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authorTim Angus <tim@ngus.net>2009-10-03 12:58:00 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:22 +0000
commita80cf6c2a7a784b1dc5db99d26f41b75210d3bb0 (patch)
tree5f07e7a6b85068ecf18a2517b618f3e0f089ec68 /src/cgame/cg_weapons.c
parent632a203ac6fd8f708d951e3179409220887b8cf9 (diff)
* Fix negated condition introduced in r1060 (DevHC)
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r--src/cgame/cg_weapons.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index ceb0c3b1..b6b2b3a3 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -906,7 +906,7 @@ static void CG_CalculateWeaponPosition( vec3_t origin, vec3_t angles )
}
// drop the weapon when landing
- if( weapon->noDrift )
+ if( !weapon->noDrift )
{
delta = cg.time - cg.landTime;
if( delta < LAND_DEFLECT_TIME )