summaryrefslogtreecommitdiff
path: root/src/game/bg_misc.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 564cdef0..96a46f0e 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -335,20 +335,20 @@ buildableAttributes_t bg_buildableList[ ] =
"plasmaturret", //char *buildName;
"Plasma Turret", //char *humanName;
"team_human_def1", //char *entityName;
- { "models/buildables/plasmaturret/pturret_base.md3", "models/buildables/plasmaturret/pturret_top.md3", 0, 0 },
+ { "base.md3", "barrel.md3", "top.md3", 0 },
{ -24, -24, -11 }, //vec3_t mins;
{ 24, 24, 11 }, //vec3_t maxs;
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
80, //int buildPoints;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S2 )|( 1 << S3 ), //int stages
1000, //int health;
50, //int damage;
20, //int splashDamage;
50, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
50, //int nextthink;
500, //int turretFireSpeed;
@@ -374,14 +374,14 @@ buildableAttributes_t bg_buildableList[ ] =
TR_GRAVITY, //trType_t traj;
0.0, //float bounce;
80, //int buildPoints;
- ( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
1000, //int health;
50, //int damage;
20, //int splashDamage;
50, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
BIT_HUMANS, //int team;
- ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
50, //int nextthink;
50, //int turretFireSpeed;