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-rw-r--r--src/game/bg_misc.c47
1 files changed, 7 insertions, 40 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 40a34e3e..ccddcedb 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -488,10 +488,10 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse //qboolean reactorTest;
},
{
- BA_H_MCU, //int buildNum;
+ BA_H_ARMOURY, //int buildNum;
"mcu", //char *buildName;
"Armoury", //char *humanName;
- "team_human_mcu", //char *entityName;
+ "team_human_armoury", //char *entityName;
{ "models/buildables/mcu/mcu.md3", 0, 0, 0 },
{ -40, -40, -15 }, //vec3_t mins;
{ 40, 40, 15 }, //vec3_t maxs;
@@ -3463,7 +3463,7 @@ char *eventnames[ ] =
"EV_FALL_MEDIUM",
"EV_FALL_FAR",
- "EV_JUMP_PAD", // boing sound at origin, jump sound on player
+ "EV_JUMP_PAD", // boing sound at origin", jump sound on player
"EV_JUMP",
"EV_WATER_TOUCH", // foot touches
@@ -3471,9 +3471,6 @@ char *eventnames[ ] =
"EV_WATER_UNDER", // head touches
"EV_WATER_CLEAR", // head leaves
- "EV_ITEM_PICKUP", // normal item pickups are predictable
- "EV_GLOBAL_ITEM_PICKUP", // powerup / team sounds are broadcast to everyone
-
"EV_NOAMMO",
"EV_CHANGE_WEAPON",
"EV_NEXT_WEAPON",
@@ -3481,26 +3478,7 @@ char *eventnames[ ] =
"EV_FIRE_WEAPON2",
"EV_FIRE_WEAPON3",
- "EV_USE_ITEM0",
- "EV_USE_ITEM1",
- "EV_USE_ITEM2",
- "EV_USE_ITEM3",
- "EV_USE_ITEM4",
- "EV_USE_ITEM5",
- "EV_USE_ITEM6",
- "EV_USE_ITEM7",
- "EV_USE_ITEM8",
- "EV_USE_ITEM9",
- "EV_USE_ITEM10",
- "EV_USE_ITEM11",
- "EV_USE_ITEM12",
- "EV_USE_ITEM13",
- "EV_USE_ITEM14",
- "EV_USE_ITEM15",
-
- "EV_ITEM_RESPAWN",
"EV_PLAYER_RESPAWN", //TA: for fovwarp effects
- "EV_ITEM_POP",
"EV_PLAYER_TELEPORT_IN",
"EV_PLAYER_TELEPORT_OUT",
@@ -3519,10 +3497,8 @@ char *eventnames[ ] =
"EV_MISSILE_MISS",
"EV_MISSILE_MISS_METAL",
"EV_BUILDABLE_EXPLOSION", //TA: human item explosions
- "EV_RAILTRAIL",
"EV_TESLATRAIL",
"EV_ALIENZAP",
- "EV_SHOTGUN",
"EV_BULLET", // otherEntity is the shooter
"EV_PAIN",
@@ -3531,10 +3507,6 @@ char *eventnames[ ] =
"EV_DEATH3",
"EV_OBITUARY",
- "EV_POWERUP_QUAD",
- "EV_POWERUP_BATTLESUIT",
- "EV_POWERUP_REGEN",
-
"EV_GIB_PLAYER", // gib a previously living player
"EV_GIB_ALIEN", //TA: generic green gib for aliens
@@ -3545,16 +3517,11 @@ char *eventnames[ ] =
"EV_DEBUG_LINE",
"EV_STOPLOOPINGSOUND",
"EV_TAUNT",
- "EV_TAUNT_YES",
- "EV_TAUNT_NO",
- "EV_TAUNT_FOLLOWME",
- "EV_TAUNT_GETFLAG",
- "EV_TAUNT_GUARDBASE",
- "EV_TAUNT_PATROL",
-
- "EV_MENU", //TA: menu event
+
+ "EV_MENU", //TA: menu event
+ "EV_BUILD_DELAY", //TA: can't build yet
"EV_POISONCLOUD", //TA: client poisoned
- "EV_KNOCKOVER" //TA: client knocked over
+ "EV_KNOCKOVER", //TA: client knocked over
"EV_GETUP" //TA: client getting up
};