diff options
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 30afb07f..67899978 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -285,6 +285,9 @@ typedef enum #define EF_BOUNCE 0x00000008 // for missiles #define EF_BOUNCE_HALF 0x00000010 // for missiles #define EF_NO_BOUNCE_SOUND 0x00000020 // for missiles +#define EF_B_SPAWNED 0x00000008 // buildable has spawned +#define EF_B_POWERED 0x00000010 // buildable is powered +#define EF_B_MARKED 0x00000020 // buildable is marked for deconstruction #define EF_WALLCLIMB 0x00000040 // wall walking #define EF_WALLCLIMBCEILING 0x00000080 // wall walking ceiling hack #define EF_NODRAW 0x00000100 // may have an event, but no model (unspawned items) @@ -441,12 +444,6 @@ typedef enum #define B_HEALTH_BITS 12 #define B_HEALTH_MASK ((1<<B_HEALTH_BITS)-1) -#define B_MARKED_TOGGLEBIT 0x00001000 -#define B_SPAWNED_TOGGLEBIT 0x00002000 -#define B_POWERED_TOGGLEBIT 0x00004000 -#define B_DCCED_TOGGLEBIT 0x00008000 - - // reward sounds (stored in ps->persistant[PERS_PLAYEREVENTS]) #define PLAYEREVENT_DENIEDREWARD 0x0001 #define PLAYEREVENT_GAUNTLETREWARD 0x0002 |