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-rw-r--r--src/cgame/cg_weapons.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 6eab6c7c..777271c3 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -561,7 +561,7 @@ void CG_RegisterWeapon( int weaponNum ) {
case WP_FLAMER:
weaponInfo->missileSound = trap_S_RegisterSound( "sound/weapons/plasma/lasfly.wav", qfalse );
MAKERGB( weaponInfo->flashDlightColor, 0.25, 0.1, 0 );
- weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/railgun/railgf1a.wav", qfalse );
+ //weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/railgun/railgf1a.wav", qfalse );
cgs.media.flameExplShader = trap_R_RegisterShader( "rocketExplosion" );
break;