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-rw-r--r--src/cgame/cg_weapons.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 1b9f7599..aeab2db3 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1120,17 +1120,6 @@ void CG_AddViewWeapon( playerState_t *ps )
VectorMA( hand.origin, random( ) * fraction, cg.refdef.viewaxis[ 1 ], hand.origin );
}
- if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_KNOCKEDOVER )
- {
- vec3_t weaponRumble;
-
- VectorCopy( cg.rumbleVector, weaponRumble );
- VectorInverse( weaponRumble );
- VectorScale( weaponRumble, 0.1f, weaponRumble );
-
- VectorAdd( hand.origin, weaponRumble, hand.origin );
- }
-
AnglesToAxis( angles, hand.axis );
// map torso animations to weapon animations