diff options
Diffstat (limited to 'src/cgame/cg_syscalls.c')
-rw-r--r-- | src/cgame/cg_syscalls.c | 396 |
1 files changed, 0 insertions, 396 deletions
diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c deleted file mode 100644 index 3e2e05fa..00000000 --- a/src/cgame/cg_syscalls.c +++ /dev/null @@ -1,396 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// cg_syscalls.c -- this file is only included when building a dll -// cg_syscalls.asm is included instead when building a qvm - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2, or (at your option) - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the GPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - -#include "cg_local.h" - -static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1; - - -void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) { - syscall = syscallptr; -} - - -int PASSFLOAT( float x ) { - float floatTemp; - floatTemp = x; - return *(int *)&floatTemp; -} - -void trap_Print( const char *fmt ) { - syscall( CG_PRINT, fmt ); -} - -void trap_Error( const char *fmt ) { - syscall( CG_ERROR, fmt ); -} - -int trap_Milliseconds( void ) { - return syscall( CG_MILLISECONDS ); -} - -void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ) { - syscall( CG_CVAR_REGISTER, vmCvar, varName, defaultValue, flags ); -} - -void trap_Cvar_Update( vmCvar_t *vmCvar ) { - syscall( CG_CVAR_UPDATE, vmCvar ); -} - -void trap_Cvar_Set( const char *var_name, const char *value ) { - syscall( CG_CVAR_SET, var_name, value ); -} - -void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { - syscall( CG_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize ); -} - -int trap_Argc( void ) { - return syscall( CG_ARGC ); -} - -void trap_Argv( int n, char *buffer, int bufferLength ) { - syscall( CG_ARGV, n, buffer, bufferLength ); -} - -void trap_Args( char *buffer, int bufferLength ) { - syscall( CG_ARGS, buffer, bufferLength ); -} - -int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) { - return syscall( CG_FS_FOPENFILE, qpath, f, mode ); -} - -void trap_FS_Read( void *buffer, int len, fileHandle_t f ) { - syscall( CG_FS_READ, buffer, len, f ); -} - -void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) { - syscall( CG_FS_WRITE, buffer, len, f ); -} - -void trap_FS_FCloseFile( fileHandle_t f ) { - syscall( CG_FS_FCLOSEFILE, f ); -} - -void trap_SendConsoleCommand( const char *text ) { - syscall( CG_SENDCONSOLECOMMAND, text ); -} - -void trap_AddCommand( const char *cmdName ) { - syscall( CG_ADDCOMMAND, cmdName ); -} - -void trap_RemoveCommand( const char *cmdName ) { - syscall( CG_REMOVECOMMAND, cmdName ); -} - -void trap_SendClientCommand( const char *s ) { - syscall( CG_SENDCLIENTCOMMAND, s ); -} - -void trap_UpdateScreen( void ) { - syscall( CG_UPDATESCREEN ); -} - -void trap_CM_LoadMap( const char *mapname ) { - syscall( CG_CM_LOADMAP, mapname ); -} - -int trap_CM_NumInlineModels( void ) { - return syscall( CG_CM_NUMINLINEMODELS ); -} - -clipHandle_t trap_CM_InlineModel( int index ) { - return syscall( CG_CM_INLINEMODEL, index ); -} - -clipHandle_t trap_CM_TempBoxModel( const vec3_t mins, const vec3_t maxs ) { - return syscall( CG_CM_TEMPBOXMODEL, mins, maxs ); -} - -int trap_CM_PointContents( const vec3_t p, clipHandle_t model ) { - return syscall( CG_CM_POINTCONTENTS, p, model ); -} - -int trap_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles ) { - return syscall( CG_CM_TRANSFORMEDPOINTCONTENTS, p, model, origin, angles ); -} - -void trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end, - const vec3_t mins, const vec3_t maxs, - clipHandle_t model, int brushmask ) { - syscall( CG_CM_BOXTRACE, results, start, end, mins, maxs, model, brushmask ); -} - -void trap_CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end, - const vec3_t mins, const vec3_t maxs, - clipHandle_t model, int brushmask, - const vec3_t origin, const vec3_t angles ) { - syscall( CG_CM_TRANSFORMEDBOXTRACE, results, start, end, mins, maxs, model, brushmask, origin, angles ); -} - -int trap_CM_MarkFragments( int numPoints, const vec3_t *points, - const vec3_t projection, - int maxPoints, vec3_t pointBuffer, - int maxFragments, markFragment_t *fragmentBuffer ) { - return syscall( CG_CM_MARKFRAGMENTS, numPoints, points, projection, maxPoints, pointBuffer, maxFragments, fragmentBuffer ); -} - -void trap_S_StartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx ) { - syscall( CG_S_STARTSOUND, origin, entityNum, entchannel, sfx ); -} - -void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) { - syscall( CG_S_STARTLOCALSOUND, sfx, channelNum ); -} - -void trap_S_ClearLoopingSounds( qboolean killall ) { - syscall( CG_S_CLEARLOOPINGSOUNDS, killall ); -} - -void trap_S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) { - syscall( CG_S_ADDLOOPINGSOUND, entityNum, origin, velocity, sfx ); -} - -void trap_S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) { - syscall( CG_S_ADDREALLOOPINGSOUND, entityNum, origin, velocity, sfx ); -} - -void trap_S_StopLoopingSound( int entityNum ) { - syscall( CG_S_STOPLOOPINGSOUND, entityNum ); -} - -void trap_S_UpdateEntityPosition( int entityNum, const vec3_t origin ) { - syscall( CG_S_UPDATEENTITYPOSITION, entityNum, origin ); -} - -void trap_S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ) { - syscall( CG_S_RESPATIALIZE, entityNum, origin, axis, inwater ); -} - -sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) { - return syscall( CG_S_REGISTERSOUND, sample, compressed ); -} - -void trap_S_StartBackgroundTrack( const char *intro, const char *loop ) { - syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop ); -} - -void trap_R_LoadWorldMap( const char *mapname ) { - syscall( CG_R_LOADWORLDMAP, mapname ); -} - -qhandle_t trap_R_RegisterModel( const char *name ) { - return syscall( CG_R_REGISTERMODEL, name ); -} - -qhandle_t trap_R_RegisterSkin( const char *name ) { - return syscall( CG_R_REGISTERSKIN, name ); -} - -qhandle_t trap_R_RegisterShader( const char *name ) { - return syscall( CG_R_REGISTERSHADER, name ); -} - -qhandle_t trap_R_RegisterShaderNoMip( const char *name ) { - return syscall( CG_R_REGISTERSHADERNOMIP, name ); -} - -void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { - syscall(CG_R_REGISTERFONT, fontName, pointSize, font ); -} - -void trap_R_ClearScene( void ) { - syscall( CG_R_CLEARSCENE ); -} - -void trap_R_AddRefEntityToScene( const refEntity_t *re ) { - syscall( CG_R_ADDREFENTITYTOSCENE, re ); -} - -void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) { - syscall( CG_R_ADDPOLYTOSCENE, hShader, numVerts, verts ); -} - -int trap_R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) { - return syscall( CG_R_LIGHTFORPOINT, point, ambientLight, directedLight, lightDir ); -} - -void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { - syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) ); -} - -void trap_R_RenderScene( const refdef_t *fd ) { - syscall( CG_R_RENDERSCENE, fd ); -} - -void trap_R_SetColor( const float *rgba ) { - syscall( CG_R_SETCOLOR, rgba ); -} - -void trap_R_DrawStretchPic( float x, float y, float w, float h, - float s1, float t1, float s2, float t2, qhandle_t hShader ) { - syscall( CG_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader ); -} - -void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) { - syscall( CG_R_MODELBOUNDS, model, mins, maxs ); -} - -int trap_R_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, - float frac, const char *tagName ) { - return syscall( CG_R_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName ); -} - -void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { - syscall( CG_R_REMAP_SHADER, oldShader, newShader, timeOffset ); -} - -void trap_GetGlconfig( glconfig_t *glconfig ) { - syscall( CG_GETGLCONFIG, glconfig ); -} - -void trap_GetGameState( gameState_t *gamestate ) { - syscall( CG_GETGAMESTATE, gamestate ); -} - -void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { - syscall( CG_GETCURRENTSNAPSHOTNUMBER, snapshotNumber, serverTime ); -} - -qboolean trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) { - return syscall( CG_GETSNAPSHOT, snapshotNumber, snapshot ); -} - -qboolean trap_GetServerCommand( int serverCommandNumber ) { - return syscall( CG_GETSERVERCOMMAND, serverCommandNumber ); -} - -int trap_GetCurrentCmdNumber( void ) { - return syscall( CG_GETCURRENTCMDNUMBER ); -} - -qboolean trap_GetUserCmd( int cmdNumber, usercmd_t *ucmd ) { - return syscall( CG_GETUSERCMD, cmdNumber, ucmd ); -} - -void trap_SetUserCmdValue( int stateValue, float sensitivityScale ) { - syscall( CG_SETUSERCMDVALUE, stateValue, PASSFLOAT(sensitivityScale) ); -} - -void testPrintInt( char *string, int i ) { - syscall( CG_TESTPRINTINT, string, i ); -} - -void testPrintFloat( char *string, float f ) { - syscall( CG_TESTPRINTFLOAT, string, PASSFLOAT(f) ); -} - -int trap_MemoryRemaining( void ) { - return syscall( CG_MEMORY_REMAINING ); -} - -qboolean trap_Key_IsDown( int keynum ) { - return syscall( CG_KEY_ISDOWN, keynum ); -} - -int trap_Key_GetCatcher( void ) { - return syscall( CG_KEY_GETCATCHER ); -} - -void trap_Key_SetCatcher( int catcher ) { - syscall( CG_KEY_SETCATCHER, catcher ); -} - -int trap_Key_GetKey( const char *binding ) { - return syscall( CG_KEY_GETKEY, binding ); -} - -int trap_PC_AddGlobalDefine( char *define ) { - return syscall( CG_PC_ADD_GLOBAL_DEFINE, define ); -} - -int trap_PC_LoadSource( const char *filename ) { - return syscall( CG_PC_LOAD_SOURCE, filename ); -} - -int trap_PC_FreeSource( int handle ) { - return syscall( CG_PC_FREE_SOURCE, handle ); -} - -int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) { - return syscall( CG_PC_READ_TOKEN, handle, pc_token ); -} - -int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) { - return syscall( CG_PC_SOURCE_FILE_AND_LINE, handle, filename, line ); -} - -void trap_S_StopBackgroundTrack( void ) { - syscall( CG_S_STOPBACKGROUNDTRACK ); -} - -int trap_RealTime(qtime_t *qtime) { - return syscall( CG_REAL_TIME, qtime ); -} - -void trap_SnapVector( float *v ) { - syscall( CG_SNAPVECTOR, v ); -} - -// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate) -int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) { - return syscall(CG_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits); -} - -// stops playing the cinematic and ends it. should always return FMV_EOF -// cinematics must be stopped in reverse order of when they are started -e_status trap_CIN_StopCinematic(int handle) { - return syscall(CG_CIN_STOPCINEMATIC, handle); -} - - -// will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached. -e_status trap_CIN_RunCinematic (int handle) { - return syscall(CG_CIN_RUNCINEMATIC, handle); -} - - -// draws the current frame -void trap_CIN_DrawCinematic (int handle) { - syscall(CG_CIN_DRAWCINEMATIC, handle); -} - - -// allows you to resize the animation dynamically -void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) { - syscall(CG_CIN_SETEXTENTS, handle, x, y, w, h); -} - |