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-rw-r--r--src/game/bg_misc.c56
1 files changed, 27 insertions, 29 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 43f01c44..eaffd383 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1556,7 +1556,7 @@ classAttributes_t bg_classList[ ] =
100, //int health;
5, //int regenRate;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
- WP_VENOM, //weapon_t startWeapon
+ WP_GROUND_POUND, //weapon_t startWeapon
0.0f, //float buildDist;
130, //int fov;
0.0f, //float bob;
@@ -1730,7 +1730,7 @@ char *BG_FindHudNameForClass( int pclass )
return bg_classList[ i ].hudName;
}
- //note: must return a valid modelName!
+ //note: must return a valid hudName!
return bg_classList[ 0 ].hudName;
}
@@ -2541,6 +2541,28 @@ weaponAttributes_t bg_weapons[ ] =
WUT_ALIENS //WUTeam_t team;
},
{
+ WP_GROUND_POUND, //int weaponNum;
+ 100, //int price;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ SLOT_WEAPON, //int slots;
+ "groundpound", //char *weaponName;
+ "Ground Pound", //char *weaponHumanName;
+ { "models/weapons2/gauntlet/gauntlet.md3", 0, 0, 0 },
+ "icons/iconw_gauntlet",
+ 0, //int quan;
+ 0, //int clips;
+ 0, //int maxClips;
+ qtrue, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
+ 750, //int repeatRate;
+ 0, //int reloadTime;
+ qtrue, //qboolean hasAltMode;
+ qtrue, //qboolean hasThirdMode;
+ qfalse, //qboolean purchasable;
+ 0, //int buildDelay;
+ WUT_ALIENS //WUTeam_t team;
+ },
+ {
WP_LOCKBLOB_LAUNCHER, //int weaponNum;
100, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
@@ -2979,32 +3001,6 @@ WUTeam_t BG_FindTeamForWeapon( int weapon )
upgradeAttributes_t bg_upgrades[ ] =
{
{
- UP_TORCH, //int upgradeNum;
- 100, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- SLOT_NONE, //int slots;
- "torch", //char *upgradeName;
- "Torch", //char *upgradeHumanName;
- "icons/iconw_machinegun",
- WP_NONE, //weapon_t weaponAmmo;
- 0, //int ammo;
- 0, //int clips;
- WUT_HUMANS //WUTeam_t team;
- },
- {
- UP_NVG, //int upgradeNum;
- 100, //int price;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- SLOT_HEAD, //int slots;
- "nvg", //char *upgradeName;
- "NVG", //char *upgradeHumanName;
- "icons/iconw_plasma",
- WP_NONE, //weapon_t weaponAmmo;
- 0, //int ammo;
- 0, //int clips;
- WUT_HUMANS //WUTeam_t team;
- },
- {
UP_CHESTARMOUR, //int upgradeNum;
100, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
@@ -3551,7 +3547,9 @@ char *eventnames[] = {
"EV_TAUNT_PATROL",
"EV_MENU", //TA: menu event
- "EV_POISONCLOUD" //TA: client poisoned
+ "EV_POISONCLOUD", //TA: client poisoned
+ "EV_KNOCKOVER" //TA: client knocked over
+ "EV_GETUP" //TA: client getting up
};
/*