diff options
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_draw.c | 3 | ||||
-rw-r--r-- | src/cgame/cg_view.c | 5 |
2 files changed, 3 insertions, 5 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 7fd6226d..104968a6 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -551,7 +551,8 @@ static qboolean CG_AtHighestClass( void ) if( BG_ClassCanEvolveFromTo( cg.predictedPlayerState.stats[ STAT_PCLASS ], i, ALIEN_MAX_KILLS, 0 ) >= 0 && - BG_FindStagesForClass( i, cgs.alienStage ) ) + BG_FindStagesForClass( i, cgs.alienStage ) + /*FIXME && G_ClassIsAllowed( i )*/ ) { superiorClasses = qtrue; break; diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 95c0de7b..5dc58e30 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -360,10 +360,7 @@ static void CG_StepOffset( void ) else VectorSet( normal, 0.0f, 0.0f, 1.0f ); - if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) - steptime = 200; - else - steptime = BG_FindSteptimeForClass( ps->stats[ STAT_PCLASS ] ); + steptime = BG_FindSteptimeForClass( ps->stats[ STAT_PCLASS ] ); // smooth out stair climbing timeDelta = cg.time - cg.stepTime; |