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Diffstat (limited to 'src/cgame/cg_view.c')
-rw-r--r--src/cgame/cg_view.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index 5460938f..c60695b0 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -546,7 +546,7 @@ static void CG_StepOffset( void )
#define PCLOUD_ROLL_AMPLITUDE 25.0f
#define PCLOUD_ROLL_FREQUENCY 0.4f
#define PCLOUD_ZOOM_AMPLITUDE 15
-#define PCLOUD_ZOOM_FREQUENCY 0.7f
+#define PCLOUD_ZOOM_FREQUENCY 0.625f // 2.5s / 4
#define PCLOUD_DISORIENT_DURATION 2500
@@ -765,8 +765,10 @@ void CG_OffsetFirstPersonView( void )
BG_PlayerPoisonCloudTime( &cg.predictedPlayerState );
if( scale < 0.0f )
scale = 0.0f;
- fraction = sin( cg.time / 500.0f * M_PI * PCLOUD_ROLL_FREQUENCY ) * scale;
- pitchFraction = sin( cg.time / 200.0f * M_PI * PCLOUD_ROLL_FREQUENCY ) *
+
+ fraction = sin( ( cg.time - cg.poisonedTime ) / 500.0f * M_PI * PCLOUD_ROLL_FREQUENCY ) *
+ scale;
+ pitchFraction = sin( ( cg.time - cg.poisonedTime ) / 200.0f * M_PI * PCLOUD_ROLL_FREQUENCY ) *
scale;
angles[ ROLL ] += fraction * PCLOUD_ROLL_AMPLITUDE;
@@ -991,7 +993,7 @@ static int CG_CalcFov( void )
float scale = 1.0f - (float)( cg.time - cg.poisonedTime ) /
BG_PlayerPoisonCloudTime( &cg.predictedPlayerState );
- phase = cg.time / 1000.0 * PCLOUD_ZOOM_FREQUENCY * M_PI * 2;
+ phase = ( cg.time - cg.poisonedTime ) / 1000.0 * PCLOUD_ZOOM_FREQUENCY * M_PI * 2;
v = PCLOUD_ZOOM_AMPLITUDE * sin( phase ) * scale;
fov_x += v;
fov_y += v;