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-rw-r--r--src/cgame/cg_draw.c27
-rw-r--r--src/cgame/cg_servercmds.c13
2 files changed, 10 insertions, 30 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 0eab8bef..7ec08054 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -1450,7 +1450,6 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
vec4_t color, float scale, int textalign, int textvalign, int textStyle )
{
char s[ MAX_TOKEN_CHARS ];
- char *reward;
float tx, ty;
if( cg.intermissionStarted )
@@ -1465,19 +1464,14 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
if( kills < 0 )
kills = 0;
- if( cgs.alienStage < S3 )
- reward = "next stage";
- else
- reward = "enemy stagedown";
-
if( cgs.alienNextStageThreshold < 0 )
Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d", cgs.alienStage + 1 );
else if( kills == 1 )
- Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, 1 kill for %s",
- cgs.alienStage + 1, reward );
+ Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, 1 kill for next stage",
+ cgs.alienStage + 1 );
else
- Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, %d kills for %s",
- cgs.alienStage + 1, kills, reward );
+ Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, %d kills for next stage",
+ cgs.alienStage + 1, kills );
}
else if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
@@ -1486,19 +1480,14 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
if( credits < 0 )
credits = 0;
- if( cgs.humanStage < S3 )
- reward = "next stage";
- else
- reward = "enemy stagedown";
-
if( cgs.humanNextStageThreshold < 0 )
Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d", cgs.humanStage + 1 );
else if( credits == 1 )
- Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, 1 credit for %s",
- cgs.humanStage + 1, reward );
+ Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, 1 credit for next stage",
+ cgs.humanStage + 1 );
else
- Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, %d credits for %s",
- cgs.humanStage + 1, credits, reward );
+ Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, %d credits for next stage",
+ cgs.humanStage + 1, credits );
}
CG_AlignText( rect, s, scale, 0.0f, 0.0f, textalign, textvalign, &tx, &ty );
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index 8de4e198..ebfeb2de 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -236,11 +236,7 @@ static void CG_AnnounceAlienStageTransistion( stage_t from, stage_t to )
return;
trap_S_StartLocalSound( cgs.media.alienStageTransition, CHAN_ANNOUNCER );
- if( to > from )
- CG_CenterPrint( "We have evolved!", 200, GIANTCHAR_WIDTH * 4 );
- else
- CG_CenterPrint( "We have devolved!", 200, GIANTCHAR_WIDTH * 4 );
-
+ CG_CenterPrint( "We have evolved!", 200, GIANTCHAR_WIDTH * 4 );
}
/*
@@ -254,12 +250,7 @@ static void CG_AnnounceHumanStageTransistion( stage_t from, stage_t to )
return;
trap_S_StartLocalSound( cgs.media.humanStageTransition, CHAN_ANNOUNCER );
-
- if( to > from )
- CG_CenterPrint( "Reinforcements have arrived!", 200, GIANTCHAR_WIDTH * 4 );
- else
- CG_CenterPrint( "Reinforcements have been withdrawn!", 200, GIANTCHAR_WIDTH * 4 );
-
+ CG_CenterPrint( "Reinforcements have arrived!", 200, GIANTCHAR_WIDTH * 4 );
}
/*