diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 69 |
1 files changed, 1 insertions, 68 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 73d56c12..01033261 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -321,7 +321,7 @@ buildableAttributes_t bg_buildableList[ ] = BA_H_MGTURRET, //int buildNum; "mgturret", //char *buildName; "Machinegun Turret", //char *humanName; - "team_human_def2", //char *entityName; + "team_human_mgturret", //char *entityName; { "models/buildables/mgturret/turret_base.md3", "models/buildables/mgturret/turret_barrel.md3", "models/buildables/mgturret/turret_top.md3", 0 }, @@ -419,40 +419,6 @@ buildableAttributes_t bg_buildableList[ ] = qfalse //qboolean reactorTest; }, { - BA_H_BANK, //int buildNum; - "bank", //char *buildName; - "Bank", //char *humanName; - "team_human_bank", //char *entityName; - { "models/buildables/bank/bank.md3", 0, 0, 0 }, - { -25, -25, 0 }, //vec3_t mins; - { 25, 25, 45 }, //vec3_t maxs; - TR_GRAVITY, //trType_t traj; - 0.0, //float bounce; - BANK_BP, //int buildPoints; - //( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - 0, //DISABLE BANK //int stages - BANK_HEALTH, //int health; - 0, //int regenRate; - BANK_SPLASHDAMAGE, //int splashDamage; - BANK_SPLASHRADIUS, //int splashRadius; - MOD_HSPAWN, //int meansOfDeath; - BIT_HUMANS, //int team; - ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; - BANIM_IDLE1, //int idleAnim; - 100, //int nextthink; - 10000, //int buildTime; - qtrue, //qboolean usable; - 0, //int turretRange; - 0, //int turretFireSpeed; - WP_NONE, //weapon_t turretProjType; - 0.95f, //float minNormal; - qfalse, //qboolean invertNormal; - qfalse, //qboolean creepTest; - 0, //int creepSize; - qfalse, //qboolean dccTest; - qfalse //qboolean reactorTest; - }, - { BA_H_ARMOURY, //int buildNum; "mcu", //char *buildName; "Armoury", //char *humanName; @@ -550,39 +516,6 @@ buildableAttributes_t bg_buildableList[ ] = 0, //int creepSize; qfalse, //qboolean dccTest; qfalse //qboolean reactorTest; - }, - { - BA_H_FLOATMINE, //int buildNum; - "floatmine", //char *buildName; - "Floatmine", //char *humanName; - "team_human_floatmine",//char *entityName; - { "models/buildables/floatmine/floatmine.md3", 0, 0, 0 }, - { -25, -25, -25 }, //vec3_t mins; - { 25, 25, 25 }, //vec3_t maxs; - TR_BUOYANCY, //trType_t traj; - 0.2, //float bounce; - FLOATMINE_BP, //int buildPoints; - ( 1 << S2 )|( 1 << S3 ), //int stages - FLOATMINE_HEALTH, //int health; - 0, //int regenRate; - FLOATMINE_SPLASHDAMAGE,//int splashDamage; - FLOATMINE_SPLASHRADIUS,//int splashRadius; - MOD_HSPAWN, //int meansOfDeath; - BIT_HUMANS, //int team; - ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; - BANIM_IDLE1, //int idleAnim; - 100, //int nextthink; - 10000, //int buildTime; - qfalse, //qboolean usable; - 0, //int turretRange; - 0, //int turretFireSpeed; - WP_NONE, //weapon_t turretProjType; - 0.707f, //float minNormal; - qfalse, //qboolean invertNormal; - qfalse, //qboolean creepTest; - 0, //int creepSize; - qfalse, //qboolean dccTest; - qfalse //qboolean reactorTest; } }; |