diff options
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r-- | src/game/g_active.c | 22 |
1 files changed, 7 insertions, 15 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index d8d7a3d8..ce60daff 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -648,18 +648,14 @@ void ClientTimerActions( gentity_t *ent, int msec ) //client is charging up an lcannon if( client->ps.weapon == WP_LUCIFER_CANNON ) { - int ammo; - - BG_UnpackAmmoArray( WP_LUCIFER_CANNON, client->ps.ammo, client->ps.powerups, &ammo, NULL ); - if( client->ps.stats[ STAT_MISC ] < LCANNON_TOTAL_CHARGE && ucmd->buttons & BUTTON_ATTACK ) client->ps.stats[ STAT_MISC ] += ( 100.0f / LCANNON_CHARGE_TIME ) * LCANNON_TOTAL_CHARGE; if( client->ps.stats[ STAT_MISC ] > LCANNON_TOTAL_CHARGE ) client->ps.stats[ STAT_MISC ] = LCANNON_TOTAL_CHARGE; - if( client->ps.stats[ STAT_MISC ] > ( ammo * LCANNON_TOTAL_CHARGE ) / 10 ) - client->ps.stats[ STAT_MISC ] = ammo * LCANNON_TOTAL_CHARGE / 10; + if( client->ps.stats[ STAT_MISC ] > ( client->ps.ammo * LCANNON_TOTAL_CHARGE ) / 10 ) + client->ps.stats[ STAT_MISC ] = client->ps.ammo * LCANNON_TOTAL_CHARGE / 10; } switch( client->ps.weapon ) @@ -802,8 +798,8 @@ void ClientTimerActions( gentity_t *ent, int msec ) if( ent->health > client->ps.stats[ STAT_MAX_HEALTH ] ) ent->health = client->ps.stats[ STAT_MAX_HEALTH ]; } - - // turn off life support when a team admits defeat + + // turn off life support when a team admits defeat if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && level.surrenderTeam == PTE_ALIENS ) { @@ -824,16 +820,12 @@ void ClientTimerActions( gentity_t *ent, int msec ) if( client->ps.weapon == WP_ALEVEL3_UPG ) { - int ammo, maxAmmo; + int maxAmmo; BG_FindAmmoForWeapon( WP_ALEVEL3_UPG, &maxAmmo, NULL ); - BG_UnpackAmmoArray( WP_ALEVEL3_UPG, client->ps.ammo, client->ps.powerups, &ammo, NULL ); - if( ammo < maxAmmo ) - { - ammo++; - BG_PackAmmoArray( WP_ALEVEL3_UPG, client->ps.ammo, client->ps.powerups, ammo, 0 ); - } + if( client->ps.ammo < maxAmmo ) + client->ps.ammo++; } } } |