diff options
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 8a4e7a8c..04ac117d 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -500,7 +500,7 @@ buildableAttributes_t bg_buildableList[ ] = qfalse, //qboolean invertNormal; qfalse, //qboolean creepTest; 0, //int creepSize; - qtrue, //qboolean dccTest; + qfalse, //qboolean dccTest; qtrue, //qboolean transparentTest; qfalse //qboolean reactorTest; }, @@ -607,7 +607,7 @@ buildableAttributes_t bg_buildableList[ ] = BIT_HUMANS, //int team; ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; - REACTOR_ATTACK_REPEAT, //int nextthink; + REACTOR_ATTACK_DCC_REPEAT, //int nextthink; REACTOR_BT, //int buildTime; qtrue, //qboolean usable; 0, //int turretRange; @@ -1752,7 +1752,7 @@ classAttributes_t bg_classList[ ] = 1.0f, //float airAcceleration; 6.0f, //float friction; 300.0f, //float stopSpeed; - 270.0f, //float jumpMagnitude; + 310.0f, //float jumpMagnitude; 1.2f, //float knockbackScale; { PCL_ALIEN_LEVEL2, PCL_ALIEN_LEVEL1_UPG, PCL_NONE }, //int children[ 3 ]; LEVEL1_COST, //int cost; @@ -1794,7 +1794,7 @@ classAttributes_t bg_classList[ ] = 1.0f, //float airAcceleration; 6.0f, //float friction; 300.0f, //float stopSpeed; - 270.0f, //float jumpMagnitude; + 310.0f, //float jumpMagnitude; 1.1f, //float knockbackScale; { PCL_ALIEN_LEVEL2, PCL_NONE, PCL_NONE }, //int children[ 3 ]; LEVEL1_UPG_COST, //int cost; @@ -1936,7 +1936,7 @@ classAttributes_t bg_classList[ ] = "default", //char *skinname; 1.0f, //float shadowScale; "alien_general_hud", //char *hudname; - ( 1 << S3 ), //int stages + ( 1 << S2 )|( 1 << S3 ), //int stages { -32, -32, -21 }, //vec3_t mins; { 32, 32, 21 }, //vec3_t maxs; { 32, 32, 21 }, //vec3_t crouchmaxs; @@ -2024,7 +2024,7 @@ classAttributes_t bg_classList[ ] = { 15, 15, 16 }, //vec3_t crouchmaxs; { -15, -15, -4 }, //vec3_t deadmins; { 15, 15, 4 }, //vec3_t deadmaxs; - 0.0f, //float zOffset + -2.0f, //float zOffset 26, 12, //int viewheight, crouchviewheight; 100, //int health; 1.0f, //float fallDamage; @@ -2082,7 +2082,7 @@ classAttributes_t bg_classList[ ] = 1.0f, //float airAcceleration; 6.0f, //float friction; 100.0f, //float stopSpeed; - 270.0f, //float jumpMagnitude; + 220.0f, //float jumpMagnitude; 1.0f, //float knockbackScale; { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 0, //int cost; @@ -3514,10 +3514,10 @@ weaponAttributes_t bg_weapons[ ] = qtrue, //int infiniteAmmo; qfalse, //int usesEnergy; ABUILDER_BUILD_REPEAT,//int repeatRate1; - ABUILDER_BUILD_REPEAT,//int repeatRate2; + ABUILDER_CLAW_REPEAT, //int repeatRate2; 0, //int repeatRate3; 0, //int reloadTime; - 0.0f, //float knockbackScale; + ABUILDER_CLAW_K_SCALE,//float knockbackScale; qtrue, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; qfalse, //qboolean canZoom; @@ -4837,8 +4837,8 @@ char *eventnames[ ] = "EV_BULLET", // otherEntity is the shooter "EV_LEV1_GRAB", - "EV_LEV4_CHARGE_PREPARE", - "EV_LEV4_CHARGE_START", + "EV_LEV4_TRAMPLE_PREPARE", + "EV_LEV4_TRAMPLE_START", "EV_PAIN", "EV_DEATH1", @@ -5856,4 +5856,3 @@ void BG_ClientListParse( clientList_t *list, const char *s ) sscanf( s, "%x%x", &list->hi, &list->lo ); } - |