diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 31 |
1 files changed, 20 insertions, 11 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 00ddf63f..ad5727ca 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1223,7 +1223,8 @@ classAttributes_t bg_classList[ ] = 12, 12, //int viewheight, crouchviewheight; ABUILDER_HEALTH, //int health; ABUILDER_REGEN, //int regenRate; - SCA_TAKESFALLDAMAGE|SCA_FOVWARPS, //int abilities; + SCA_TAKESFALLDAMAGE|SCA_FOVWARPS| + SCA_NOFOOTSTEPS, //int abilities; WP_ABUILD, //weapon_t startWeapon 95.0f, //float buildDist; 80, //int fov; @@ -1252,7 +1253,8 @@ classAttributes_t bg_classList[ ] = 0, 0, //int viewheight, crouchviewheight; ABUILDER_UPG_HEALTH, //int health; ABUILDER_UPG_REGEN, //int regenRate; - SCA_CANJUMP|SCA_FOVWARPS|SCA_WALLCLIMBER, //int abilities; + SCA_CANJUMP|SCA_FOVWARPS|SCA_WALLCLIMBER| + SCA_NOFOOTSTEPS, //int abilities; WP_ABUILD2, //weapon_t startWeapon 95.0f, //float buildDist; 110, //int fov; @@ -1282,7 +1284,7 @@ classAttributes_t bg_classList[ ] = SOLDIER_HEALTH, //int health; SOLDIER_REGEN, //int regenRate; SCA_WALLCLIMBER|SCA_CANJUMP|SCA_NOWEAPONDRIFT| - SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; + SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; WP_VENOM, //weapon_t startWeapon 0.0f, //float buildDist; 140, //int fov; @@ -1311,7 +1313,8 @@ classAttributes_t bg_classList[ ] = 6, 6, //int viewheight, crouchviewheight; DRAGOON_HEALTH, //int health; DRAGOON_REGEN, //int regenRate; - SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; + SCA_CANJUMP|SCA_NOWEAPONDRIFT| + SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; WP_POUNCE, //weapon_t startWeapon 0.0f, //float buildDist; 120, //int fov; @@ -1340,7 +1343,8 @@ classAttributes_t bg_classList[ ] = 6, 6, //int viewheight, crouchviewheight; DRAGOON_UPG_HEALTH, //int health; DRAGOON_UPG_REGEN, //int regenRate; - SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; + SCA_CANJUMP|SCA_NOWEAPONDRIFT| + SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; WP_POUNCE_UPG, //weapon_t startWeapon 0.0f, //float buildDist; 120, //int fov; @@ -1370,7 +1374,8 @@ classAttributes_t bg_classList[ ] = HYDRA_HEALTH, //int health; HYDRA_REGEN, //int regenRate; SCA_CANJUMP|SCA_NOWEAPONDRIFT| - SCA_FOVWARPS|SCA_WALLCLIMBER, //int abilities; + SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE| + SCA_NOFOOTSTEPS, //int abilities; WP_GRAB_CLAW, //weapon_t startWeapon 0.0f, //float buildDist; 120, //int fov; @@ -1399,8 +1404,9 @@ classAttributes_t bg_classList[ ] = 6, 6, //int viewheight, crouchviewheight; HYDRA_UPG_HEALTH, //int health; HYDRA_UPG_REGEN, //int regenRate; - SCA_CANJUMP|SCA_NOWEAPONDRIFT| - SCA_FOVWARPS|SCA_WALLCLIMBER, //int abilities; + SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS| + SCA_WALLCLIMBER|SCA_ALIENSENSE| + SCA_NOFOOTSTEPS, //int abilities; WP_GRAB_CLAW_UPG, //weapon_t startWeapon 0.0f, //float buildDist; 120, //int fov; @@ -1429,7 +1435,8 @@ classAttributes_t bg_classList[ ] = 4, 4, //int viewheight, crouchviewheight; CHIMERA_HEALTH, //int health; CHIMERA_REGEN, //int regenRate; - SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; + SCA_CANJUMP|SCA_NOWEAPONDRIFT| + SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; WP_AREA_ZAP, //weapon_t startWeapon 0.0f, //float buildDist; 130, //int fov; @@ -1458,7 +1465,8 @@ classAttributes_t bg_classList[ ] = 4, 4, //int viewheight, crouchviewheight; CHIMERA_UPG_HEALTH, //int health; CHIMERA_UPG_REGEN, //int regenRate; - SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; + SCA_CANJUMP|SCA_NOWEAPONDRIFT| + SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; WP_DIRECT_ZAP, //weapon_t startWeapon 0.0f, //float buildDist; 130, //int fov; @@ -1487,7 +1495,8 @@ classAttributes_t bg_classList[ ] = 4, 4, //int viewheight, crouchviewheight; BMOFO_HEALTH, //int health; BMOFO_REGEN, //int regenRate; - SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; + SCA_CANJUMP|SCA_NOWEAPONDRIFT| + SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; WP_GROUND_POUND, //weapon_t startWeapon 0.0f, //float buildDist; 130, //int fov; |