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-rw-r--r--src/cgame/cg_weapons.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index ceb0c3b1..b6b2b3a3 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -906,7 +906,7 @@ static void CG_CalculateWeaponPosition( vec3_t origin, vec3_t angles )
}
// drop the weapon when landing
- if( weapon->noDrift )
+ if( !weapon->noDrift )
{
delta = cg.time - cg.landTime;
if( delta < LAND_DEFLECT_TIME )