diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 47 |
1 files changed, 7 insertions, 40 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 40a34e3e..ccddcedb 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -488,10 +488,10 @@ buildableAttributes_t bg_buildableList[ ] = qfalse //qboolean reactorTest; }, { - BA_H_MCU, //int buildNum; + BA_H_ARMOURY, //int buildNum; "mcu", //char *buildName; "Armoury", //char *humanName; - "team_human_mcu", //char *entityName; + "team_human_armoury", //char *entityName; { "models/buildables/mcu/mcu.md3", 0, 0, 0 }, { -40, -40, -15 }, //vec3_t mins; { 40, 40, 15 }, //vec3_t maxs; @@ -3463,7 +3463,7 @@ char *eventnames[ ] = "EV_FALL_MEDIUM", "EV_FALL_FAR", - "EV_JUMP_PAD", // boing sound at origin, jump sound on player + "EV_JUMP_PAD", // boing sound at origin", jump sound on player "EV_JUMP", "EV_WATER_TOUCH", // foot touches @@ -3471,9 +3471,6 @@ char *eventnames[ ] = "EV_WATER_UNDER", // head touches "EV_WATER_CLEAR", // head leaves - "EV_ITEM_PICKUP", // normal item pickups are predictable - "EV_GLOBAL_ITEM_PICKUP", // powerup / team sounds are broadcast to everyone - "EV_NOAMMO", "EV_CHANGE_WEAPON", "EV_NEXT_WEAPON", @@ -3481,26 +3478,7 @@ char *eventnames[ ] = "EV_FIRE_WEAPON2", "EV_FIRE_WEAPON3", - "EV_USE_ITEM0", - "EV_USE_ITEM1", - "EV_USE_ITEM2", - "EV_USE_ITEM3", - "EV_USE_ITEM4", - "EV_USE_ITEM5", - "EV_USE_ITEM6", - "EV_USE_ITEM7", - "EV_USE_ITEM8", - "EV_USE_ITEM9", - "EV_USE_ITEM10", - "EV_USE_ITEM11", - "EV_USE_ITEM12", - "EV_USE_ITEM13", - "EV_USE_ITEM14", - "EV_USE_ITEM15", - - "EV_ITEM_RESPAWN", "EV_PLAYER_RESPAWN", //TA: for fovwarp effects - "EV_ITEM_POP", "EV_PLAYER_TELEPORT_IN", "EV_PLAYER_TELEPORT_OUT", @@ -3519,10 +3497,8 @@ char *eventnames[ ] = "EV_MISSILE_MISS", "EV_MISSILE_MISS_METAL", "EV_BUILDABLE_EXPLOSION", //TA: human item explosions - "EV_RAILTRAIL", "EV_TESLATRAIL", "EV_ALIENZAP", - "EV_SHOTGUN", "EV_BULLET", // otherEntity is the shooter "EV_PAIN", @@ -3531,10 +3507,6 @@ char *eventnames[ ] = "EV_DEATH3", "EV_OBITUARY", - "EV_POWERUP_QUAD", - "EV_POWERUP_BATTLESUIT", - "EV_POWERUP_REGEN", - "EV_GIB_PLAYER", // gib a previously living player "EV_GIB_ALIEN", //TA: generic green gib for aliens @@ -3545,16 +3517,11 @@ char *eventnames[ ] = "EV_DEBUG_LINE", "EV_STOPLOOPINGSOUND", "EV_TAUNT", - "EV_TAUNT_YES", - "EV_TAUNT_NO", - "EV_TAUNT_FOLLOWME", - "EV_TAUNT_GETFLAG", - "EV_TAUNT_GUARDBASE", - "EV_TAUNT_PATROL", - - "EV_MENU", //TA: menu event + + "EV_MENU", //TA: menu event + "EV_BUILD_DELAY", //TA: can't build yet "EV_POISONCLOUD", //TA: client poisoned - "EV_KNOCKOVER" //TA: client knocked over + "EV_KNOCKOVER", //TA: client knocked over "EV_GETUP" //TA: client getting up }; |