diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 46 |
1 files changed, 2 insertions, 44 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 8967f09b..43f01c44 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2140,7 +2140,6 @@ weaponAttributes_t bg_weapons[ ] = 2000, //int reloadTime; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qtrue, //qboolean purchasable; 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; @@ -2163,7 +2162,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qtrue, //qboolean purchasable; 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; @@ -2186,7 +2184,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qtrue, //qboolean purchasable; 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; @@ -2209,7 +2206,6 @@ weaponAttributes_t bg_weapons[ ] = 2000, //int reloadTime; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qtrue, //qboolean purchasable; 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; @@ -2232,7 +2228,6 @@ weaponAttributes_t bg_weapons[ ] = 2000, //int reloadTime; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qtrue, //qboolean purchasable; 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; @@ -2255,7 +2250,6 @@ weaponAttributes_t bg_weapons[ ] = 2000, //int reloadTime; qtrue, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qtrue, //qboolean purchasable; 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; @@ -2278,7 +2272,6 @@ weaponAttributes_t bg_weapons[ ] = 2000, //int reloadTime; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qtrue, //qboolean purchasable; 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; @@ -2301,7 +2294,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qtrue, //qboolean purchasable; 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; @@ -2324,7 +2316,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qtrue, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qtrue, //qboolean purchasable; 10000, //int buildDelay; WUT_HUMANS //WUTeam_t team; @@ -2347,7 +2338,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qtrue, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qtrue, //qboolean purchasable; 5000, //int buildDelay; WUT_HUMANS //WUTeam_t team; @@ -2370,7 +2360,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qtrue, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qfalse, //qboolean purchasable; 10000, //int buildDelay; WUT_ALIENS //WUTeam_t team; @@ -2393,7 +2382,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qtrue, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qfalse, //qboolean purchasable; 5000, //int buildDelay; WUT_ALIENS //WUTeam_t team; @@ -2416,7 +2404,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qfalse, //qboolean purchasable; 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; @@ -2439,7 +2426,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qfalse, //qboolean purchasable; 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; @@ -2462,7 +2448,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qtrue, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qfalse, //qboolean purchasable; 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; @@ -2485,7 +2470,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qfalse, //qboolean purchasable; 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; @@ -2508,7 +2492,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qtrue, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qfalse, //qboolean purchasable; 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; @@ -2531,7 +2514,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qfalse, //qboolean purchasable; 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; @@ -2554,7 +2536,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qfalse, //qboolean hasAltMode; qtrue, //qboolean hasThirdMode; - qfalse, //qboolean synced; qfalse, //qboolean purchasable; 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; @@ -2577,7 +2558,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qfalse, //qboolean purchasable; 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; @@ -2600,7 +2580,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qfalse, //qboolean purchasable; 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; @@ -2623,7 +2602,6 @@ weaponAttributes_t bg_weapons[ ] = 0, //int reloadTime; qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; - qfalse, //qboolean synced; qfalse, //qboolean purchasable; 0, //int buildDelay; WUT_HUMANS //WUTeam_t team; @@ -2938,26 +2916,6 @@ qboolean BG_WeaponHasThirdMode( int weapon ) /* ============== -BG_WeaponModesAreSynced -============== -*/ -qboolean BG_WeaponModesAreSynced( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - { - return bg_weapons[ i ].synced; - } - } - - return qfalse; -} - -/* -============== BG_FindPurchasableForWeapon ============== */ @@ -3520,7 +3478,6 @@ char *eventnames[] = { "EV_FIRE_WEAPON", "EV_FIRE_WEAPON2", "EV_FIRE_WEAPON3", - "EV_FIRE_WEAPONBOTH", "EV_USE_ITEM0", "EV_USE_ITEM1", @@ -3593,7 +3550,8 @@ char *eventnames[] = { "EV_TAUNT_GUARDBASE", "EV_TAUNT_PATROL", - "EV_MENU" //TA: menu event + "EV_MENU", //TA: menu event + "EV_POISONCLOUD" //TA: client poisoned }; /* |