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Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 8a4e7a8c..04ac117d 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -500,7 +500,7 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse, //qboolean invertNormal;
qfalse, //qboolean creepTest;
0, //int creepSize;
- qtrue, //qboolean dccTest;
+ qfalse, //qboolean dccTest;
qtrue, //qboolean transparentTest;
qfalse //qboolean reactorTest;
},
@@ -607,7 +607,7 @@ buildableAttributes_t bg_buildableList[ ] =
BIT_HUMANS, //int team;
( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
- REACTOR_ATTACK_REPEAT, //int nextthink;
+ REACTOR_ATTACK_DCC_REPEAT, //int nextthink;
REACTOR_BT, //int buildTime;
qtrue, //qboolean usable;
0, //int turretRange;
@@ -1752,7 +1752,7 @@ classAttributes_t bg_classList[ ] =
1.0f, //float airAcceleration;
6.0f, //float friction;
300.0f, //float stopSpeed;
- 270.0f, //float jumpMagnitude;
+ 310.0f, //float jumpMagnitude;
1.2f, //float knockbackScale;
{ PCL_ALIEN_LEVEL2, PCL_ALIEN_LEVEL1_UPG, PCL_NONE }, //int children[ 3 ];
LEVEL1_COST, //int cost;
@@ -1794,7 +1794,7 @@ classAttributes_t bg_classList[ ] =
1.0f, //float airAcceleration;
6.0f, //float friction;
300.0f, //float stopSpeed;
- 270.0f, //float jumpMagnitude;
+ 310.0f, //float jumpMagnitude;
1.1f, //float knockbackScale;
{ PCL_ALIEN_LEVEL2, PCL_NONE, PCL_NONE }, //int children[ 3 ];
LEVEL1_UPG_COST, //int cost;
@@ -1936,7 +1936,7 @@ classAttributes_t bg_classList[ ] =
"default", //char *skinname;
1.0f, //float shadowScale;
"alien_general_hud", //char *hudname;
- ( 1 << S3 ), //int stages
+ ( 1 << S2 )|( 1 << S3 ), //int stages
{ -32, -32, -21 }, //vec3_t mins;
{ 32, 32, 21 }, //vec3_t maxs;
{ 32, 32, 21 }, //vec3_t crouchmaxs;
@@ -2024,7 +2024,7 @@ classAttributes_t bg_classList[ ] =
{ 15, 15, 16 }, //vec3_t crouchmaxs;
{ -15, -15, -4 }, //vec3_t deadmins;
{ 15, 15, 4 }, //vec3_t deadmaxs;
- 0.0f, //float zOffset
+ -2.0f, //float zOffset
26, 12, //int viewheight, crouchviewheight;
100, //int health;
1.0f, //float fallDamage;
@@ -2082,7 +2082,7 @@ classAttributes_t bg_classList[ ] =
1.0f, //float airAcceleration;
6.0f, //float friction;
100.0f, //float stopSpeed;
- 270.0f, //float jumpMagnitude;
+ 220.0f, //float jumpMagnitude;
1.0f, //float knockbackScale;
{ PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ];
0, //int cost;
@@ -3514,10 +3514,10 @@ weaponAttributes_t bg_weapons[ ] =
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
ABUILDER_BUILD_REPEAT,//int repeatRate1;
- ABUILDER_BUILD_REPEAT,//int repeatRate2;
+ ABUILDER_CLAW_REPEAT, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
- 0.0f, //float knockbackScale;
+ ABUILDER_CLAW_K_SCALE,//float knockbackScale;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -4837,8 +4837,8 @@ char *eventnames[ ] =
"EV_BULLET", // otherEntity is the shooter
"EV_LEV1_GRAB",
- "EV_LEV4_CHARGE_PREPARE",
- "EV_LEV4_CHARGE_START",
+ "EV_LEV4_TRAMPLE_PREPARE",
+ "EV_LEV4_TRAMPLE_START",
"EV_PAIN",
"EV_DEATH1",
@@ -5856,4 +5856,3 @@ void BG_ClientListParse( clientList_t *list, const char *s )
sscanf( s, "%x%x", &list->hi, &list->lo );
}
-