you tried to place"; + shortMsg = "There is no Overmind\n"; + cmd = "menu tremulous_alien_dialog\n"; break; case MN_A_OVERMIND: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There can only be one Overmind. Destroy the existing one if you " - "wish to move it." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "There can only be one Overmind\n" ); - + longMsg = "There can only be one Overmind. Destroy the existing one if you " + "wish to move it."; + shortMsg = "There can only be one Overmind\n"; + cmd = "menu tremulous_alien_dialog\n"; break; case MN_A_HOVEL: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There can only be one Hovel. Destroy the existing one if you " - "wish to move it." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "There can only be one Hovel\n" ); - + longMsg = "There can only be one Hovel. Destroy the existing one if you " + "wish to move it."; + shortMsg = "There can only be one Hovel\n"; + cmd = "menu tremulous_alien_dialog\n"; break; case MN_A_NOASSERT: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "The Overmind cannot control any more structures. Destroy existing " - "structures to build more." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "The Overmind cannot control any more structures\n" ); - + longMsg = "The Overmind cannot control any more structures. Destroy existing " + "structures to build more."; + shortMsg = "The Overmind cannot control any more structures\n"; + cmd = "menu tremulous_alien_dialog\n"; break; case MN_A_SPWNWARN: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "WARNING: This spawn will not be controlled by an Overmind. " - "Build an Overmind to prevent seeing this message again." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "This spawn will not be controlled by an Overmind\n" ); - + longMsg = "WARNING: This spawn will not be controlled by an Overmind. " + "Build an Overmind to prevent seeing this message again."; + shortMsg = "This spawn will not be controlled by an Overmind\n"; + cmd = "menu tremulous_alien_dialog\n"; break; case MN_A_NORMAL: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "Cannot build on this surface. This surface is too steep or unsuitable " - "to build on. Please choose another site for this structure." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "Cannot build on this surface\n" ); - + longMsg = "Cannot build on this surface. This surface is too steep or " + "unsuitable to build on. Please choose another site for this " + "structure."; + shortMsg = "Cannot build on this surface\n"; + cmd = "menu tremulous_alien_dialog\n"; break; case MN_A_NOEROOM: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no room to evolve here. Move away from walls or other " - "nearby objects and try again." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "There is no room to evolve here\n" ); - + longMsg = "There is no room to evolve here. Move away from walls or other " + "nearby objects and try again."; + cmd = "menu tremulous_alien_dialog\n"; + shortMsg = "There is no room to evolve here\n"; break; case MN_A_TOOCLOSE: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "This location is too close to the enemy to evolve. " - "Move away until you are no longer aware of the enemy's " - "presence and try again." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "This location is too close to the enemy to evolve\n" ); - + longMsg = "This location is too close to the enemy to evolve. Move away " + "until you are no longer aware of the enemy's presence and try " + "again."; + shortMsg = "This location is too close to the enemy to evolve\n"; + cmd = "menu tremulous_alien_dialog\n"; break; case MN_A_NOOVMND_EVOLVE: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "There is no Overmind. An Overmind must be built to allow " - "you to upgrade." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "There is no Overmind\n" ); - + longMsg = "There is no Overmind. An Overmind must be built to allow " + "you to upgrade."; + shortMsg = "There is no Overmind\n"; + cmd = "menu tremulous_alien_dialog\n"; break; case MN_A_HOVEL_OCCUPIED: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "This Hovel is occupied by another builder. Please find or build " - "another." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "This Hovel is occupied by another builder\n" ); - + longMsg = "This Hovel is already occupied by another builder."; + shortMsg = "This Hovel is already occupied by another builder\n"; + cmd = "menu tremulous_alien_dialog\n"; break; case MN_A_HOVEL_BLOCKED: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "The exit to this Hovel is currently blocked. Please wait until it " - "becomes clear then try again." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "The exit to this Hovel is currently blocked\n" ); - + longMsg = "The exit to this Hovel is currently blocked. Please wait until it " + "becomes clear then try again."; + shortMsg = "The exit to this Hovel is currently blocked\n"; + cmd = "menu tremulous_alien_dialog\n"; break; case MN_A_HOVEL_EXIT: - if( !cg_disableWarningDialogs.integer ) - { - trap_Cvar_Set( "ui_dialog", "The exit to this Hovel would always be blocked. Please choose " - "a more suitable location." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - } - else - CG_Printf( "The exit to this Hovel would always be blocked\n" ); - + longMsg = "The exit to this Hovel would always be blocked. Please choose " + "a more suitable location."; + shortMsg = "The exit to this Hovel would always be blocked\n"; + cmd = "menu tremulous_alien_dialog\n"; break; case MN_A_INFEST: trap_Cvar_Set( "ui_currentClass", va( "%d %d", cg.snap->ps.stats[ STAT_PCLASS ], cg.snap->ps.persistant[ PERS_CREDIT ] ) ); - trap_SendConsoleCommand( "menu tremulous_alienupgrade\n" ); + cmd = "menu tremulous_alienupgrade\n"; break; default: Com_Printf( "cgame: debug: no such menu %d\n", menu ); } + + if( !cg_disableWarningDialogs.integer || !shortMsg ) + { + // Player either wants dialog window or there's no short message + if( cmd ) + { + if( longMsg ) + trap_Cvar_Set( "ui_dialog", longMsg ); + + trap_SendConsoleCommand( cmd ); + } + } + else + { + // There is short message and player wants it + CG_Printf( shortMsg ); + } } /* |