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-rw-r--r--src/game/bg_misc.c69
1 files changed, 1 insertions, 68 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 73d56c12..01033261 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -321,7 +321,7 @@ buildableAttributes_t bg_buildableList[ ] =
BA_H_MGTURRET, //int buildNum;
"mgturret", //char *buildName;
"Machinegun Turret", //char *humanName;
- "team_human_def2", //char *entityName;
+ "team_human_mgturret", //char *entityName;
{ "models/buildables/mgturret/turret_base.md3",
"models/buildables/mgturret/turret_barrel.md3",
"models/buildables/mgturret/turret_top.md3", 0 },
@@ -419,40 +419,6 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse //qboolean reactorTest;
},
{
- BA_H_BANK, //int buildNum;
- "bank", //char *buildName;
- "Bank", //char *humanName;
- "team_human_bank", //char *entityName;
- { "models/buildables/bank/bank.md3", 0, 0, 0 },
- { -25, -25, 0 }, //vec3_t mins;
- { 25, 25, 45 }, //vec3_t maxs;
- TR_GRAVITY, //trType_t traj;
- 0.0, //float bounce;
- BANK_BP, //int buildPoints;
- //( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- 0, //DISABLE BANK //int stages
- BANK_HEALTH, //int health;
- 0, //int regenRate;
- BANK_SPLASHDAMAGE, //int splashDamage;
- BANK_SPLASHRADIUS, //int splashRadius;
- MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
- BANIM_IDLE1, //int idleAnim;
- 100, //int nextthink;
- 10000, //int buildTime;
- qtrue, //qboolean usable;
- 0, //int turretRange;
- 0, //int turretFireSpeed;
- WP_NONE, //weapon_t turretProjType;
- 0.95f, //float minNormal;
- qfalse, //qboolean invertNormal;
- qfalse, //qboolean creepTest;
- 0, //int creepSize;
- qfalse, //qboolean dccTest;
- qfalse //qboolean reactorTest;
- },
- {
BA_H_ARMOURY, //int buildNum;
"mcu", //char *buildName;
"Armoury", //char *humanName;
@@ -550,39 +516,6 @@ buildableAttributes_t bg_buildableList[ ] =
0, //int creepSize;
qfalse, //qboolean dccTest;
qfalse //qboolean reactorTest;
- },
- {
- BA_H_FLOATMINE, //int buildNum;
- "floatmine", //char *buildName;
- "Floatmine", //char *humanName;
- "team_human_floatmine",//char *entityName;
- { "models/buildables/floatmine/floatmine.md3", 0, 0, 0 },
- { -25, -25, -25 }, //vec3_t mins;
- { 25, 25, 25 }, //vec3_t maxs;
- TR_BUOYANCY, //trType_t traj;
- 0.2, //float bounce;
- FLOATMINE_BP, //int buildPoints;
- ( 1 << S2 )|( 1 << S3 ), //int stages
- FLOATMINE_HEALTH, //int health;
- 0, //int regenRate;
- FLOATMINE_SPLASHDAMAGE,//int splashDamage;
- FLOATMINE_SPLASHRADIUS,//int splashRadius;
- MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
- BANIM_IDLE1, //int idleAnim;
- 100, //int nextthink;
- 10000, //int buildTime;
- qfalse, //qboolean usable;
- 0, //int turretRange;
- 0, //int turretFireSpeed;
- WP_NONE, //weapon_t turretProjType;
- 0.707f, //float minNormal;
- qfalse, //qboolean invertNormal;
- qfalse, //qboolean creepTest;
- 0, //int creepSize;
- qfalse, //qboolean dccTest;
- qfalse //qboolean reactorTest;
}
};