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-rw-r--r--src/game/bg_misc.c64
1 files changed, 0 insertions, 64 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 549e5a81..9451a52a 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -245,38 +245,6 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse //qboolean reactorTest;
},
{
- BA_A_OBANK, //int buildNum;
- "obank", //char *buildName;
- "Organ Bank", //char *humanName;
- "team_alien_obank", //char *entityName;
- { "models/buildables/obank/obank.md3", 0, 0, 0 },
- { -15, -15, -15 }, //vec3_t mins;
- { 15, 15, 15 }, //vec3_t maxs;
- TR_GRAVITY, //trType_t traj;
- 0.0, //float bounce;
- OBANK_BP, //int buildPoints;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- OBANK_HEALTH, //int health;
- OBANK_REGEN, //int regenRate;
- OBANK_SPLASHDAMAGE, //int splashDamage;
- OBANK_SPLASHRADIUS, //int splashRadius;
- MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
- BANIM_IDLE1, //int idleAnim;
- -1, //int nextthink;
- qtrue, //qboolean usable;
- 0, //int turretRange;
- 0, //int turretFireSpeed;
- WP_NONE, //weapon_t turretProjType;
- 0.5f, //float minNormal;
- qtrue, //qboolean invertNormal;
- qtrue, //qboolean creepTest;
- OBANK_CREEPSIZE, //int creepSize;
- qfalse, //qboolean dccTest;
- qfalse //qboolean reactorTest;
- },
- {
BA_H_SPAWN, //int buildNum;
"replicator", //char *buildName;
"Replicator", //char *humanName;
@@ -341,38 +309,6 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse //qboolean reactorTest;
},
{
- BA_H_ADVMEDISTAT, //int buildNum;
- "advmedistat", //char *buildName;
- "Adv Medistation", //char *humanName;
- "team_human_advmedistat",//char *entityName;
- { "models/buildables/medistat/medistat2.md3", 0, 0, 0 },
- { -65, -65, -7 }, //vec3_t mins;
- { 65, 65, 7 }, //vec3_t maxs;
- TR_GRAVITY, //trType_t traj;
- 0.0, //float bounce;
- ADVMEDISTAT_BP, //int buildPoints;
- ( 1 << S3 ), //int stages
- ADVMEDISTAT_HEALTH, //int health;
- 0, //int regenRate;
- ADVMEDISTAT_SPLASHDAMAGE, //int splashDamage;
- ADVMEDISTAT_SPLASHRADIUS, //int splashRadius;
- MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
- BANIM_IDLE1, //int idleAnim;
- 100, //int nextthink;
- qfalse, //qboolean usable;
- 0, //int turretRange;
- 0, //int turretFireSpeed;
- WP_NONE, //weapon_t turretProjType;
- 0.907f, //float minNormal;
- qfalse, //qboolean invertNormal;
- qfalse, //qboolean creepTest;
- 0, //int creepSize;
- qtrue, //qboolean dccTest;
- qfalse //qboolean reactorTest;
- },
- {
BA_H_MGTURRET, //int buildNum;
"mgturret", //char *buildName;
"Machinegun Turret", //char *humanName;