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-rw-r--r--src/cgame/cg_players.c12
-rw-r--r--src/cgame/cg_servercmds.c4
2 files changed, 14 insertions, 2 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index a6c5fcab..c19fccd2 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -1758,6 +1758,7 @@ void CG_Player( centity_t *cent ) {
refEntity_t legs;
refEntity_t torso;
refEntity_t head;
+ refEntity_t aura;
int clientNum;
int renderfx;
qboolean shadow;
@@ -1931,6 +1932,17 @@ void CG_Player( centity_t *cent ) {
// add the gun / barrel / flash
//
CG_AddPlayerWeapon( &torso, NULL, cent );
+
+/* aura.reType = RT_SPRITE;
+ VectorCopy( cent->lerpOrigin, aura.origin );
+ aura.customShader = cgs.media.whiteShader;
+ aura.shaderRGBA[ 0 ] = 0xff;
+ aura.shaderRGBA[ 1 ] = 0xff;
+ aura.shaderRGBA[ 2 ] = 0xff;
+ aura.shaderRGBA[ 3 ] = 0xff;
+ aura.radius = 64;
+
+ trap_R_AddRefEntityToScene( &aura );*/
}
/*
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index e3a68917..95aca2d5 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -990,11 +990,11 @@ static void CG_ServerCommand( void ) {
return;
}
- if ( Q_stricmp (cmd, "remapShader") == 0 ) {
+/* if ( Q_stricmp (cmd, "remapShader") == 0 ) {
if (trap_Argc() == 4) {
trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3));
}
- }
+ }*/
// loaddeferred can be both a servercmd and a consolecmd
if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo