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-rw-r--r--src/game/g_client.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 03c0fc50..27dcb0fc 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -761,7 +761,7 @@ void respawn( gentity_t *ent )
{
SpawnCorpse( ent );
- //TA: Clients can't respawn - they must go thru the class cmd
+ // Clients can't respawn - they must go through the class cmd
ent->client->pers.classSelection = PCL_NONE;
ClientSpawn( ent, NULL, NULL, NULL );
}
@@ -1358,7 +1358,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
teamLocal = client->pers.teamSelection;
- //TA: only start client if chosen a class and joined a team
+ // only start client if chosen a class and joined a team
if( client->pers.classSelection == PCL_NONE && teamLocal == PTE_NONE )
{
client->sess.sessionTeam = TEAM_SPECTATOR;
@@ -1461,7 +1461,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
ent->watertype = 0;
ent->flags = 0;
- //TA: calculate each client's acceleration
+ // calculate each client's acceleration
ent->evaluateAcceleration = qtrue;
client->ps.stats[ STAT_WEAPONS ] = 0;
@@ -1626,7 +1626,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
trap_LinkEntity( ent );
}
- //TA: must do this here so the number of active clients is calculated
+ // must do this here so the number of active clients is calculated
CalculateRanks( );
// run the presend to set anything else