diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 9f0d2ff4..80da6c98 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1243,6 +1243,7 @@ classAttributes_t bg_classList[ ] = "Builder", //char *humanName; "lucy", //char *modelname; "default", //char *skinname; + "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -15, -15, -20 }, //vec3_t mins; { 15, 15, 20 }, //vec3_t maxs; @@ -1269,6 +1270,7 @@ classAttributes_t bg_classList[ ] = "Advanced Builder", //char *humanname; "lucy", //char *modelname; "angel", //char *skinname; + "alien_hud", //char *hudname; ( 1 << S2 )|( 1 << S3 ), //int stages { -20, -20, -20 }, //vec3_t mins; { 20, 20, 20 }, //vec3_t maxs; @@ -1295,6 +1297,7 @@ classAttributes_t bg_classList[ ] = "Offensive", //char *humanname; "klesk", //char *modelname; "default", //char *skinname; + "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -15, -15, -15 }, //vec3_t mins; { 15, 15, 15 }, //vec3_t maxs; @@ -1321,6 +1324,7 @@ classAttributes_t bg_classList[ ] = "Offensive Level 1", //char *humanname; "anarki", //char *modelname; "default", //char *skinname; + "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -24, -24, -24 }, //vec3_t mins; { 24, 24, 24 }, //vec3_t maxs; @@ -1347,6 +1351,7 @@ classAttributes_t bg_classList[ ] = "Offensive Level 1 Upgrade", //char *humanname; "anarki", //char *modelname; "default", //char *skinname; + "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -24, -24, -24 }, //vec3_t mins; { 24, 24, 24 }, //vec3_t maxs; @@ -1373,6 +1378,7 @@ classAttributes_t bg_classList[ ] = "Offensive Level 2", //char *humanname; "bones", //char *modelname; "default", //char *skinname; + "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -24, -24, -24 }, //vec3_t mins; { 24, 24, 24 }, //vec3_t maxs; @@ -1399,6 +1405,7 @@ classAttributes_t bg_classList[ ] = "Offensive Level 2 Upgrade", //char *humanname; "bones", //char *modelname; "default", //char *skinname; + "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -24, -24, -24 }, //vec3_t mins; { 24, 24, 24 }, //vec3_t maxs; @@ -1425,6 +1432,7 @@ classAttributes_t bg_classList[ ] = "Offensive Level 3", //char *humanname; "orbb", //char *modelname; "default", //char *skinname; + "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -15, -15, -15 }, //vec3_t mins; { 15, 15, 15 }, //vec3_t maxs; @@ -1451,6 +1459,7 @@ classAttributes_t bg_classList[ ] = "Offensive Level 3 Upgrade", //char *humanname; "orbb", //char *modelname; "default", //char *skinname; + "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -15, -15, -15 }, //vec3_t mins; { 15, 15, 15 }, //vec3_t maxs; @@ -1477,6 +1486,7 @@ classAttributes_t bg_classList[ ] = "Offensive Level 4", //char *humanname; "xaero", //char *modelname; "default", //char *skinname; + "alien_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -15, -15, -15 }, //vec3_t mins; { 15, 15, 15 }, //vec3_t maxs; @@ -1503,6 +1513,7 @@ classAttributes_t bg_classList[ ] = "Human", //char *humanname; "sarge", //char *modelname; "default", //char *skinname; + "human_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -15, -15, -24 }, //vec3_t mins; { 15, 15, 32 }, //vec3_t maxs; @@ -1605,6 +1616,44 @@ char *BG_FindModelNameForClass( int pclass ) /* ============== +BG_FindSkinNameForClass +============== +*/ +char *BG_FindSkinNameForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + return bg_classList[ i ].skinName; + } + + //note: must return a valid modelName! + return bg_classList[ 0 ].skinName; +} + +/* +============== +BG_FindHudNameForClass +============== +*/ +char *BG_FindHudNameForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + return bg_classList[ i ].hudName; + } + + //note: must return a valid modelName! + return bg_classList[ 0 ].hudName; +} + +/* +============== BG_FindStagesForClass ============== */ |