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-rw-r--r--src/game/bg_misc.c82
1 files changed, 57 insertions, 25 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 7e41c7fa..bcb90316 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1244,7 +1244,8 @@ classAttributes_t bg_classList[ ] =
0.001f, //float bob;
350, //int steptime;
ABUILDER_SPEED, //float speed;
- 1.0f, //float sticky;
+ 10.0f, //float acceleration;
+ 6.0f, //float friction;
{ PCL_A_B_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ];
ABUILDER_TTE, //int timetoevolve;
ABUILDER_VALUE //int value;
@@ -1274,7 +1275,8 @@ classAttributes_t bg_classList[ ] =
0.001f, //float bob;
200, //int steptime;
ABUILDER_UPG_SPEED, //float speed;
- 1.0f, //float sticky;
+ 10.0f, //float acceleration;
+ 6.0f, //float friction;
{ PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
0, //int timetoevolve;
ABUILDER_UPG_VALUE //int value;
@@ -1304,7 +1306,8 @@ classAttributes_t bg_classList[ ] =
0.0f, //float bob;
25, //int steptime;
SOLDIER_SPEED, //float speed;
- 5.0f, //float sticky;
+ 10.0f, //float acceleration;
+ 20.0f, //float friction;
{ PCL_A_O_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ];
SOLDIER_TTE, //int timetoevolve;
SOLDIER_VALUE //int value;
@@ -1335,7 +1338,8 @@ classAttributes_t bg_classList[ ] =
0.001f, //float bob;
25, //int steptime;
HYDRA_SPEED, //float speed;
- 4.0f, //float sticky;
+ 10.0f, //float acceleration;
+ 10.0f, //float friction;
{ PCL_A_O_LEV2, PCL_A_O_LEV1_UPG, PCL_NONE }, //int children[ 3 ];
HYDRA_TTE, //int timetoevolve;
HYDRA_VALUE //int value;
@@ -1366,7 +1370,8 @@ classAttributes_t bg_classList[ ] =
0.001f, //float bob;
25, //int steptime;
HYDRA_UPG_SPEED, //float speed;
- 4.0f, //float sticky;
+ 10.0f, //float acceleration;
+ 6.0f, //float friction;
{ PCL_A_O_LEV2, PCL_NONE, PCL_NONE }, //int children[ 3 ];
HYDRA_UPG_TTE, //int timetoevolve;
HYDRA_UPG_VALUE //int value;
@@ -1396,7 +1401,8 @@ classAttributes_t bg_classList[ ] =
0.0005f, //float bob;
25, //int steptime;
DRAGOON_SPEED, //float speed;
- 3.0f, //float sticky;
+ 10.0f, //float acceleration;
+ 6.0f, //float friction;
{ PCL_A_O_LEV3, PCL_A_O_LEV2_UPG, PCL_NONE }, //int children[ 3 ];
DRAGOON_TTE, //int timetoevolve;
DRAGOON_VALUE //int value;
@@ -1426,7 +1432,8 @@ classAttributes_t bg_classList[ ] =
0.0005f, //float bob;
25, //int steptime;
DRAGOON_UPG_SPEED, //float speed;
- 3.0f, //float sticky;
+ 10.0f, //float acceleration;
+ 6.0f, //float friction;
{ PCL_A_O_LEV3, PCL_NONE, PCL_NONE }, //int children[ 3 ];
DRAGOON_UPG_TTE, //int timetoevolve;
DRAGOON_UPG_VALUE //int value;
@@ -1456,7 +1463,8 @@ classAttributes_t bg_classList[ ] =
0.0f, //float bob;
60, //int steptime;
CHIMERA_SPEED, //float speed;
- 5.0f, //float sticky;
+ 10.0f, //float acceleration;
+ 6.0f, //float friction;
{ PCL_A_O_LEV4, PCL_A_O_LEV3_UPG, PCL_NONE }, //int children[ 3 ];
CHIMERA_TTE, //int timetoevolve;
CHIMERA_VALUE //int value;
@@ -1486,7 +1494,8 @@ classAttributes_t bg_classList[ ] =
0.0f, //float bob;
60, //int steptime;
CHIMERA_UPG_SPEED, //float speed;
- 5.0f, //float sticky;
+ 10.0f, //float acceleration;
+ 6.0f, //float friction;
{ PCL_A_O_LEV4, PCL_NONE, PCL_NONE }, //int children[ 3 ];
CHIMERA_UPG_TTE, //int timetoevolve;
CHIMERA_UPG_VALUE //int value;
@@ -1495,7 +1504,7 @@ classAttributes_t bg_classList[ ] =
PCL_A_O_LEV4, //int classnum;
"bigmofo", //char *classname;
