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-rw-r--r--src/game/bg_misc.c185
1 files changed, 93 insertions, 92 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 062eb3fc..1f9f5187 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -750,7 +750,7 @@ TA: droid spawn item
"Droid Spawn", //pickup
0,
IT_BUILDABLE,
- BA_A_SPAWN,
+ BA_D_SPAWN,
"", //precache
"" //sounds
},
@@ -766,7 +766,7 @@ TA: droid defense item
"Droid Defense", //pickup
0,
IT_BUILDABLE,
- BA_A_DEF1,
+ BA_D_DEF1,
"", //precache
"" //sounds
},
@@ -894,13 +894,9 @@ int bg_numItems = sizeof(bg_itemlist) / sizeof(bg_itemlist[0]) - 1;
buildableAttributes_t bg_buildableList[ ] =
{
{
- BA_A_SPAWN,
- "spawn",
+ BA_D_SPAWN,
+ "bioegg",
"team_droid_spawn",
- "Droid Spawn",
- { "models/bitems/aspawn.md3", 0, 0, 0 },
- { "", 0, 0, 0 },
- "icons/teleporter",
{ -15, -15, -15 },
{ 15, 15, 15 },
1000,
@@ -910,7 +906,72 @@ buildableAttributes_t bg_buildableList[ ] =
MOD_ASPAWN,
BIT_DROIDS,
EV_ITEM_GROW,
- 100
+ 100,
+ qfalse
+ },
+ {
+ BA_D_DEF1,
+ "defense1",
+ "team_droid_def1",
+ { -15, -15, -15 },
+ { 15, 15, 15 },
+ 1000,
+ 50,
+ 20,
+ 50,
+ MOD_ASPAWN,
+ BIT_DROIDS,
+ EV_ITEM_GROW,
+ 100,
+ qtrue
+ },
+ {
+ BA_H_SPAWN,
+ "replicator",
+ "team_human_spawn",
+ { -40, -40, -4 },
+ { 40, 40, 4 },
+ 1000,
+ 50,
+ 50,
+ 150,
+ MOD_HSPAWN,
+ BIT_HUMANS,
+ EV_NONE,
+ -1,
+ qfalse
+ },
+ {
+ BA_H_DEF1,
+ "plasmaturret",
+ "team_human_def1",
+ { -24, -24, -11 },
+ { 24, 24, 11 },
+ 1000,
+ 50,
+ 20,
+ 50,
+ MOD_ASPAWN,
+ BIT_HUMANS,
+ EV_NONE,
+ 50,
+ qfalse
+ },
+ {
+ BA_H_MCU,
+ "mcu",
+ "team_human_mcu",
+ { -15, -15, -15 },
+ { 15, 15, 15 },
+ 1000,
+ 50,
+ 50,
+ 150,
+ MOD_HSPAWN,
+ BIT_HUMANS,
+ EV_NONE,
+ -1,
+ qfalse
}
};
@@ -940,7 +1001,7 @@ int BG_FindBuildNumForName( char *name )
BG_FindNameForBuildNum
==============
*/
-char *BG_FindNameForBuildNum( int bclass )
+char *BG_FindNameForBuildable( int bclass )
{
int i;
@@ -959,7 +1020,7 @@ char *BG_FindNameForBuildNum( int bclass )
BG_FindEntityNameForBuildNum
==============
*/
-char *BG_FindEntityNameForBuildNum( int bclass )
+char *BG_FindEntityNameForBuildable( int bclass )
{
int i;
@@ -975,86 +1036,6 @@ char *BG_FindEntityNameForBuildNum( int bclass )
/*
==============
-BG_FindPrecacheNameForBuildNum
-==============
-*/
-char *BG_FindPrecacheNameForBuildNum( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- return bg_buildableList[ i ].precacheName;
- }
-
- //wimp out
- return "";
-}
-
-/*
-==============
-BG_FindModelsForBuildable
-==============
-*/
-char **BG_FindModelsForBuildable( int bclass )
-{
- int i;
- char **dummy;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].modelPrecache;
- }
- }
-
- return dummy;
-}
-
-/*
-==============
-BG_FindSoundsForBuildable
-==============
-*/
-char **BG_FindSoundsForBuildable( int bclass )
-{
- int i;
- char **dummy;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- {
- return bg_buildableList[ i ].soundPrecache;
- }
- }
-
- return dummy;
-}
-
-/*
-==============
-BG_FindIconForBuildNum
-==============
-*/
-char *BG_FindIconForBuildNum( int bclass )
-{
- int i;
-
- for( i = 0; i < bg_numBuildables; i++ )
- {
- if( bg_buildableList[ i ].buildNum == bclass )
- return bg_buildableList[ i ].icon;
- }
-
- //wimp out
- return "";
-}
-
-/*
-==============
BG_FindBBoxForBuildable
==============
*/
@@ -1168,7 +1149,7 @@ int BG_FindSplashRadiusForBuildable( int bclass )
BG_FindMODForBuildable
==============
*/
-int BG_FindMODBuildable( int bclass )
+int BG_FindMODForBuildable( int bclass )
{
int i;
@@ -1243,6 +1224,26 @@ int BG_FindNextThinkForBuildable( int bclass )
return 100;
}
+/*
+==============
+BG_FindCreepTestForBuildable
+==============
+*/
+int BG_FindCreepTestForBuildable( int bclass )
+{
+ int i;
+
+ for( i = 0; i < bg_numBuildables; i++ )
+ {
+ if( bg_buildableList[ i ].buildNum == bclass )
+ {
+ return bg_buildableList[ i ].creepTest;
+ }
+ }
+
+ return qfalse;
+}
+
///////////////////////////////////////////////////////////////////////////////////////////
classAttributes_t bg_classList[ ] =