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-rw-r--r--src/cgame/cg_weapons.c20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index ac0f6a14..b020c8bb 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1816,7 +1816,25 @@ void CG_MissileHitEntity( weapon_t weaponNum, weaponMode_t weaponMode,
weaponMode = WPM_PRIMARY;
if( weapon->wim[ weaponMode ].alwaysImpact )
- CG_MissileHitWall( weaponNum, weaponMode, 0, origin, dir, IMPACTSOUND_FLESH, charge );
+ {
+ int sound;
+
+ if( cg_entities[ entityNum ].currentState.eType == ET_PLAYER )
+ {
+ // Players
+ sound = IMPACTSOUND_FLESH;
+ }
+ else if( cg_entities[ entityNum ].currentState.eType == ET_BUILDABLE &&
+ BG_Buildable( cg_entities[ entityNum ].currentState.modelindex )->team == TEAM_ALIENS )
+ {
+ // Alien buildables
+ sound = IMPACTSOUND_FLESH;
+ }
+ else
+ sound = IMPACTSOUND_DEFAULT;
+
+ CG_MissileHitWall( weaponNum, weaponMode, 0, origin, dir, sound, charge );
+ }
}