diff options
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r-- | src/game/g_client.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index 03c0fc50..27dcb0fc 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -761,7 +761,7 @@ void respawn( gentity_t *ent ) { SpawnCorpse( ent ); - //TA: Clients can't respawn - they must go thru the class cmd + // Clients can't respawn - they must go through the class cmd ent->client->pers.classSelection = PCL_NONE; ClientSpawn( ent, NULL, NULL, NULL ); } @@ -1358,7 +1358,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles teamLocal = client->pers.teamSelection; - //TA: only start client if chosen a class and joined a team + // only start client if chosen a class and joined a team if( client->pers.classSelection == PCL_NONE && teamLocal == PTE_NONE ) { client->sess.sessionTeam = TEAM_SPECTATOR; @@ -1461,7 +1461,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles ent->watertype = 0; ent->flags = 0; - //TA: calculate each client's acceleration + // calculate each client's acceleration ent->evaluateAcceleration = qtrue; client->ps.stats[ STAT_WEAPONS ] = 0; @@ -1626,7 +1626,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles trap_LinkEntity( ent ); } - //TA: must do this here so the number of active clients is calculated + // must do this here so the number of active clients is calculated CalculateRanks( ); // run the presend to set anything else |