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-rw-r--r--src/cgame/cg_buildable.c9
-rw-r--r--src/cgame/cg_consolecmds.c4
-rw-r--r--src/cgame/cg_draw.c4
-rw-r--r--src/cgame/cg_drawtools.c15
-rw-r--r--src/cgame/cg_view.c16
5 files changed, 23 insertions, 25 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index db6eb539..8a5bb858 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -973,6 +973,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent )
float picY = y;
float scale;
float subH, subY;
+ float clipX, clipY, clipW, clipH;
vec4_t frameColor;
// this is fudged to get the width/height in the cfg to be more realistic
@@ -990,6 +991,12 @@ static void CG_BuildableStatusDisplay( centity_t *cent )
subH = picH - ( picH * bs->verticalMargin );
subY = picY + ( picH * 0.5f ) - ( subH * 0.5f );
+ clipW = ( 640.0f * cg_viewsize.integer ) / 100.0f;
+ clipH = ( 480.0f * cg_viewsize.integer ) / 100.0f;
+ clipX = 320.0f - ( clipW * 0.5f );
+ clipY = 240.0f - ( clipH * 0.5f );
+ CG_SetClipRegion( clipX, clipY, clipW, clipH );
+
if( bs->frameShader )
{
Vector4Copy( bs->backColor, frameColor );
@@ -1083,7 +1090,9 @@ static void CG_BuildableStatusDisplay( centity_t *cent )
CG_DrawField( nX, subY, 4, subH, subH, healthPoints );
}
+
trap_R_SetColor( NULL );
+ CG_ClearClipRegion( );
}
}
diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c
index 524d3412..17eddac1 100644
--- a/src/cgame/cg_consolecmds.c
+++ b/src/cgame/cg_consolecmds.c
@@ -38,7 +38,7 @@ Keybinding command
*/
static void CG_SizeUp_f( void )
{
- trap_Cvar_Set( "cg_viewsize", va( "%i", (int)( cg_viewsize.integer + 10 ) ) );
+ trap_Cvar_Set( "cg_viewsize", va( "%i", MIN( cg_viewsize.integer + 10, 100 ) ) );
}
@@ -51,7 +51,7 @@ Keybinding command
*/
static void CG_SizeDown_f( void )
{
- trap_Cvar_Set( "cg_viewsize", va( "%i", (int)( cg_viewsize.integer - 10 ) ) );
+ trap_Cvar_Set( "cg_viewsize", va( "%i", MAX( cg_viewsize.integer - 10, 30 ) ) );
}
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index cd6d7cfc..2cb4e305 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -36,7 +36,7 @@ static void CG_AlignText( rectDef_t *rect, const char *text, float scale,
float *x, float *y )
{
float tx, ty;
-
+
if( scale > 0.0f )
{
w = UI_Text_Width( text, scale, 0 );
@@ -1318,7 +1318,7 @@ static void CG_DrawFollow( rectDef_t *rect, float text_x, float text_y,
{
float tx, ty;
- if( cg.snap->ps.pm_flags & PMF_FOLLOW )
+ if( cg.snap && cg.snap->ps.pm_flags & PMF_FOLLOW )
{
char buffer[ MAX_STRING_CHARS ];
diff --git a/src/cgame/cg_drawtools.c b/src/cgame/cg_drawtools.c
index 726c4de9..5a6129df 100644
--- a/src/cgame/cg_drawtools.c
+++ b/src/cgame/cg_drawtools.c
@@ -358,18 +358,18 @@ qboolean CG_WorldToScreen( vec3_t point, float *x, float *y )
VectorSubtract( point, cg.refdef.vieworg, trans );
- xc = 640.0f / 2.0f;
- yc = 480.0f / 2.0f;
+ xc = ( 640.0f * cg_viewsize.integer ) / 200.0f;
+ yc = ( 480.0f * cg_viewsize.integer ) / 200.0f;
z = DotProduct( trans, cg.refdef.viewaxis[ 0 ] );
if( z <= 0.001f )
return qfalse;
if( x )
- *x = xc - DotProduct( trans, cg.refdef.viewaxis[ 1 ] ) * xc / ( z * px );
+ *x = 320.0f - DotProduct( trans, cg.refdef.viewaxis[ 1 ] ) * xc / ( z * px );
if( y )
- *y = yc - DotProduct( trans, cg.refdef.viewaxis[ 2 ] ) * yc / ( z * py );
+ *y = 240.0f - DotProduct( trans, cg.refdef.viewaxis[ 2 ] ) * yc / ( z * py );
return qtrue;
}
@@ -386,6 +386,7 @@ char *CG_KeyBinding( const char *bind )
int i;
key[ 0 ] = '\0';
+
// NOTE: change K_LAST_KEY to MAX_KEYS for full key support (eventually)
for( i = 0; i < K_LAST_KEY; i++ )
{
@@ -394,13 +395,15 @@ char *CG_KeyBinding( const char *bind )
{
trap_Key_KeynumToStringBuf( i, key, sizeof( key ) );
break;
- }
+ }
}
+
if( !key[ 0 ] )
{
Q_strncpyz( key, "\\", sizeof( key ) );
Q_strcat( key, sizeof( key ), bind );
}
+
return key;
}
@@ -421,7 +424,7 @@ char CG_GetColorCharForHealth( int clientnum )
else
maxHealth = BG_Class( PCL_HUMAN )->health;
- healthPercent = (int) ( 100.0f * (float) cgs.clientinfo[ clientnum ].health /
+ healthPercent = (int) ( 100.0f * (float) cgs.clientinfo[ clientnum ].health /
(float) maxHealth );
if( healthPercent < 33 )
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index 02284fca..c5096f57 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -229,21 +229,7 @@ static void CG_CalcVrect( void )
if( cg.snap->ps.pm_type == PM_INTERMISSION )
size = 100;
else
- {
- // bound normal viewsize
- if( cg_viewsize.integer < 30 )
- {
- trap_Cvar_Set( "cg_viewsize", "30" );
- size = 30;
- }
- else if( cg_viewsize.integer > 100 )
- {
- trap_Cvar_Set( "cg_viewsize","100" );
- size = 100;
- }
- else
- size = cg_viewsize.integer;
- }
+ size = cg_viewsize.integer;
cg.refdef.width = cgs.glconfig.vidWidth * size / 100;
cg.refdef.width &= ~1;