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Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r--src/cgame/cg_weapons.c28
1 files changed, 24 insertions, 4 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 49c9e284..9fd6f04e 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1004,7 +1004,12 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
firing = qfalse;
weapon = &cg_weapons[ weaponNum ];
- assert( weapon->registered );
+ if( !weapon->registered )
+ {
+ Com_Printf( S_COLOR_YELLOW "WARNING: CG_AddPlayerWeapon: weapon %d (%s) "
+ "is not registered\n", weaponNum, BG_Weapon( weaponNum )->name );
+ return;
+ }
// add the weapon
Com_Memset( &gun, 0, sizeof( gun ) );
@@ -1227,7 +1232,12 @@ void CG_AddViewWeapon( playerState_t *ps )
weaponMode = WPM_PRIMARY;
wi = &cg_weapons[ weapon ];
- assert( wi->registered );
+ if( !wi->registered )
+ {
+ Com_Printf( S_COLOR_YELLOW "WARNING: CG_AddViewWeapon: weapon %d (%s) "
+ "is not registered\n", weapon, BG_Weapon( weapon )->name );
+ return;
+ }
cent = &cg.predictedPlayerEntity; // &cg_entities[cg.snap->ps.clientNum];
if( ps->persistant[PERS_SPECSTATE] != SPECTATOR_NOT )
@@ -1427,7 +1437,12 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color )
if( i == cg.weaponSelect )
selectedItem = numItems;
- assert( cg_weapons[ i ].registered );
+ if( !cg_weapons[ i ].registered )
+ {
+ Com_Printf( S_COLOR_YELLOW "WARNING: CG_DrawItemSelect: weapon %d (%s) "
+ "is not registered\n", i, BG_Weapon( i )->name );
+ continue;
+ }
items[ numItems ] = i;
numItems++;
}
@@ -1444,7 +1459,12 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color )
if( i == cg.weaponSelect - 32 )
selectedItem = numItems;
- assert( cg_upgrades[ i ].registered );
+ if( !cg_upgrades[ i ].registered )
+ {
+ Com_Printf( S_COLOR_YELLOW "WARNING: CG_DrawItemSelect: upgrade %d (%s) "
+ "is not registered\n", i, BG_Upgrade( i )->name );
+ continue;
+ }
items[ numItems ] = i + 32;
numItems++;
}