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Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r-- | src/cgame/cg_weapons.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index ceb0c3b1..b6b2b3a3 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -906,7 +906,7 @@ static void CG_CalculateWeaponPosition( vec3_t origin, vec3_t angles ) } // drop the weapon when landing - if( weapon->noDrift ) + if( !weapon->noDrift ) { delta = cg.time - cg.landTime; if( delta < LAND_DEFLECT_TIME ) |