"Big Mofo", //char *humanname;
- "bigmofo", //char *modelname;
+ "bug", //char *modelname;
1.2f, //float modelScale;
"default", //char *skinname;
"alien_general_hud", //char *hudname;
@@ -1510,13 +1519,14 @@ classAttributes_t bg_classList[ ] =
BMOFO_REGEN, //int regenRate;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|
SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities;
- WP_GROUND_POUND, //weapon_t startWeapon
+ WP_CHARGE, //weapon_t startWeapon
0.0f, //float buildDist;
90, //int fov;
- 0.0f, //float bob;
+ 0.001f, //float bob;
60, //int steptime;
BMOFO_SPEED, //float speed;
- 5.0f, //float sticky;
+ 5.0f, //float acceleration;
+ 6.0f, //float friction;
{ PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
0, //int timetoevolve;
BMOFO_VALUE //int value;
@@ -1545,7 +1555,8 @@ classAttributes_t bg_classList[ ] =
0.002f, //float bob;
200, //int steptime;
1.0f, //float speed;
- 1.0f, //float sticky;
+ 10.0f, //float acceleration;
+ 6.0f, //float friction;
{ PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
0, //int timetoevolve;
0 //int value;
@@ -1561,7 +1572,7 @@ classAttributes_t bg_classList[ ] =
"bsuit", ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), { 0, 0, 0 }, { 0, 0, 0, },
{ 0, 0, 0, }, { 0, 0, 0, }, { 0, 0, 0, }, 0, 0, 0, 0, 0, WP_NONE, 0.0f, 0,
- 0.0f, 0, 1.0f, 1.0f, { PCL_NONE, PCL_NONE, PCL_NONE }, 0, 0
+ 0.0f, 0, 1.0f, 1.0f, 1.0f, { PCL_NONE, PCL_NONE, PCL_NONE }, 0, 0
}
};
@@ -1663,7 +1674,7 @@ float BG_FindModelScaleForClass( int pclass )
}
}
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindModelScaleForClass\n" );
+ Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindModelScaleForClass( %d )\n", pclass );
return 1.0f;
}
@@ -1916,10 +1927,10 @@ float BG_FindSpeedForClass( int pclass )
/*
==============
-BG_FindStickyForClass
+BG_FindAccelerationForClass
==============
*/
-float BG_FindStickyForClass( int pclass )
+float BG_FindAccelerationForClass( int pclass )
{
int i;
@@ -1927,12 +1938,33 @@ float BG_FindStickyForClass( int pclass )
{
if( bg_classList[ i ].classNum == pclass )
{
- return bg_classList[ i ].sticky;
+ return bg_classList[ i ].acceleration;
}
}
- Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindStickyForClass\n" );
- return 1.0f;
+ Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindAccelerationForClass\n" );
+ return 10.0f;
+}
+
+/*
+==============
+BG_FindFrictionForClass
+==============
+*/
+float BG_FindFrictionForClass( int pclass )
+{
+ int i;
+
+ for( i = 0; i < bg_numPclasses; i++ )
+ {
+ if( bg_classList[ i ].classNum == pclass )
+ {
+ return bg_classList[ i ].friction;
+ }
+ }
+
+ Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindFrictionForClass\n" );
+ return 6.0f;
}
/*
@@ -2548,7 +2580,7 @@ weaponAttributes_t bg_weapons[ ] =
WUT_ALIENS //WUTeam_t team;
},
{
- WP_GROUND_POUND, //int weaponNum;
+ WP_CHARGE, //int weaponNum;
0, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
@@ -2560,11 +2592,11 @@ weaponAttributes_t bg_weapons[ ] =
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
BMOFO_CLAW_REPEAT, //int repeatRate1;
- BMOFO_KNOCK_REPEAT, //int repeatRate2;
- BMOFO_CLAW_REPEAT, //int repeatRate3;
+ 0, //int repeatRate2;
+ 0, //int repeatRate3;
0, //int reloadTime;
qfalse, //qboolean hasAltMode;
- qtrue, //qboolean hasThirdMode;
+ qfalse, //qboolean hasThirdMode;
qfalse, //qboolean purchasable;
0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;