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-rw-r--r--src/game/bg_misc.c31
1 files changed, 20 insertions, 11 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 00ddf63f..ad5727ca 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1223,7 +1223,8 @@ classAttributes_t bg_classList[ ] =
12, 12, //int viewheight, crouchviewheight;
ABUILDER_HEALTH, //int health;
ABUILDER_REGEN, //int regenRate;
- SCA_TAKESFALLDAMAGE|SCA_FOVWARPS, //int abilities;
+ SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|
+ SCA_NOFOOTSTEPS, //int abilities;
WP_ABUILD, //weapon_t startWeapon
95.0f, //float buildDist;
80, //int fov;
@@ -1252,7 +1253,8 @@ classAttributes_t bg_classList[ ] =
0, 0, //int viewheight, crouchviewheight;
ABUILDER_UPG_HEALTH, //int health;
ABUILDER_UPG_REGEN, //int regenRate;
- SCA_CANJUMP|SCA_FOVWARPS|SCA_WALLCLIMBER, //int abilities;
+ SCA_CANJUMP|SCA_FOVWARPS|SCA_WALLCLIMBER|
+ SCA_NOFOOTSTEPS, //int abilities;
WP_ABUILD2, //weapon_t startWeapon
95.0f, //float buildDist;
110, //int fov;
@@ -1282,7 +1284,7 @@ classAttributes_t bg_classList[ ] =
SOLDIER_HEALTH, //int health;
SOLDIER_REGEN, //int regenRate;
SCA_WALLCLIMBER|SCA_CANJUMP|SCA_NOWEAPONDRIFT|
- SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
+ SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities;
WP_VENOM, //weapon_t startWeapon
0.0f, //float buildDist;
140, //int fov;
@@ -1311,7 +1313,8 @@ classAttributes_t bg_classList[ ] =
6, 6, //int viewheight, crouchviewheight;
DRAGOON_HEALTH, //int health;
DRAGOON_REGEN, //int regenRate;
- SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
+ SCA_CANJUMP|SCA_NOWEAPONDRIFT|
+ SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities;
WP_POUNCE, //weapon_t startWeapon
0.0f, //float buildDist;
120, //int fov;
@@ -1340,7 +1343,8 @@ classAttributes_t bg_classList[ ] =
6, 6, //int viewheight, crouchviewheight;
DRAGOON_UPG_HEALTH, //int health;
DRAGOON_UPG_REGEN, //int regenRate;
- SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
+ SCA_CANJUMP|SCA_NOWEAPONDRIFT|
+ SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities;
WP_POUNCE_UPG, //weapon_t startWeapon
0.0f, //float buildDist;
120, //int fov;
@@ -1370,7 +1374,8 @@ classAttributes_t bg_classList[ ] =
HYDRA_HEALTH, //int health;
HYDRA_REGEN, //int regenRate;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|
- SCA_FOVWARPS|SCA_WALLCLIMBER, //int abilities;
+ SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE|
+ SCA_NOFOOTSTEPS, //int abilities;
WP_GRAB_CLAW, //weapon_t startWeapon
0.0f, //float buildDist;
120, //int fov;
@@ -1399,8 +1404,9 @@ classAttributes_t bg_classList[ ] =
6, 6, //int viewheight, crouchviewheight;
HYDRA_UPG_HEALTH, //int health;
HYDRA_UPG_REGEN, //int regenRate;
- SCA_CANJUMP|SCA_NOWEAPONDRIFT|
- SCA_FOVWARPS|SCA_WALLCLIMBER, //int abilities;
+ SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS|
+ SCA_WALLCLIMBER|SCA_ALIENSENSE|
+ SCA_NOFOOTSTEPS, //int abilities;
WP_GRAB_CLAW_UPG, //weapon_t startWeapon
0.0f, //float buildDist;
120, //int fov;
@@ -1429,7 +1435,8 @@ classAttributes_t bg_classList[ ] =
4, 4, //int viewheight, crouchviewheight;
CHIMERA_HEALTH, //int health;
CHIMERA_REGEN, //int regenRate;
- SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
+ SCA_CANJUMP|SCA_NOWEAPONDRIFT|
+ SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities;
WP_AREA_ZAP, //weapon_t startWeapon
0.0f, //float buildDist;
130, //int fov;
@@ -1458,7 +1465,8 @@ classAttributes_t bg_classList[ ] =
4, 4, //int viewheight, crouchviewheight;
CHIMERA_UPG_HEALTH, //int health;
CHIMERA_UPG_REGEN, //int regenRate;
- SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
+ SCA_CANJUMP|SCA_NOWEAPONDRIFT|
+ SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities;
WP_DIRECT_ZAP, //weapon_t startWeapon
0.0f, //float buildDist;
130, //int fov;
@@ -1487,7 +1495,8 @@ classAttributes_t bg_classList[ ] =
4, 4, //int viewheight, crouchviewheight;
BMOFO_HEALTH, //int health;
BMOFO_REGEN, //int regenRate;
- SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
+ SCA_CANJUMP|SCA_NOWEAPONDRIFT|
+ SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities;
WP_GROUND_POUND, //weapon_t startWeapon
0.0f, //float buildDist;
130, //int fov;