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Diffstat (limited to 'src/cgame/cg_servercmds.c')
-rw-r--r-- | src/cgame/cg_servercmds.c | 1021 |
1 files changed, 0 insertions, 1021 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c deleted file mode 100644 index 31264077..00000000 --- a/src/cgame/cg_servercmds.c +++ /dev/null @@ -1,1021 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// cg_servercmds.c -- reliably sequenced text commands sent by the server -// these are processed at snapshot transition time, so there will definately -// be a valid snapshot this frame - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2, or (at your option) - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the GPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - -#include "cg_local.h" - -#include "../ta_ui/menudef.h" - -typedef struct { - const char *order; - int taskNum; -} orderTask_t; - -static const orderTask_t validOrders[] = { - /*{ VOICECHAT_GETFLAG, TEAMTASK_OFFENSE }, - { VOICECHAT_OFFENSE, TEAMTASK_OFFENSE }, - { VOICECHAT_DEFEND, TEAMTASK_DEFENSE }, - { VOICECHAT_DEFENDFLAG, TEAMTASK_DEFENSE }, - { VOICECHAT_PATROL, TEAMTASK_PATROL }, - { VOICECHAT_CAMP, TEAMTASK_CAMP }, - { VOICECHAT_FOLLOWME, TEAMTASK_FOLLOW }, - { VOICECHAT_RETURNFLAG, TEAMTASK_RETRIEVE }, - { VOICECHAT_FOLLOWFLAGCARRIER, TEAMTASK_ESCORT }*/ - { NULL, 0 } -}; - -static const int numValidOrders = sizeof(validOrders) / sizeof(orderTask_t); - -/* -================= -CG_ParseScores - -================= -*/ -static void CG_ParseScores( void ) { - int i, powerups; - - cg.numScores = atoi( CG_Argv( 1 ) ); - if ( cg.numScores > MAX_CLIENTS ) { - cg.numScores = MAX_CLIENTS; - } - - cg.teamScores[0] = atoi( CG_Argv( 2 ) ); - cg.teamScores[1] = atoi( CG_Argv( 3 ) ); - - memset( cg.scores, 0, sizeof( cg.scores ) ); - for ( i = 0 ; i < cg.numScores ; i++ ) { - // - cg.scores[i].client = atoi( CG_Argv( i * 14 + 4 ) ); - cg.scores[i].score = atoi( CG_Argv( i * 14 + 5 ) ); - cg.scores[i].ping = atoi( CG_Argv( i * 14 + 6 ) ); - cg.scores[i].time = atoi( CG_Argv( i * 14 + 7 ) ); - cg.scores[i].scoreFlags = atoi( CG_Argv( i * 14 + 8 ) ); - powerups = atoi( CG_Argv( i * 14 + 9 ) ); - cg.scores[i].accuracy = atoi(CG_Argv(i * 14 + 10)); - cg.scores[i].impressiveCount = atoi(CG_Argv(i * 14 + 11)); - cg.scores[i].excellentCount = atoi(CG_Argv(i * 14 + 12)); - cg.scores[i].guantletCount = atoi(CG_Argv(i * 14 + 13)); - cg.scores[i].defendCount = atoi(CG_Argv(i * 14 + 14)); - cg.scores[i].assistCount = atoi(CG_Argv(i * 14 + 15)); - cg.scores[i].perfect = atoi(CG_Argv(i * 14 + 16)); - cg.scores[i].captures = atoi(CG_Argv(i * 14 + 17)); - - if ( cg.scores[i].client < 0 || cg.scores[i].client >= MAX_CLIENTS ) { - cg.scores[i].client = 0; - } - cgs.clientinfo[ cg.scores[i].client ].score = cg.scores[i].score; - cgs.clientinfo[ cg.scores[i].client ].powerups = powerups; - - cg.scores[i].team = cgs.clientinfo[cg.scores[i].client].team; - } - -} - -/* -================= -CG_ParseTeamInfo - -================= -*/ -static void CG_ParseTeamInfo( void ) { - int i; - int client; - - numSortedTeamPlayers = atoi( CG_Argv( 1 ) ); - - for ( i = 0 ; i < numSortedTeamPlayers ; i++ ) { - client = atoi( CG_Argv( i * 6 + 2 ) ); - - sortedTeamPlayers[i] = client; - - cgs.clientinfo[ client ].location = atoi( CG_Argv( i * 6 + 3 ) ); - cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 6 + 4 ) ); - cgs.clientinfo[ client ].armor = atoi( CG_Argv( i * 6 + 5 ) ); - cgs.clientinfo[ client ].curWeapon = atoi( CG_Argv( i * 6 + 6 ) ); - cgs.clientinfo[ client ].powerups = atoi( CG_Argv( i * 6 + 7 ) ); - } -} - - -/* -================ -CG_ParseServerinfo - -This is called explicitly when the gamestate is first received, -and whenever the server updates any serverinfo flagged cvars -================ -*/ -void CG_ParseServerinfo( void ) { - const char *info; - char *mapname; - - info = CG_ConfigString( CS_SERVERINFO ); - cgs.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) ); - trap_Cvar_Set("g_gametype", va("%i", cgs.gametype)); - cgs.dmflags = atoi( Info_ValueForKey( info, "dmflags" ) ); - cgs.teamflags = atoi( Info_ValueForKey( info, "teamflags" ) ); - cgs.fraglimit = atoi( Info_ValueForKey( info, "fraglimit" ) ); - cgs.capturelimit = atoi( Info_ValueForKey( info, "capturelimit" ) ); - cgs.timelimit = atoi( Info_ValueForKey( info, "timelimit" ) ); - cgs.maxclients = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); - mapname = Info_ValueForKey( info, "mapname" ); - Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname ); - Q_strncpyz( cgs.redTeam, Info_ValueForKey( info, "g_redTeam" ), sizeof(cgs.redTeam) ); - trap_Cvar_Set("g_redTeam", cgs.redTeam); - Q_strncpyz( cgs.blueTeam, Info_ValueForKey( info, "g_blueTeam" ), sizeof(cgs.blueTeam) ); - trap_Cvar_Set("g_blueTeam", cgs.blueTeam); -} - -/* -================== -CG_ParseWarmup -================== -*/ -static void CG_ParseWarmup( void ) { - const char *info; - int warmup; - - info = CG_ConfigString( CS_WARMUP ); - - warmup = atoi( info ); - cg.warmupCount = -1; - - if ( warmup == 0 && cg.warmup ) { - - } else if ( warmup > 0 && cg.warmup <= 0 ) { - trap_S_StartLocalSound( cgs.media.countPrepareSound, CHAN_ANNOUNCER ); - } - - cg.warmup = warmup; -} - -/* -================ -CG_SetConfigValues - -Called on load to set the initial values from configure strings -================ -*/ -void CG_SetConfigValues( void ) { - const char *s; - - cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); - cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); - - cgs.aBuildPoints = atoi( CG_ConfigString( CS_ABPOINTS ) ); - cgs.hBuildPoints = atoi( CG_ConfigString( CS_HBPOINTS ) ); - - cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); - if( cgs.gametype == GT_CTF ) { - s = CG_ConfigString( CS_FLAGSTATUS ); - cgs.redflag = s[0] - '0'; - cgs.blueflag = s[1] - '0'; - } - cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); -} - - -/* -===================== -CG_ShaderStateChanged -===================== -*/ -void CG_ShaderStateChanged(void) { - char originalShader[MAX_QPATH]; - char newShader[MAX_QPATH]; - char timeOffset[16]; - const char *o; - char *n,*t; - - o = CG_ConfigString( CS_SHADERSTATE ); - while (o && *o) { - n = strstr(o, "="); - if (n && *n) { - strncpy(originalShader, o, n-o); - originalShader[n-o] = 0; - n++; - t = strstr(n, ":"); - if (t && *t) { - strncpy(newShader, n, t-n); - newShader[t-n] = 0; - } else { - break; - } - t++; - o = strstr(t, "@"); - if (o) { - strncpy(timeOffset, t, o-t); - timeOffset[o-t] = 0; - o++; - trap_R_RemapShader( originalShader, newShader, timeOffset ); - } - } else { - break; - } - } -} - - -/* -================ -CG_ConfigStringModified - -================ -*/ -static void CG_ConfigStringModified( void ) { - const char *str; - int num; - - num = atoi( CG_Argv( 1 ) ); - - // get the gamestate from the client system, which will have the - // new configstring already integrated - trap_GetGameState( &cgs.gameState ); - - // look up the individual string that was modified - str = CG_ConfigString( num ); - - // do something with it if necessary - if ( num == CS_MUSIC ) { - CG_StartMusic(); - } else if ( num == CS_SERVERINFO ) { - CG_ParseServerinfo(); - } else if ( num == CS_WARMUP ) { - CG_ParseWarmup(); - } else if ( num == CS_SCORES1 ) { - cgs.scores1 = atoi( str ); - } else if ( num == CS_SCORES2 ) { - cgs.scores2 = atoi( str ); - } else if ( num == CS_ABPOINTS ) { - cgs.aBuildPoints = atoi( str ); - } else if ( num == CS_HBPOINTS ) { - cgs.hBuildPoints = atoi( str ); - } else if ( num == CS_LEVEL_START_TIME ) { - cgs.levelStartTime = atoi( str ); - } else if ( num == CS_VOTE_TIME ) { - cgs.voteTime = atoi( str ); - cgs.voteModified = qtrue; - } else if ( num == CS_VOTE_YES ) { - cgs.voteYes = atoi( str ); - cgs.voteModified = qtrue; - } else if ( num == CS_VOTE_NO ) { - cgs.voteNo = atoi( str ); - cgs.voteModified = qtrue; - } else if ( num == CS_VOTE_STRING ) { - Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) ); - } else if ( num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1) { - cgs.teamVoteTime[num-CS_TEAMVOTE_TIME] = atoi( str ); - cgs.teamVoteModified[num-CS_TEAMVOTE_TIME] = qtrue; - } else if ( num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1) { - cgs.teamVoteYes[num-CS_TEAMVOTE_YES] = atoi( str ); - cgs.teamVoteModified[num-CS_TEAMVOTE_YES] = qtrue; - } else if ( num >= CS_TEAMVOTE_NO && num <= CS_TEAMVOTE_NO + 1) { - cgs.teamVoteNo[num-CS_TEAMVOTE_NO] = atoi( str ); - cgs.teamVoteModified[num-CS_TEAMVOTE_NO] = qtrue; - } else if ( num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1) { - Q_strncpyz( cgs.teamVoteString[num-CS_TEAMVOTE_STRING], str, sizeof( cgs.teamVoteString ) ); - } else if ( num == CS_INTERMISSION ) { - cg.intermissionStarted = atoi( str ); - } else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) { - cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( str ); - } else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_MODELS ) { - if ( str[0] != '*' ) { // player specific sounds don't register here - cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str, qfalse ); - } - } else if ( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS ) { - CG_NewClientInfo( num - CS_PLAYERS ); - CG_BuildSpectatorString(); - } else if ( num == CS_FLAGSTATUS ) { - if( cgs.gametype == GT_CTF ) { - // format is rb where its red/blue, 0 is at base, 1 is taken, 2 is dropped - cgs.redflag = str[0] - '0'; - cgs.blueflag = str[1] - '0'; - } - } - else if ( num == CS_SHADERSTATE ) { - CG_ShaderStateChanged(); - } - -} - - -/* -======================= -CG_AddToTeamChat - -======================= -*/ -static void CG_AddToTeamChat( const char *str ) { - int len; - char *p, *ls; - int lastcolor; - int chatHeight; - - if (cg_teamChatHeight.integer < TEAMCHAT_HEIGHT) { - chatHeight = cg_teamChatHeight.integer; - } else { - chatHeight = TEAMCHAT_HEIGHT; - } - - if (chatHeight <= 0 || cg_teamChatTime.integer <= 0) { - // team chat disabled, dump into normal chat - cgs.teamChatPos = cgs.teamLastChatPos = 0; - return; - } - - len = 0; - - p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight]; - *p = 0; - - lastcolor = '7'; - - ls = NULL; - while (*str) { - if (len > TEAMCHAT_WIDTH - 1) { - if (ls) { - str -= (p - ls); - str++; - p -= (p - ls); - } - *p = 0; - - cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time; - - cgs.teamChatPos++; - p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight]; - *p = 0; - *p++ = Q_COLOR_ESCAPE; - *p++ = lastcolor; - len = 0; - ls = NULL; - } - - if ( Q_IsColorString( str ) ) { - *p++ = *str++; - lastcolor = *str; - *p++ = *str++; - continue; - } - if (*str == ' ') { - ls = p; - } - *p++ = *str++; - len++; - } - *p = 0; - - cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time; - cgs.teamChatPos++; - - if (cgs.teamChatPos - cgs.teamLastChatPos > chatHeight) - cgs.teamLastChatPos = cgs.teamChatPos - chatHeight; -} - - - -/* -=============== -CG_MapRestart - -The server has issued a map_restart, so the next snapshot -is completely new and should not be interpolated to. - -A tournement restart will clear everything, but doesn't -require a reload of all the media -=============== -*/ -static void CG_MapRestart( void ) { - if ( cg_showmiss.integer ) { - CG_Printf( "CG_MapRestart\n" ); - } - - CG_InitLocalEntities(); - CG_InitMarkPolys(); - - // make sure the "3 frags left" warnings play again - cg.fraglimitWarnings = 0; - - cg.timelimitWarnings = 0; - - cg.intermissionStarted = qfalse; - - cgs.voteTime = 0; - - cg.mapRestart = qtrue; - - CG_StartMusic(); - - trap_S_ClearLoopingSounds(qtrue); - - // we really should clear more parts of cg here and stop sounds - - // play the "fight" sound if this is a restart without warmup - if ( cg.warmup == 0 /* && cgs.gametype == GT_TOURNAMENT */) { - trap_S_StartLocalSound( cgs.media.countFightSound, CHAN_ANNOUNCER ); - CG_CenterPrint( "FIGHT!", 120, GIANTCHAR_WIDTH*2 ); - } -} - -#define MAX_VOICEFILESIZE 16384 -#define MAX_VOICEFILES 8 -#define MAX_VOICECHATS 64 -#define MAX_VOICESOUNDS 64 -#define MAX_CHATSIZE 64 -#define MAX_HEADMODELS 64 - -typedef struct voiceChat_s -{ - char id[64]; - int numSounds; - sfxHandle_t sounds[MAX_VOICESOUNDS]; - char chats[MAX_VOICESOUNDS][MAX_CHATSIZE]; -} voiceChat_t; - -typedef struct voiceChatList_s -{ - char name[64]; - int gender; - int numVoiceChats; - voiceChat_t voiceChats[MAX_VOICECHATS]; -} voiceChatList_t; - -typedef struct headModelVoiceChat_s -{ - char headmodel[64]; - int voiceChatNum; -} headModelVoiceChat_t; - -voiceChatList_t voiceChatLists[MAX_VOICEFILES]; -headModelVoiceChat_t headModelVoiceChat[MAX_HEADMODELS]; - -/* -================= -CG_ParseVoiceChats -================= -*/ -int CG_ParseVoiceChats( const char *filename, voiceChatList_t *voiceChatList, int maxVoiceChats ) { - int len, i; - fileHandle_t f; - char buf[MAX_VOICEFILESIZE]; - char **p, *ptr; - char *token; - voiceChat_t *voiceChats; - qboolean compress; - - compress = qtrue; - if (cg_buildScript.integer) { - compress = qfalse; - } - - len = trap_FS_FOpenFile( filename, &f, FS_READ ); - if ( !f ) { - trap_Print( va( S_COLOR_RED "voice chat file not found: %s\n", filename ) ); - return qfalse; - } - if ( len >= MAX_VOICEFILESIZE ) { - trap_Print( va( S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i", filename, len, MAX_VOICEFILESIZE ) ); - trap_FS_FCloseFile( f ); - return