diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 31 |
1 files changed, 27 insertions, 4 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 1fef2b5c..8967f09b 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1358,7 +1358,7 @@ classAttributes_t bg_classList[ ] = 140, //int fov; 0.0f, //float bob; 25, //int steptime; - 1.8f, //float speed; + 1.5f, //float speed; 5.0f, //float sticky; { PCL_A_O_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 3000, //int timetoevolve; @@ -1387,7 +1387,7 @@ classAttributes_t bg_classList[ ] = 120, //int fov; 0.001f, //float bob; 25, //int steptime; - 1.6f, //float speed; + 1.5f, //float speed; 4.0f, //float sticky; { PCL_A_O_LEV2, PCL_A_O_LEV1_UPG, PCL_NONE }, //int children[ 3 ]; 3000, //int timetoevolve; @@ -1411,12 +1411,12 @@ classAttributes_t bg_classList[ ] = 50, //int health; 5, //int regenRate; SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities; - WP_GRAB_CLAW, //weapon_t startWeapon + WP_GRAB_CLAW_UPG, //weapon_t startWeapon 0.0f, //float buildDist; 120, //int fov; 0.001f, //float bob; 25, //int steptime; - 1.6f, //float speed; + 1.5f, //float speed; 4.0f, //float sticky; { PCL_A_O_LEV2, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 3000, //int timetoevolve; @@ -2445,6 +2445,29 @@ weaponAttributes_t bg_weapons[ ] = WUT_ALIENS //WUTeam_t team; }, { + WP_GRAB_CLAW_UPG, //int weaponNum; + 100, //int price; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + SLOT_WEAPON, //int slots; + "grabandclaw_upgrade",//char *weaponName; + "Claws Upgrade", //char *weaponHumanName; + { "models/weapons2/gauntlet/gauntlet.md3", 0, 0, 0 }, + "icons/iconw_gauntlet", + 0, //int quan; + 0, //int clips; + 0, //int maxClips; + qtrue, //int infiniteAmmo; + qfalse, //int usesEnergy; + 500, //int repeatRate; + 0, //int reloadTime; + qtrue, //qboolean hasAltMode; + qfalse, //qboolean hasThirdMode; + qfalse, //qboolean synced; + qfalse, //qboolean purchasable; + 0, //int buildDelay; + WUT_ALIENS //WUTeam_t team; + }, + { WP_AREA_ZAP, //int weaponNum; 100, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages |