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-rw-r--r--src/game/bg_public.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 30afb07f..67899978 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -285,6 +285,9 @@ typedef enum
#define EF_BOUNCE 0x00000008 // for missiles
#define EF_BOUNCE_HALF 0x00000010 // for missiles
#define EF_NO_BOUNCE_SOUND 0x00000020 // for missiles
+#define EF_B_SPAWNED 0x00000008 // buildable has spawned
+#define EF_B_POWERED 0x00000010 // buildable is powered
+#define EF_B_MARKED 0x00000020 // buildable is marked for deconstruction
#define EF_WALLCLIMB 0x00000040 // wall walking
#define EF_WALLCLIMBCEILING 0x00000080 // wall walking ceiling hack
#define EF_NODRAW 0x00000100 // may have an event, but no model (unspawned items)
@@ -441,12 +444,6 @@ typedef enum
#define B_HEALTH_BITS 12
#define B_HEALTH_MASK ((1<<B_HEALTH_BITS)-1)
-#define B_MARKED_TOGGLEBIT 0x00001000
-#define B_SPAWNED_TOGGLEBIT 0x00002000
-#define B_POWERED_TOGGLEBIT 0x00004000
-#define B_DCCED_TOGGLEBIT 0x00008000
-
-
// reward sounds (stored in ps->persistant[PERS_PLAYEREVENTS])
#define PLAYEREVENT_DENIEDREWARD 0x0001
#define PLAYEREVENT_GAUNTLETREWARD 0x0002