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-rw-r--r--src/client/cl_ui.c21
1 files changed, 5 insertions, 16 deletions
diff --git a/src/client/cl_ui.c b/src/client/cl_ui.c
index efbc1886..24186379 100644
--- a/src/client/cl_ui.c
+++ b/src/client/cl_ui.c
@@ -1,21 +1,22 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
@@ -431,17 +432,6 @@ static int LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int
res = 0;
}
break;
- case SORT_GAME:
- if (server1->gameType < server2->gameType) {
- res = -1;
- }
- else if (server1->gameType > server2->gameType) {
- res = 1;
- }
- else {
- res = 0;
- }
- break;
case SORT_PING:
if (server1->ping < server2->ping) {
res = -1;
@@ -1159,7 +1149,6 @@ void CL_InitUI( void ) {
// sanity check
v = VM_Call( uivm, UI_GETAPIVERSION );
if (v == UI_OLD_API_VERSION) {
-// Com_Printf(S_COLOR_YELLOW "WARNING: loading old Quake III Arena User Interface version %d\n", v );
// init for this gamestate
VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE));
}