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-rw-r--r--src/game/g_buildable.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 94a3c208..0ec5f65c 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -841,7 +841,11 @@ void ASpawn_Think( gentity_t *self )
// If it's part of the map, kill self.
if( ent->s.eType == ET_BUILDABLE )
{
- G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
+ if( ent->builtBy >= 0 ) // don't queue the bp from this
+ G_Damage( ent, NULL, g_entities + ent->builtBy, NULL, NULL, 10000, 0, MOD_SUICIDE );
+ else
+ G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
+
G_SetBuildableAnim( self, BANIM_SPAWN1, qtrue );
}
else if( ent->s.number == ENTITYNUM_WORLD || ent->s.eType == ET_MOVER )