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-rw-r--r--src/cgame/cg_buildable.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 7f2b2edf..b8d03a48 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -95,6 +95,7 @@ void CG_HumanBuildableExplosion( vec3_t origin, vec3_t dir )
#define CREEP_SIZE 64.0f
+#define CREEP_DISTANCE 64.0f
/*
==================
@@ -131,7 +132,7 @@ static void CG_Creep( centity_t *cent )
}
VectorCopy( cent->currentState.origin2, temp );
- VectorScale( temp, -4096, temp );
+ VectorScale( temp, -CREEP_DISTANCE, temp );
VectorAdd( temp, cent->lerpOrigin, temp );
CG_Trace( &tr, cent->lerpOrigin, NULL, NULL, temp, cent->currentState.number, MASK_PLAYERSOLID );
@@ -140,7 +141,7 @@ static void CG_Creep( centity_t *cent )
size = CREEP_SIZE * frac;
- if( size > 0.0f )
+ if( size > 0.0f && tr.fraction < 1.0f )
CG_ImpactMark( cgs.media.creepShader, origin, cent->currentState.origin2,
0.0f, 1.0f, 1.0f, 1.0f, 1.0f, qfalse, size, qtrue );
}