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-rw-r--r--src/game/bg_misc.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 1686f172..a6c5e644 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -438,8 +438,8 @@ buildableAttributes_t bg_buildableList[ ] =
BA_H_MGTURRET, //int buildNum;
"mgturret", //char *buildName;
"Machinegun Turret", //char *humanName;
- "Automated base defense that is effective against fast moving targets, "
- "but does not cause much damage on its own and should always be "
+ "Automated base defense that is effective against large targets, "
+ "but is slow to begin firing and should always be "
"backed up by physical support.",
"team_human_mgturret", //char *entityName;
{ "models/buildables/mgturret/turret_base.md3",
@@ -480,9 +480,9 @@ buildableAttributes_t bg_buildableList[ ] =
BA_H_TESLAGEN, //int buildNum;
"tesla", //char *buildName;
"Tesla Generator", //char *humanName;
- "A structure equipped with a strong electrical attack that always "
- "hits its target. It is useful against larger aliens "
- "and for consolidating basic defense.",
+ "A structure equipped with a strong electrical attack that fires "
+ "instantly and always hits its target. It is effective against smaller "
+ "aliens and for consolidating basic defense.",
"team_human_tesla", //char *entityName;
{ "models/buildables/tesla/tesla.md3", 0, 0, 0 },
1.0f, //float modelScale;