diff options
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r-- | src/cgame/cg_weapons.c | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 5a6fc802..ca8a2fb3 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1639,15 +1639,8 @@ void CG_MissileHitWall( weapon_t weaponNum, weaponMode_t weaponMode, int clientN //create impact particle system if( ps ) { - vec3_t origin2; - particleSystem_t *partSystem = CG_SpawnNewParticleSystem( ps ); - - //move the origin out from the wall a bit - //so particles don't collide with it immediately - VectorMA( origin, 10.0f, dir, origin2 ); - CG_SetParticleSystemOrigin( partSystem, origin2 ); - + CG_SetParticleSystemOrigin( partSystem, origin ); CG_SetParticleSystemNormal( partSystem, dir ); CG_AttachParticleSystemToOrigin( partSystem ); } |