summaryrefslogtreecommitdiff
path: root/src/game/g_buildable.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 574a951a..6317cbdf 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2278,7 +2278,7 @@ void HMedistat_Think( gentity_t *self )
if( player->client && player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
if( ( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] ||
- player->client->ps.stats[ STAT_STAMINA ] < MAX_STAMINA ) &&
+ player->client->ps.stats[ STAT_STAMINA ] < STAMINA_MAX ) &&
PM_Live( player->client->ps.pm_type ) )
{
self->enemy = player;
@@ -2307,11 +2307,11 @@ void HMedistat_Think( gentity_t *self )
}
else if( self->enemy && self->enemy->client ) //heal!
{
- if( self->enemy->client->ps.stats[ STAT_STAMINA ] < MAX_STAMINA )
+ if( self->enemy->client->ps.stats[ STAT_STAMINA ] < STAMINA_MAX )
self->enemy->client->ps.stats[ STAT_STAMINA ] += STAMINA_MEDISTAT_RESTORE;
- if( self->enemy->client->ps.stats[ STAT_STAMINA ] > MAX_STAMINA )
- self->enemy->client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA;
+ if( self->enemy->client->ps.stats[ STAT_STAMINA ] > STAMINA_MAX )
+ self->enemy->client->ps.stats[ STAT_STAMINA ] = STAMINA_MAX;
self->enemy->health++;