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-rw-r--r--src/game/bg_misc.c68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 00677f0b..afa3170f 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -819,6 +819,38 @@ TA: human defense item
"" //sounds
},
+/*QUAKED team_human_def2 (0 0 1) (-16 -16 -16) (16 16 16)
+TA: human defense item
+*/
+ {
+ "team_human_def2",
+ "sound/items/holdable.wav",
+ { "models/bitems/turret-base.md3", "models/weapons2/machinegun/machinegun.md3", 0, 0 },
+ "icons/teleporter", //icon
+ "Human Defense2", //pickup
+ 0,
+ IT_BUILDABLE,
+ BA_H_DEF2,
+ "", //precache
+ "" //sounds
+ },
+
+/*QUAKED team_human_def3 (0 0 1) (-16 -16 -16) (16 16 16)
+TA: human defense item
+*/
+ {
+ "team_human_def3",
+ "sound/items/holdable.wav",
+ { "models/bitems/turret-base.md3", "models/weapons2/railgun/railgun.md3", 0, 0 },
+ "icons/teleporter", //icon
+ "Human Defense3", //pickup
+ 0,
+ IT_BUILDABLE,
+ BA_H_DEF3,
+ "", //precache
+ "" //sounds
+ },
+
/*QUAKED team_human_mcu (0 0 1) (-16 -16 -16) (16 16 16)
TA: human defense item
*/
@@ -1092,6 +1124,42 @@ buildableAttributes_t bg_buildableList[ ] =
qfalse
},
{
+ BA_H_DEF2,
+ "mgturret",
+ "team_human_def2",
+ { -24, -24, -11 },
+ { 24, 24, 11 },
+ 80,
+ 1000,
+ 50,
+ 20,
+ 50,
+ MOD_HSPAWN,
+ BIT_HUMANS,
+ EV_NONE,
+ 50,
+ qfalse,
+ qfalse
+ },
+ {
+ BA_H_DEF3,
+ "railturret",
+ "team_human_def3",
+ { -24, -24, -11 },
+ { 24, 24, 11 },
+ 80,
+ 1000,
+ 50,
+ 20,
+ 50,
+ MOD_HSPAWN,
+ BIT_HUMANS,
+ EV_NONE,
+ 50,
+ qfalse,
+ qfalse
+ },
+ {
BA_H_MCU,
"mcu",
"team_human_mcu",