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-rw-r--r--src/cgame/cg_snapshot.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/cgame/cg_snapshot.c b/src/cgame/cg_snapshot.c
index 0e8103fb..4a5722ae 100644
--- a/src/cgame/cg_snapshot.c
+++ b/src/cgame/cg_snapshot.c
@@ -34,7 +34,7 @@ static void CG_ResetEntity( centity_t *cent )
VectorCopy( cent->currentState.origin, cent->lerpOrigin );
VectorCopy( cent->currentState.angles, cent->lerpAngles );
-
+
if( cent->currentState.eType == ET_PLAYER )
CG_ResetPlayerEntity( cent );
}
@@ -68,7 +68,7 @@ static void CG_TransitionEntity( centity_t *cent )
CG_SetInitialSnapshot
This will only happen on the very first snapshot, or
-on tourney restarts. All other times will use
+on tourney restarts. All other times will use
CG_TransitionSnapshot instead.
FIXME: Also called by map_restart?
@@ -154,7 +154,7 @@ static void CG_TransitionSnapshot( void )
{
cent = &cg_entities[ cg.snap->entities[ i ].number ];
CG_TransitionEntity( cent );
-
+
// remember time of snapshot this entity was last updated in
cent->snapShotTime = cg.snap->serverTime;
}
@@ -253,7 +253,7 @@ static snapshot_t *CG_ReadNextSnapshot( void )
if( cg.latestSnapshotNum > cgs.processedSnapshotNum + 1000 )
{
- CG_Printf( "WARNING: CG_ReadNextSnapshot: way out of range, %i > %i",
+ CG_Printf( "WARNING: CG_ReadNextSnapshot: way out of range, %i > %i",
cg.latestSnapshotNum, cgs.processedSnapshotNum );
}
@@ -274,7 +274,7 @@ static snapshot_t *CG_ReadNextSnapshot( void )
{
//continue;
}
-
+
// if it succeeded, return
if( r )
{
@@ -325,7 +325,7 @@ void CG_ProcessSnapshots( void )
// see what the latest snapshot the client system has is
trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime );
-
+
if( n != cg.latestSnapshotNum )
{
if( n < cg.latestSnapshotNum )
@@ -333,7 +333,7 @@ void CG_ProcessSnapshots( void )
// this should never happen
CG_Error( "CG_ProcessSnapshots: n < cg.latestSnapshotNum" );
}
-
+
cg.latestSnapshotNum = n;
}
@@ -343,7 +343,7 @@ void CG_ProcessSnapshots( void )
while( !cg.snap )
{
snap = CG_ReadNextSnapshot( );
-
+
if( !snap )
{
// we can't continue until we get a snapshot
@@ -395,7 +395,7 @@ void CG_ProcessSnapshots( void )
// this can happen right after a vid_restart
cg.time = cg.snap->serverTime;
}
-
+
if( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time )
CG_Error( "CG_ProcessSnapshots: cg.nextSnap->serverTime <= cg.time" );
}