diff options
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_main.c | 55 | ||||
-rw-r--r-- | src/cgame/cg_public.h | 6 |
2 files changed, 60 insertions, 1 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index a440bf7f..68a34159 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -32,6 +32,7 @@ displayContextDef_t cgDC; void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ); void CG_Shutdown( void ); +static char *CG_VoIPString( void ); /* ================ @@ -84,6 +85,9 @@ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, CG_EventHandling( arg0 ); return 0; + case CG_VOIP_STRING: + return (intptr_t)CG_VoIPString( ); + default: CG_Error( "vmMain: unknown command %i", command ); break; @@ -1836,3 +1840,54 @@ void CG_Shutdown( void ) // some mods may need to do cleanup work here, // like closing files or archiving session data } + +/* +================ +CG_VoIPString +================ +*/ +static char *CG_VoIPString( void ) +{ + // a generous overestimate of the space needed for 0,1,2...61,62,63 + static char voipString[ MAX_CLIENTS * 4 ]; + char voipSendTarget[ MAX_CVAR_VALUE_STRING ]; + + trap_Cvar_VariableStringBuffer( "cl_voipSendTarget", voipSendTarget, + sizeof( voipSendTarget ) ); + + if( Q_stricmp( voipSendTarget, "team" ) == 0 ) + { + int i, slen, nlen; + for( slen = i = 0; i < cgs.maxclients; i++ ) + { + if( !cgs.clientinfo[ i ].infoValid || i == cg.clientNum ) + continue; + if( cgs.clientinfo[ i ].team != cgs.clientinfo[ cg.clientNum ].team ) + continue; + + nlen = Q_snprintf( &voipString[ slen ], sizeof( voipString ) - slen, + "%s%d", ( slen > 0 ) ? "," : "", i ); + if( slen + nlen + 1 >= sizeof( voipString ) ) + { + CG_Printf( S_COLOR_YELLOW "WARNING: voipString overflowed\n" ); + break; + } + + slen += nlen; + } + + // Notice that if the snprintf was truncated, slen was not updated + // so this will remove any trailing commas or partially-completed numbers + voipString[ slen ] = '\0'; + } + else if( Q_stricmp( voipSendTarget, "crosshair" ) == 0 ) + Com_sprintf( voipString, sizeof( voipString ), "%d", + CG_CrosshairPlayer( ) ); + else if( Q_stricmp( voipSendTarget, "attacker" ) == 0 ) + Com_sprintf( voipString, sizeof( voipString ), "%d", + CG_LastAttacker( ) ); + else + return NULL; + + return voipString; +} diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h index 3f4b13f3..98ffb00a 100644 --- a/src/cgame/cg_public.h +++ b/src/cgame/cg_public.h @@ -248,10 +248,14 @@ typedef enum CG_EVENT_HANDLING, // void (*CG_EventHandling)(int type); - CG_CONSOLE_TEXT + CG_CONSOLE_TEXT, // void (*CG_ConsoleText)( void ); // pass text that has been printed to the console to cgame // use Cmd_Argc() / Cmd_Argv() to read it + + CG_VOIP_STRING + // char *(*CG_VoIPString)( void ); + // returns a string of comma-delimited clientnums based on cl_voipSendTarget } cgameExport_t; //---------------------------------------------- |