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Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c46
1 files changed, 2 insertions, 44 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 8967f09b..43f01c44 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2140,7 +2140,6 @@ weaponAttributes_t bg_weapons[ ] =
2000, //int reloadTime;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
@@ -2163,7 +2162,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
@@ -2186,7 +2184,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
@@ -2209,7 +2206,6 @@ weaponAttributes_t bg_weapons[ ] =
2000, //int reloadTime;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
@@ -2232,7 +2228,6 @@ weaponAttributes_t bg_weapons[ ] =
2000, //int reloadTime;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
@@ -2255,7 +2250,6 @@ weaponAttributes_t bg_weapons[ ] =
2000, //int reloadTime;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
@@ -2278,7 +2272,6 @@ weaponAttributes_t bg_weapons[ ] =
2000, //int reloadTime;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
@@ -2301,7 +2294,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
@@ -2324,7 +2316,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
10000, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
@@ -2347,7 +2338,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
5000, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
@@ -2370,7 +2360,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
10000, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
@@ -2393,7 +2382,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
5000, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
@@ -2416,7 +2404,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
@@ -2439,7 +2426,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
@@ -2462,7 +2448,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
@@ -2485,7 +2470,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
@@ -2508,7 +2492,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
@@ -2531,7 +2514,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
@@ -2554,7 +2536,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
qtrue, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
@@ -2577,7 +2558,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
@@ -2600,7 +2580,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
@@ -2623,7 +2602,6 @@ weaponAttributes_t bg_weapons[ ] =
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
@@ -2938,26 +2916,6 @@ qboolean BG_WeaponHasThirdMode( int weapon )
/*
==============
-BG_WeaponModesAreSynced
-==============
-*/
-qboolean BG_WeaponModesAreSynced( int weapon )
-{
- int i;
-
- for( i = 0; i < bg_numWeapons; i++ )
- {
- if( bg_weapons[ i ].weaponNum == weapon )
- {
- return bg_weapons[ i ].synced;
- }
- }
-
- return qfalse;
-}
-
-/*
-==============
BG_FindPurchasableForWeapon
==============
*/
@@ -3520,7 +3478,6 @@ char *eventnames[] = {
"EV_FIRE_WEAPON",
"EV_FIRE_WEAPON2",
"EV_FIRE_WEAPON3",
- "EV_FIRE_WEAPONBOTH",
"EV_USE_ITEM0",
"EV_USE_ITEM1",
@@ -3593,7 +3550,8 @@ char *eventnames[] = {
"EV_TAUNT_GUARDBASE",
"EV_TAUNT_PATROL",
- "EV_MENU" //TA: menu event
+ "EV_MENU", //TA: menu event
+ "EV_POISONCLOUD" //TA: client poisoned
};
/*