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-rw-r--r--src/game/g_buildable.c25
1 files changed, 3 insertions, 22 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 5880166c..574ab230 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -413,25 +413,6 @@ qboolean G_FindOvermind( gentity_t *self )
/*
================
-G_IsOvermindBuilt
-
-Simple wrapper to G_FindOvermind to check if a location has an overmind
-================
-*/
-static qboolean G_IsOvermindBuilt( void )
-{
- gentity_t dummy;
-
- memset( &dummy, 0, sizeof( gentity_t ) );
-
- dummy.overmindNode = NULL;
- dummy.buildableTeam = TEAM_ALIENS;
-
- return G_FindOvermind( &dummy );
-}
-
-/*
-================
G_FindCreep
attempt to find creep for self, return qtrue if successful
@@ -1606,7 +1587,7 @@ void ATrapper_Think( gentity_t *self )
int range = BG_Buildable( self->s.modelindex )->turretRange;
int firespeed = BG_Buildable( self->s.modelindex )->turretFireSpeed;
- self->powered = G_IsOvermindBuilt( );
+ self->powered = level.overmindPresent;
self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink;
AGeneric_CreepCheck( self );
@@ -3053,8 +3034,8 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
// Check there is an Overmind
if( buildable != BA_A_OVERMIND )
{
- if( level.overmindPresent )
- reason = IBE_NOOVERMIND;
+ if( !level.overmindPresent )
+ reason = IBE_NOOVERMIND;
}
//check there is creep near by for building on