qfalse; - } - - trap_FS_Read( buf, len, f ); - buf[len] = 0; - trap_FS_FCloseFile( f ); - - ptr = buf; - p = &ptr; - - Com_sprintf(voiceChatList->name, sizeof(voiceChatList->name), "%s", filename); - voiceChats = voiceChatList->voiceChats; - for ( i = 0; i < maxVoiceChats; i++ ) { - voiceChats[i].id[0] = 0; - } - token = COM_ParseExt(p, qtrue); - if (!token || token[0] == 0) { - return qtrue; - } - if (!Q_stricmp(token, "female")) { - voiceChatList->gender = GENDER_FEMALE; - } - else if (!Q_stricmp(token, "male")) { - voiceChatList->gender = GENDER_MALE; - } - else if (!Q_stricmp(token, "neuter")) { - voiceChatList->gender = GENDER_NEUTER; - } - else { - trap_Print( va( S_COLOR_RED "expected gender not found in voice chat file: %s\n", filename ) ); - return qfalse; - } - - voiceChatList->numVoiceChats = 0; - while ( 1 ) { - token = COM_ParseExt(p, qtrue); - if (!token || token[0] == 0) { - return qtrue; - } - Com_sprintf(voiceChats[voiceChatList->numVoiceChats].id, sizeof( voiceChats[voiceChatList->numVoiceChats].id ), "%s", token); - token = COM_ParseExt(p, qtrue); - if (Q_stricmp(token, "{")) { - trap_Print( va( S_COLOR_RED "expected { found %s in voice chat file: %s\n", token, filename ) ); - return qfalse; - } - voiceChats[voiceChatList->numVoiceChats].numSounds = 0; - while(1) { - token = COM_ParseExt(p, qtrue); - if (!token || token[0] == 0) { - return qtrue; - } - if (!Q_stricmp(token, "}")) - break; - voiceChats[voiceChatList->numVoiceChats].sounds[voiceChats[voiceChatList->numVoiceChats].numSounds] = - trap_S_RegisterSound( token , compress ); - token = COM_ParseExt(p, qtrue); - if (!token || token[0] == 0) { - return qtrue; - } - Com_sprintf(voiceChats[voiceChatList->numVoiceChats].chats[ - voiceChats[voiceChatList->numVoiceChats].numSounds], MAX_CHATSIZE, "%s", token); - voiceChats[voiceChatList->numVoiceChats].numSounds++; - if (voiceChats[voiceChatList->numVoiceChats].numSounds >= MAX_VOICESOUNDS) - break; - } - voiceChatList->numVoiceChats++; - if (voiceChatList->numVoiceChats >= maxVoiceChats) - return qtrue; - } - return qtrue; -} - -/* -================= -CG_LoadVoiceChats -================= -*/ -void CG_LoadVoiceChats( void ) { - int size; - - size = trap_MemoryRemaining(); - CG_ParseVoiceChats( "scripts/female1.voice", &voiceChatLists[0], MAX_VOICECHATS ); - CG_ParseVoiceChats( "scripts/female2.voice", &voiceChatLists[1], MAX_VOICECHATS ); - CG_ParseVoiceChats( "scripts/female3.voice", &voiceChatLists[2], MAX_VOICECHATS ); - CG_ParseVoiceChats( "scripts/male1.voice", &voiceChatLists[3], MAX_VOICECHATS ); - CG_ParseVoiceChats( "scripts/male2.voice", &voiceChatLists[4], MAX_VOICECHATS ); - CG_ParseVoiceChats( "scripts/male3.voice", &voiceChatLists[5], MAX_VOICECHATS ); - CG_ParseVoiceChats( "scripts/male4.voice", &voiceChatLists[6], MAX_VOICECHATS ); - CG_ParseVoiceChats( "scripts/male5.voice", &voiceChatLists[7], MAX_VOICECHATS ); - CG_Printf("voice chat memory size = %d\n", size - trap_MemoryRemaining()); -} - -/* -================= -CG_HeadModelVoiceChats -================= -*/ -int CG_HeadModelVoiceChats( char *filename ) { - int len, i; - fileHandle_t f; - char buf[MAX_VOICEFILESIZE]; - char **p, *ptr; - char *token; - - len = trap_FS_FOpenFile( filename, &f, FS_READ ); - if ( !f ) { - trap_Print( va( "voice chat file not found: %s\n", filename ) ); - return -1; - } - if ( len >= MAX_VOICEFILESIZE ) { - trap_Print( va( S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i", filename, len, MAX_VOICEFILESIZE ) ); - trap_FS_FCloseFile( f ); - return -1; - } - - trap_FS_Read( buf, len, f ); - buf[len] = 0; - trap_FS_FCloseFile( f ); - - ptr = buf; - p = &ptr; - - token = COM_ParseExt(p, qtrue); - if (!token || token[0] == 0) { - return -1; - } - - for ( i = 0; i < MAX_VOICEFILES; i++ ) { - if ( !Q_stricmp(token, voiceChatLists[i].name) ) { - return i; - } - } - - //FIXME: maybe try to load the .voice file which name is stored in token? - - return -1; -} - -/* -================= -CG_GetVoiceChat -================= -*/ -int CG_GetVoiceChat( voiceChatList_t *voiceChatList, const char *id, sfxHandle_t *snd, char **chat) { - int i, rnd; - - for ( i = 0; i < voiceChatList->numVoiceChats; i++ ) { - if ( !Q_stricmp( id, voiceChatList->voiceChats[i].id ) ) { - rnd = random() * voiceChatList->voiceChats[i].numSounds; - *snd = voiceChatList->voiceChats[i].sounds[rnd]; - *chat = voiceChatList->voiceChats[i].chats[rnd]; - return qtrue; - } - } - return qfalse; -} - -/* -================= -CG_VoiceChatListForClient -================= -*/ -voiceChatList_t *CG_VoiceChatListForClient( int clientNum ) { - clientInfo_t *ci; - int voiceChatNum, i, j, k, gender; - char filename[128], *headModelName; - - if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) { - clientNum = 0; - } - ci = &cgs.clientinfo[ clientNum ]; - - headModelName = ci->headModelName; - if (headModelName[0] == '*') - headModelName++; - // find the voice file for the head model the client uses - for ( i = 0; i < MAX_HEADMODELS; i++ ) { - if (!Q_stricmp(headModelVoiceChat[i].headmodel, headModelName)) { - break; - } - } - if (i < MAX_HEADMODELS) { - return &voiceChatLists[headModelVoiceChat[i].voiceChatNum]; - } - // find a <headmodelname>.vc file - for ( i = 0; i < MAX_HEADMODELS; i++ ) { - if (!strlen(headModelVoiceChat[i].headmodel)) { - Com_sprintf(filename, sizeof(filename), "scripts/%s.vc", headModelName); - voiceChatNum = CG_HeadModelVoiceChats(filename); - if (voiceChatNum == -1) - break; - Com_sprintf(headModelVoiceChat[i].headmodel, sizeof ( headModelVoiceChat[i].headmodel ), - "%s", headModelName); - headModelVoiceChat[i].voiceChatNum = voiceChatNum; - return &voiceChatLists[headModelVoiceChat[i].voiceChatNum]; - } - } - gender = ci->gender; - for (k = 0; k < 2; k++) { - // just pick the first with the right gender - for ( i = 0; i < MAX_VOICEFILES; i++ ) { - if (strlen(voiceChatLists[i].name)) { - if (voiceChatLists[i].gender == gender) { - // store this head model with voice chat for future reference - for ( j = 0; j < MAX_HEADMODELS; j++ ) { - if (!strlen(headModelVoiceChat[j].headmodel)) { - Com_sprintf(headModelVoiceChat[j].headmodel, sizeof ( headModelVoiceChat[j].headmodel ), - "%s", headModelName); - headModelVoiceChat[j].voiceChatNum = i; - break; - } - } - return &voiceChatLists[i]; - } - } - } - // fall back to male gender because we don't have neuter in the mission pack - if (gender == GENDER_MALE) - break; - gender = GENDER_MALE; - } - // store this head model with voice chat for future reference - for ( j = 0; j < MAX_HEADMODELS; j++ ) { - if (!strlen(headModelVoiceChat[j].headmodel)) { - Com_sprintf(headModelVoiceChat[j].headmodel, sizeof ( headModelVoiceChat[j].headmodel ), - "%s", headModelName); - headModelVoiceChat[j].voiceChatNum = 0; - break; - } - } - // just return the first voice chat list - return &voiceChatLists[0]; -} - -#define MAX_VOICECHATBUFFER 32 - -typedef struct bufferedVoiceChat_s -{ - int clientNum; - sfxHandle_t snd; - int voiceOnly; - char cmd[MAX_SAY_TEXT]; - char message[MAX_SAY_TEXT]; -} bufferedVoiceChat_t; - -bufferedVoiceChat_t voiceChatBuffer[MAX_VOICECHATBUFFER]; -int voiceChatBufferIn, voiceChatBufferOut; -int voiceChatTime; - -/* -================= -CG_PlayVoiceChat -================= -*/ -void CG_PlayVoiceChat( bufferedVoiceChat_t *vchat ) { - // if we are going into the intermission, don't start any voices - if ( cg.intermissionStarted ) { - return; - } - - if ( !cg_noVoiceChats.integer ) { - trap_S_StartLocalSound( vchat->snd, CHAN_VOICE); - } - if (!vchat->voiceOnly && !cg_noVoiceText.integer) { - CG_AddToTeamChat( vchat->message ); - CG_Printf( "%s\n", vchat->message ); - } - voiceChatBuffer[voiceChatBufferOut].snd = 0; -} - -/* -===================== -CG_PlayBufferedVoieChats -===================== -*/ -void CG_PlayBufferedVoiceChats( void ) { - if ( voiceChatTime < cg.time ) { - if (voiceChatBufferOut != voiceChatBufferIn && voiceChatBuffer[voiceChatBufferOut].snd) { - // - CG_PlayVoiceChat(&voiceChatBuffer[voiceChatBufferOut]); - // - voiceChatBufferOut = (voiceChatBufferOut + 1) % MAX_VOICECHATBUFFER; - voiceChatTime = cg.time + 1000; - } - } -} - -/* -===================== -CG_AddBufferedVoiceChat -===================== -*/ -void CG_AddBufferedVoiceChat( bufferedVoiceChat_t *vchat ) { - // if we are going into the intermission, don't start any voices - if ( cg.intermissionStarted ) { - return; - } - - memcpy(&voiceChatBuffer[voiceChatBufferIn], vchat, sizeof(bufferedVoiceChat_t)); - voiceChatBufferIn = (voiceChatBufferIn + 1) % MAX_VOICECHATBUFFER; - if (voiceChatBufferIn == voiceChatBufferOut) { - CG_PlayVoiceChat( &voiceChatBuffer[voiceChatBufferOut] ); - voiceChatBufferOut++; - } -} - -/* -================= -CG_VoiceChatLocal -================= -*/ -void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd ) { - char *chat; - voiceChatList_t *voiceChatList; - clientInfo_t *ci; - sfxHandle_t snd; - bufferedVoiceChat_t vchat; - - // if we are going into the intermission, don't start any voices - if ( cg.intermissionStarted ) { - return; - } - - if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) { - clientNum = 0; - } - ci = &cgs.clientinfo[ clientNum ]; - - cgs.currentVoiceClient = clientNum; - - voiceChatList = CG_VoiceChatListForClient( clientNum ); - - if ( CG_GetVoiceChat( voiceChatList, cmd, &snd, &chat ) ) { - // - if ( mode == SAY_TEAM || !cg_teamChatsOnly.integer ) { - vchat.clientNum = clientNum; - vchat.snd = snd; - vchat.voiceOnly = voiceOnly; - Q_strncpyz(vchat.cmd, cmd, sizeof(vchat.cmd)); - if ( mode == SAY_TELL ) { - Com_sprintf(vchat.message, sizeof(vchat.message), "[%s]: %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat); - } - else if ( mode == SAY_TEAM ) { - Com_sprintf(vchat.message, sizeof(vchat.message), "(%s): %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat); - } - else { - Com_sprintf(vchat.message, sizeof(vchat.message), "%s: %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat); - } - CG_AddBufferedVoiceChat(&vchat); - } - } -} - -/* -================= -CG_VoiceChat -================= -*/ -void CG_VoiceChat( int mode ) { - const char *cmd; - int clientNum, color; - qboolean voiceOnly; - - voiceOnly = atoi(CG_Argv(1)); - clientNum = atoi(CG_Argv(2)); - color = atoi(CG_Argv(3)); - cmd = CG_Argv(4); - - if (cg_noTaunt.integer != 0) { - /*if (!strcmp(cmd, VOICECHAT_KILLINSULT) || !strcmp(cmd, VOICECHAT_TAUNT) || \ - !strcmp(cmd, VOICECHAT_DEATHINSULT) || !strcmp(cmd, VOICECHAT_KILLGAUNTLET) || \ - !strcmp(cmd, VOICECHAT_PRAISE)) { - return; - }*/ - } - - CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd ); -} - -/* -================= -CG_RemoveChatEscapeChar -================= -*/ -static void CG_RemoveChatEscapeChar( char *text ) { - int i, l; - - l = 0; - for ( i = 0; text[i]; i++ ) { - if (text[i] == '\x19') - continue; - text[l++] = text[i]; - } - text[l] = '\0'; -} - -/* -================= -CG_ServerCommand - -The string has been tokenized and can be retrieved with -Cmd_Argc() / Cmd_Argv() -================= -*/ -static void CG_ServerCommand( void ) { - const char *cmd; - char text[MAX_SAY_TEXT]; - - cmd = CG_Argv(0); - - if ( !cmd[0] ) { - // server claimed the command - return; - } - - if ( !strcmp( cmd, "cp" ) ) { - CG_CenterPrint( CG_Argv(1), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH ); - return; - } - - if ( !strcmp( cmd, "cs" ) ) { - CG_ConfigStringModified(); - return; - } - - if ( !strcmp( cmd, "print" ) ) { - CG_Printf( "%s", CG_Argv(1) ); - return; - } - - if ( !strcmp( cmd, "chat" ) ) { - if ( !cg_teamChatsOnly.integer ) { - trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); - Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); - CG_RemoveChatEscapeChar( text ); - CG_Printf( "%s\n", text ); - } - return; - } - - if ( !strcmp( cmd, "tchat" ) ) { - trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); - Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); - CG_RemoveChatEscapeChar( text ); - CG_AddToTeamChat( text ); - CG_Printf( "%s\n", text ); - return; - } - if ( !strcmp( cmd, "vchat" ) ) { - CG_VoiceChat( SAY_ALL ); - return; - } - - if ( !strcmp( cmd, "vtchat" ) ) { - CG_VoiceChat( SAY_TEAM ); - return; - } - - if ( !strcmp( cmd, "vtell" ) ) { - CG_VoiceChat( SAY_TELL ); - return; - } - - if ( !strcmp( cmd, "scores" ) ) { - CG_ParseScores(); - return; - } - - if ( !strcmp( cmd, "tinfo" ) ) { - CG_ParseTeamInfo(); - return; - } - - if ( !strcmp( cmd, "map_restart" ) ) { - CG_MapRestart(); - return; - } - - if ( Q_stricmp (cmd, "remapShader") == 0 ) { - if (trap_Argc() == 4) { - trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3)); - } - } - - // loaddeferred can be both a servercmd and a consolecmd - if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo - CG_LoadDeferredPlayers(); - return; - } - - // clientLevelShot is sent before taking a special screenshot for - // the menu system during development - if ( !strcmp( cmd, "clientLevelShot" ) ) { - cg.levelShot = qtrue; - return; - } - - CG_Printf( "Unknown client game command: %s\n", cmd ); -} - - -/* -==================== -CG_ExecuteNewServerCommands - -Execute all of the server commands that were received along -with this this snapshot. -==================== -*/ -void CG_ExecuteNewServerCommands( int latestSequence ) { - while ( cgs.serverCommandSequence < latestSequence ) { - if ( trap_GetServerCommand( ++cgs.serverCommandSequence ) ) { - CG_ServerCommand(); - } - } -} |