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-rw-r--r--src/game/g_active.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index b9a6712c..7982ecac 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -278,15 +278,15 @@ void G_TouchTriggers( gentity_t *ent ) {
// use seperate code for determining if an item is picked up
// so you don't have to actually contact its bounding box
- if ( hit->s.eType == ET_ITEM || hit->s.eType == ET_BUILDABLE ) {
+/* if ( hit->s.eType == ET_ITEM || hit->s.eType == ET_BUILDABLE ) {
if ( !BG_PlayerTouchesItem( &ent->client->ps, &hit->s, level.time ) ) {
continue;
}
- } else {
+ } else {*/
if ( !trap_EntityContact( mins, maxs, hit ) ) {
continue;
}
- }
+ /*}*/
memset( &trace, 0, sizeof(trace) );
@@ -893,10 +893,10 @@ void ClientThink_real( gentity_t *ent ) {
}*/
// Let go of the hook if we aren't firing
- if ( client->ps.weapon == WP_GRAPPLING_HOOK &&
+/* if ( client->ps.weapon == WP_GRAPPLING_HOOK &&
client->hook && !( ucmd->buttons & BUTTON_ATTACK ) ) {
Weapon_HookFree(client->hook);
- }
+ }*/
//TA: torch stuff
if( client->torch == NULL &&